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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Thanks! A tip I recently learned about PFHoe to get the best result ,is to delete ALL the bad trackers (containing yellow and red. Some yellow is acceptable though). About the size of the dino, this is from Wikipedia:
  2. Hi guys! Here is the the final clip. There is still a problem with the walk -> growling transition, but I have spent to much time trying to figure it out, but no luck. I'll try to add some sound to the clip later today, since Pinnacle somehow wouldn't let me play of any sound on my laptop and therefor made it hard to edit. Let me know what you think Best regards Stian velociraptor.mov
  3. Thank you so much guys, for the nice comments
  4. Its download software, so I see no reason to it not to be available Here is a new render. I've tweaked the walk cycle some more. I might be able to tweak it even more, but then my animation skills (or lack of skills) hits the dead end. My main concern right now is the transition between the walk cycle and the growling action, not sure how to do it (I used blend) velociraptor.mov
  5. PFHoe is really great, simple to use and very cheap (£49). Compared to SynthEyes it does the job pretty well, however since it is so simple you don't have all the settings and tweaking. All in all, I recommend it, and the price definitively makes its a bargain
  6. Thank you so much for the great comments guys In this test I'm using PFHoe 2.1
  7. Thanks Mark and Rodney
  8. Here is a very rough tracking test. I have much to do in this one. The animation, path, rendersettings are all wip screenshot: small animation (wip): velociraptor_corridor.mov
  9. This sure do look like a great model. Well done! Can you post a shaded wireframe?
  10. You are right. I didnt notice the slipping before after it was rendered. There is no lights in the chor, all lighting and shadows is done by AO If you have the time, please elaborate. I don't have the eyes for these things The scene is just a rendertest scene, my goal is to find the time to make an live action test. I don't like using a still as a background for animation, but it is very to set up, and I'm able to do some animtion test in it Attached is a new wip. Have tweaked the walk cycle some, but more to do velociraptor_walk2.mov
  11. I've been working on the walk cycle some more. Its not good, but hopefully better than the last one. Here is a list of what I am aware of (please add more). The right foot is slipping on the surface. The feet is way to straight (no bend in the knees) when they are in the back position. The ankle movement is a little tense and no movement on the toes yet. Let me know what you think velociraptor_walk.mov
  12. Ambiance Occlusion, 100% intensity, Global Color set to white
  13. Looks like you have a very good spline efficiency. I'm going to keep an eye on this thread! Great job so far
  14. Thanks guys! Here is a new testrender. No postprod
  15. New update. This is what I got so far. The texture might still get some tweaking. The turntable is also wip
  16. Thanks my friend:) Thanks. Yes, its the old alligator render setup, using it as a test render setup. The final render setup might be something different.. Perhaps a live action movie... But first I have to finish the model You are absolutely right. I'm going to unwrap the rest of the body and texture it first, I think, then return to do some more detail work. I've attached a new render. Some minor tweaking, and I have started to do some minor tweaks in the mouth. Not done yet
  17. Thanks, I'll see what I can do about the hook Here is an early texture test, just the head so far. Some parts are missing texture, and some just got generic colors. The main texture will most likely be tweaked too. Let me know what you think so far
  18. Awesome! Very nice model and render. The car fits very nice into the environment. I too would like to see an HDRI render of it. One small crit though, the motor is missing. Are you planning on model it? If not, I would place a proxy under the hood, to avoid the see-through. Anyway, I have to repeat myself. Awesome! *edit* I think you should post some less compressed jpg's of the car on your site. The car is to pretty to have those compression artifacts
  19. I've been working on adding a rig that I found. Attached is a very rigid walk cycle test (eventhough I didn't model a robot this time, I sure animate like it was a one... lol). Hopefully I'll make a better walk cycle later raptor_walk_wip.mov
  20. Thanks guys! Yeah, this version got a slightly bigger head and shorter neck than the "bird" like raptors I came a cross while doing research. Also, keep in mind that I use a low Focal length setting on this rendering, that makes things closer to the camera appear much bigger (If you look at the back rendering you see that the head doesn't look that big? I did use a rotoscope for the side Sure, here you go
  21. Hi guys I'm having a break from mechanical modeling. This time I'm modeling a dinosaur, something I've always wanted to do. I got the mesh made, but is going to do some detail (especially on his head) and proportion tweaking. Let me know what you think so far btw, is there a premade rig (like the 2001 rig) that will fit this little monster?
  22. Mark, I admire your skills in making landscapes (and trees and grass)
  23. Here is a link to the thread from the guy that made and rigged a bikechain which I used for the belts on the robot Bike chain
  24. Interesting project:) My framerate is between 9-14 AMD Athlon 64 X2 4200+ 2048MB RAM NVIDIA GeForce 7900 GT 256MB
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