sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. Here is a very rough tracking test. I have much to do in this one. The animation, path, rendersettings are all wip screenshot: small animation (wip): velociraptor_corridor.mov
  2. This sure do look like a great model. Well done! Can you post a shaded wireframe?
  3. You are right. I didnt notice the slipping before after it was rendered. There is no lights in the chor, all lighting and shadows is done by AO If you have the time, please elaborate. I don't have the eyes for these things The scene is just a rendertest scene, my goal is to find the time to make an live action test. I don't like using a still as a background for animation, but it is very to set up, and I'm able to do some animtion test in it Attached is a new wip. Have tweaked the walk cycle some, but more to do velociraptor_walk2.mov
  4. I've been working on the walk cycle some more. Its not good, but hopefully better than the last one. Here is a list of what I am aware of (please add more). The right foot is slipping on the surface. The feet is way to straight (no bend in the knees) when they are in the back position. The ankle movement is a little tense and no movement on the toes yet. Let me know what you think velociraptor_walk.mov
  5. Ambiance Occlusion, 100% intensity, Global Color set to white
  6. Looks like you have a very good spline efficiency. I'm going to keep an eye on this thread! Great job so far
  7. Thanks guys! Here is a new testrender. No postprod
  8. New update. This is what I got so far. The texture might still get some tweaking. The turntable is also wip
  9. Thanks my friend:) Thanks. Yes, its the old alligator render setup, using it as a test render setup. The final render setup might be something different.. Perhaps a live action movie... But first I have to finish the model You are absolutely right. I'm going to unwrap the rest of the body and texture it first, I think, then return to do some more detail work. I've attached a new render. Some minor tweaking, and I have started to do some minor tweaks in the mouth. Not done yet
  10. Thanks, I'll see what I can do about the hook Here is an early texture test, just the head so far. Some parts are missing texture, and some just got generic colors. The main texture will most likely be tweaked too. Let me know what you think so far
  11. Awesome! Very nice model and render. The car fits very nice into the environment. I too would like to see an HDRI render of it. One small crit though, the motor is missing. Are you planning on model it? If not, I would place a proxy under the hood, to avoid the see-through. Anyway, I have to repeat myself. Awesome! *edit* I think you should post some less compressed jpg's of the car on your site. The car is to pretty to have those compression artifacts
  12. I've been working on adding a rig that I found. Attached is a very rigid walk cycle test (eventhough I didn't model a robot this time, I sure animate like it was a one... lol). Hopefully I'll make a better walk cycle later raptor_walk_wip.mov
  13. Thanks guys! Yeah, this version got a slightly bigger head and shorter neck than the "bird" like raptors I came a cross while doing research. Also, keep in mind that I use a low Focal length setting on this rendering, that makes things closer to the camera appear much bigger (If you look at the back rendering you see that the head doesn't look that big? I did use a rotoscope for the side Sure, here you go
  14. Hi guys I'm having a break from mechanical modeling. This time I'm modeling a dinosaur, something I've always wanted to do. I got the mesh made, but is going to do some detail (especially on his head) and proportion tweaking. Let me know what you think so far btw, is there a premade rig (like the 2001 rig) that will fit this little monster?
  15. Mark, I admire your skills in making landscapes (and trees and grass)
  16. Here is a link to the thread from the guy that made and rigged a bikechain which I used for the belts on the robot Bike chain
  17. Interesting project:) My framerate is between 9-14 AMD Athlon 64 X2 4200+ 2048MB RAM NVIDIA GeForce 7900 GT 256MB
  18. Thats pretty much how I did it too Though, since the paint material is reflective I had to add a reflective map on the dirt, and bump map
  19. Really great progress! How are you planning to texture this metalmonster?
  20. Great work so far! I actually planned to make a tank before I changed my mind and did the Liebherr
  21. This is a fun project to follow. Keep it up. Your model looks really good so far
  22. agep

    Mechanical model

    Thank you so much guys! Here is the turntable animation I promised: liebherr_rotate.mov
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