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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. last time on forum per membership link 19th April 2009 - 06:10 AM at least as Caroline Happy b'day
  2. obviuosly not using a netbook computer to work on this ...great looking building
  3. great idea well done
  4. quick idea http://www.hash.com/forums/index.php?showtopic=36123
  5. http://www.hash.com/forums/index.php?showtopic=36114 made a bunch of these earlier for a project
  6. gradient material with pose slider to make object appear and wire object disappear that is the way I wiould do it
  7. http://www.hash.com/forums/index.php?showtopic=36022 might be useful
  8. great flame
  9. The data i used is part if the standard sprite images that come with each version the images should be in materials\ particles\sprites\ the smoke tga etc should be there ...no custom images used in fact the same images would be on any cd versions you might have added zip of images Spriteimages.zip
  10. used the smoke and explosion material that comes with AM had object emitting smoke on path smoked.mov smoked.zip (sprites in data with AM not in zip) this is rough but should get you in the right direction
  11. Nice Character and intro
  12. not surre why you are not seeing anything: did you toggle the sprites on/off with shift 8 and what settings do you show in sprite emiiter maybe the emision rate is set to 0%
  13. cough cough ..nicely done
  14. you could do this I believe with sprites at two different levels or a smoke like effect could be done with gradient animated material on a model I'm at work now but can try to get an example later
  15. glad I could assist thanks for doing the tut
  16. At work right now you can put a exploding model on hold and then release it at the time you want it to explode and or fall apart I know there is a project somewhere I my forum area doing that. Will post more info later...back to training now lunch break look at this http://www.hash.com/forums/index.php?showt...mp;hl=exploding
  17. You can also use the "force extrude" on the explode/rebuild plugin to create a hollow "shell" etc check search upper right on fourum try exploding breaking etc
  18. not sure if this is close but here is one attempt http://www.hash.com/forums/index.php?showtopic=35914
  19. any hints of what it should appears as...pretty broad description
  20. for crumbled material I used the default but scaled it up 500%
  21. using the cloth sim idea then saving chor as model and playing around a little rough idea with crumble material paperb.zip edit I think this was the project sometimes I do not save the middle steps paper.zip
  22. crumpled how much ...flat or in a ball
  23. Nice image love the whales
  24. Gene will have guitar playing fly in his next animation
  25. Great idea love the style !!
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