sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

agep

Hash Fellow
  • Posts

    2,099
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by agep

  1. Thank you for your nice comments its almost 10K at this point (I could probably remove a few K's by using bump for rivets though)
  2. Here is an update on the Peterbilt. Let me know what you think so far
  3. Thank you guys for your nice comments. I'll have an update within tomorrow and you are see attached image
  4. I'm speechless. its so well modeled! Kudos. Could you show the wires? btw, what is made for? fun? job?
  5. Im looking forward to watch the progression
  6. Thanks guys actually, the way I usually start modeling vehicles is that I usually carve out the profile an extrude it, then start working on the wheel well. but then again it varies a little, depending on what kind of vehicle. Here is the wireframe:
  7. I've wanted to model a truck for a long time (no, the Lego racer does not count). I've just started on the peterbilt model. I hope to be able to make the wrecker version out of it, but due to little referance and no blueprints of that particular model (1996) I'm not sure. Anyway, I dont have much to show yet: LATEST UPDATE (21.05.07)
  8. This was really fun to watch. Good job
  9. The project needs to be saved first. The consolidate option is inactive as long as there are a unsaved star on the projectname (e.g Project1.prj*)
  10. Really enjoyable character. I like it very much
  11. Yeah.. tell us. I've said it before, but I gladly say it again... love your style
  12. Impressive modeling (and modeling speed). Kudos!
  13. Haha.. Funny looking penguin, I like it. I preffer the regular render
  14. Great looking model! I hope you are going to animate her
  15. Great model Marcos. I would love to pick your brain to see how you set up your scenes to learn a thing or four (especially this scene)
  16. I've just uploaded the car to CGTalk if somebody wants to take a look (and maybe leave a comment? ) LEGO Racers on CGTalk
  17. Thanks for your comments. The radiosityrender os an updated old one. The "white" render uses AO and a single Klieg, while the radiosity render uses 20 klieg as a roof light. Both renders took approximately 3hr a frame in v14 (and over 14hr in v13). as a side note I can mention that the total amount of patches in this model is 31K
  18. I've seen a few Lego models made with A:M earlier, and since I played with Lego all the time as a kid I wanted to model a Lego model myself. Yet again I went to a toy store and bought a toy. I must say that I don't like all the new special bricks they make now, I miss the good old Lego. Anyway, I went for a truck (with a push_forward_engine), and after a few days here is the result: I've made every single brick (with bevels everywhere), even the bricks not visible, no cheating, cause I wanted to test the Newton plug-in on this one. Unfortunately I have had no luck with the plug-in yet, need to experiment some more. I've attached two renders, one standard AO with a light and one radiosityrender. Both are rendered in v14 (v14 is a lot faster than v13!) Let me know what you think bets regards Stian
  19. This is really well made. Fun to watch. How did you add the movie background? Camera rotoscope and "front project target"? I've when using that method gotten weird offset doubleframes when rendering. It might be some codec problems, but then again I've had this problem on several different computersetup
×
×
  • Create New...