sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. okay if time allows I will try to do a tut on gradient combiner
  2. pose tut here http://www.hash.com/forums/index.php?showtopic=36609&hl=
  3. Quick questions Did you understand how I grouped the shape in the model Do you understand the gradient material settings they are dependent on the size of the model in the model window Do you know how to set up a percentage pose Asking so I can determine the easiest way to present the tutorial there is a gradient tut at the blog listed below click on older post on lower right
  4. see this post http://www.hash.com/forums/index.php?showtopic=36595
  5. I have only used material effectors in projects becaus e unfortunately they effect all models they hit here is a quick sample how I think it can be done based on a decal or decals here I used a material for the landscape (very basic) applied a decal that started out as color percent 0 % had the explosion sprite material for a few frames then turned up the color percent on the decal which had an alpha channel to alllow the not effected area show through. I believe two decals could be used with the color % changing the same way bacon.mov
  6. get two materials and here using the spherical combiner and a pose got this combine.mov
  7. All I can say about this is sorry.mov
  8. create a slightly large spear setit up to glow and plave next to the other here I moved the second ball to be behind the first about halve way ballwithshell2.mov
  9. Robert's method looks good here is what I did http://www.hash.com/forums/index.php?showtopic=36496
  10. did a quick attempt on hairy water using no image hair ..this is very crude just an attempt and only 18 frames as it was a slow render hairwater.mov hairwater.prj basic pose control of hair length with dynamics turned on
  11. Have you tried blobbies ?
  12. Are you speaking from experience ? my brother in law was pretty good riding one made it look almost effortless . thanks for the prj
  13. Interesting Idea keep it up
  14. johnl3d

    Snow

    Gene do a search on the forum upper right sprites work and streaks depends on what effect you want not at home but some projects posted earlier
  15. johnl3d

    Snow

    Gene do a search on the forum upper right sprites work and streaks depends on what effect you want not at home but some projects posted earlier
  16. Great Modeling as usual
  17. material could give the effect ? not sure from the picture you posted crystal.prj
  18. here's the cube gift wrapped cube.prj thought you might have the paper already
  19. oops cube is the primitive that comes with AM
  20. nice definitely shows the spleen style
  21. Robert is correct darktree simbiot has at least 2 here is one on each side of cube project wih darktree simbiots tcircuit.zip
  22. I made the glyph a thin model applied cloth material and set the damping up a bit simulated it till it settled then went a little crazy ... a pose a light anyway the cloth part should work for what you are asking I think making the glyph a thin model will help the effect portal.mov aportal.zip
  23. unless you have a very old version you can use darktree here is a project file with the hickory floor material included render and the draktree material allows you to tweak the colors if this is too light hfloor.zip
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