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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. see this post http://www.hash.com/forums/index.php?showtopic=36595
  2. I have only used material effectors in projects becaus e unfortunately they effect all models they hit here is a quick sample how I think it can be done based on a decal or decals here I used a material for the landscape (very basic) applied a decal that started out as color percent 0 % had the explosion sprite material for a few frames then turned up the color percent on the decal which had an alpha channel to alllow the not effected area show through. I believe two decals could be used with the color % changing the same way bacon.mov
  3. get two materials and here using the spherical combiner and a pose got this combine.mov
  4. All I can say about this is sorry.mov
  5. create a slightly large spear setit up to glow and plave next to the other here I moved the second ball to be behind the first about halve way ballwithshell2.mov
  6. Robert's method looks good here is what I did http://www.hash.com/forums/index.php?showtopic=36496
  7. did a quick attempt on hairy water using no image hair ..this is very crude just an attempt and only 18 frames as it was a slow render hairwater.mov hairwater.prj basic pose control of hair length with dynamics turned on
  8. Have you tried blobbies ?
  9. Are you speaking from experience ? my brother in law was pretty good riding one made it look almost effortless . thanks for the prj
  10. Interesting Idea keep it up
  11. johnl3d

    Snow

    Gene do a search on the forum upper right sprites work and streaks depends on what effect you want not at home but some projects posted earlier
  12. johnl3d

    Snow

    Gene do a search on the forum upper right sprites work and streaks depends on what effect you want not at home but some projects posted earlier
  13. Great Modeling as usual
  14. material could give the effect ? not sure from the picture you posted crystal.prj
  15. here's the cube gift wrapped cube.prj thought you might have the paper already
  16. oops cube is the primitive that comes with AM
  17. nice definitely shows the spleen style
  18. Robert is correct darktree simbiot has at least 2 here is one on each side of cube project wih darktree simbiots tcircuit.zip
  19. I made the glyph a thin model applied cloth material and set the damping up a bit simulated it till it settled then went a little crazy ... a pose a light anyway the cloth part should work for what you are asking I think making the glyph a thin model will help the effect portal.mov aportal.zip
  20. unless you have a very old version you can use darktree here is a project file with the hickory floor material included render and the draktree material allows you to tweak the colors if this is too light hfloor.zip
  21. Okay what I did was use the wand on the fence and held the shift key while selecting till I got the entire fence then copied and pasted into a new layer went to am and rendered shaggy against blue background so I could select then inverse and get shaggy brought that into PS then pasted a few times into image adjusted position and got this. I did not try to overlap model with the fence that would have required a fence layer with alpha in the AM window along with the background background.zip same shot as photoshop file
  22. Gene be careful if some men in suits knock on your door
  23. someone has too much time on his hands....nicely done
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