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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. the door theme does give a cut off point to change the character even if only one character is used per person and pretty easy to set up here is a rough draft of a easy sample using the just donated door model ,a few grid primitives to form the room a path, thom and an effect doort.mov total time less than 30 minutes
  2. Easy way to add to the fun is making more than 1 entry
  3. Might be fun if everyone used Thom with the option of adding any material/decals etc and then is we want to have the camera in a set chor follow the character we could use a restraint to the thom model
  4. I actually saw something like this a few years ago and thought it would be fun to do
  5. http://textures.z7server.com/nTextures.php?id=164
  6. I tried a gradient on a model try.mov try.zip
  7. That a whole lot of bored !!
  8. right click on icon pick properties and pick setting
  9. Happy birthday
  10. Models look great
  11. the end should be him lifting his head from the table as awakening from a dream and then see who he has really been playing ..insert imagination here. Matt I remenber seeing your Thanks- MGT line on seat cover along with a few other phrases
  12. Happy Birthday youngster .....from an old man another June guy
  13. made a group of entire model then added image to group which means every valid patch gets the image made image cookie cutter this setup seems to work with fog
  14. how about a group image to make the grid group add image did cookie cutter of square image with alpha rough idea square.zip sorry for the size did not notice fog image I used was so large here is no fog with smaller stroke image below newsquare.zip
  15. to download it right click and save otherwise here it is as zip file flatpig.zip
  16. made this up after borrowing image from the net fpig.mov flatpig.prj decals not included sorry but this took 30 minutes half getting the decal...making illustrator paths from parts importing decalling then quick bones/action/ render
  17. try playing with these settings apufftest.mov mp4 version: apufftest.mp4 pufftest.prj project uses dim tga in sprites folder under materials in data from Hash
  18. modified sprite to show in toonmode...added stroke in photoshop..did this rather quickly so could be cleaned up pufftest.mov mp4 version: pufftest.mp4 project and sprite in zip pufftest.zip
  19. unbelievable great skill and talent love the time lapse
  20. Great Model and textures
  21. you can follow any spline in a model by doing what Robert said ..constraint to path then shift pick the spline. That way you can model a custon path and use it in the chor also
  22. Not sure how it works on a Mac but on the PC you start new model right click select plug ins wizard fonts and select font from font directory
  23. another attempt needs more flames starting on different frame on the sequence and a few other tweaks using the tga sequence above ft1.mov ft1.prj
  24. there is do a search I think it was posted earlier ..otherwise I can put something together later maybe tonight ..no time right now running late here is first attempt using light with expression just thrown together flick.mov flick.prj
  25. it reflects well ft.mov
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