Work In Progress / Sweatbox
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5,155 topics in this forum
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[attachmentid=14712] [attachmentid=14711] simple constraints one per box boxtest.zip boxtest.mov
Last reply by johnl3d, -
- 0 replies
- 300 views
Here's a shaded version [attachmentid=14844] Made double wall...and small blobbies otherwise they will show through the sides.....................this is with die on contact off and no bounce V12 [attachmentid=14845] I made half of the bowl tranparent Hope this helps blobbowl.mov blobbowl.zip
Last reply by johnl3d, -
- 0 replies
- 286 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
- 0 replies
- 319 views
found this why looking for something for a friend [attachmentid=15225] v13project file [attachmentid=15226] A quick idea with a couple of lights attached to the model magic_light.mov magic_light.zip
Last reply by johnl3d, -
- 0 replies
- 446 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 0 replies
- 335 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 0 replies
- 286 views
Threw regular lights out of chor added three new lights a sun a kleig with volumetrics a lensflare [attachmentid=15349] [attachmentid=15350] av13lighttest.mov v13lighttest.zip
Last reply by johnl3d, -
- 0 replies
- 340 views
[attachmentid=15531] project v12t [attachmentid=15532] did a quick tut will be in tutorial section for link Nice title John go to bed decal.mov posedecal.zip
Last reply by johnl3d, -
- 0 replies
- 277 views
Fog is great, but is a bit limited in it's options. What's the best way to fade a background from light to dark, but in a nonlinear fashion? I'm thinking maybe a rotoscope over the camera? A gradient material applied to a screen in the background? I tried both but haven't had real great results. See the pic for an example of what I would like to achieve. Edit: I basically made an alpha map in the shape of the pic and added it as a rotoscop to the camera. Looks promising. There are two options that I'm not sure about - "On Top" and "Include in Alpha Buffer". What do these options do?
Last reply by Eric2575, -
- 0 replies
- 329 views
I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
Last reply by johnl3d, -
- 0 replies
- 288 views
talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
Last reply by johnl3d, -
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- 317 views
Refer to topic: http://www.hash.com/forums/index.php?showtopic=21431&hl=
Last reply by Eric2575, -
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- 503 views
Hi I posted this in the game development forum, but A few people thought it fit better here. We have completed a game called Super Slam Ball, you can download a demo here Super Slam Ball Demo Also visit the web site at Super Slam Ball web site from there you can see screen shots, a movie trailer, and also find other info, as well as the demo. The game was modeled and all textures were prelit using A:M. It is a revamped version of an old arcade classic. Try the Demo and see what you think. In the full version there are five levels, plus a hidden bonus level, 16 unique balls, with the ability to jump, and steer, plus one hidden bonus ball. There are also three diff…
Last reply by triath5147, -
- 0 replies
- 271 views
Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
Last reply by johnl3d, -
- 0 replies
- 337 views
This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
Last reply by johnl3d, -
- 0 replies
- 393 views
just playing with sweeper plug-in that comes with beta [attachmentid=16202] [attachmentid=16203] fun.mov fun.zip
Last reply by johnl3d, -
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- 435 views
My plan is to make 9 robots, 2 space ships, and a few other sets, then reuse them for an animated series of 5 minute episodes. I made a new episode showing my progress. It can be found here: http://robotsrobotsrobots.libsyn.com/
Last reply by prometheus999, -
- 1 follower
- 0 replies
- 277 views
I am working on a project and decided to create an object in Version 13 beta one. I have created a face and began to work on the mouth portion of the character. I tried to extrude the inner lip and then scale. The extrusion will only scale on one of the axis. If I create a extrsuion outside the character's face the extrusion and scaling will work correctly. Also, after I copy/flipped/attached the face, the mirror mode works only some of the time. I have sent a report on both but wanted to know if anyone had run into this or do I have a setting wrong after installing beta one Steve
Last reply by Shelton, -
- 0 replies
- 411 views
Started on a new movie based on Shadowrun the RPG. So far I have 2 other people helping me with this project. I'm doing all the modeling and choreography. I need someone who can do textures and materials and to help with the renderings. My script writter has done an excellent job coming up with a good plot and characters. Now I just have to get it rolling a little faster. You can check out our web site here: http://www.angelfire.com/planet/dungeonlair/
Last reply by Ilidrake, -
Company looking for a modeler, this is a paying gig!
by Guest william40- 0 replies
- 316 views
Hi All, A friend of mine is in need of a modeler to create a sign their company. This is for real and is a paid gig. The job involes taking an illustrator file(post script) and creating a sign model that may be used later to create the vacumme form template. In the short term the model needs to be created and movies rendered of it turning around. THIS MUST BE AN ACCURATE MODEL. I would do this, but I am full up on other modeling gigs. If you are interested, please email me at the address below with a link to some samples of work you have done. william@hennesproductions.com Cheers, William
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Been to busy to do much but the start of this idea Will post project when I get something closer to what a envisioned [attachmentid=17785] [attachmentid=17786] ltest.mov ltest1.mov
Last reply by johnl3d, -
- 0 replies
- 253 views
[attachmentid=17882][attachmentid=17883] Made use of my "Columns" that I had previously posted to make this 'gathering Pagota', or whatever it could be. NOTE: IVE updated my "cockpit" post which includes a 'better' and longer concept of flight. -But not a whole lot longer due to file size and posting.
Last reply by Muff, -
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- 312 views
Ok, I did a pretty good job of attaching the hand, I need to attach the arm now and so I have to make a hole for it. This is my least favorite part as I have a good chance of screwing up the geometry I already have. I have taken 2 screenshots, one for reference of the way the arm is now, and another with blue lines and dots where I think the new splines and cp's should go. Do you think I am pretty much right on the money, or would you do it differenty? Roger[attachmentid=18351][attachmentid=18352]
Last reply by Roger, -
- 1 follower
- 0 replies
- 289 views
I have been asked to post a request for a dog model. We are in the final editing stage of our children's video, and how it happened I don't know, but we have overlooked the animated dog. Anyway the director asked me about modeling the dog and I can but I am animated the last sequence and they want the dog ready asap. Soooo, is there any one that has model a dog, preferably a lab, but any dog can be used. (and they are willing to pay) Steve
Last reply by Shelton, -
- 1 follower
- 0 replies
- 458 views
A couple of weeks ago, during the June-deal offer, I managed to upgrade my version of A:M from 10.5 to 13.0. And what a leap that was! While I still had the earlier version, I tried to make do with what I could - but one major setback was the uselessness of the hair feature. Now, somewhere in the advancement, I have since gained those new hair and grooming features that allow me so much more control over my hair and fur, to say nothing of the brilliant render quality! The attached image shows the progression of my personal alter-ego character, Danbuster Cameronean Leadboot - shown in the last rendered frame of my avatar animation, striking his silly pose. …
Last reply by DCLeadboot, -
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- 436 views
made this animation cause i was board though you guys might like it comments are appreciated
Last reply by cuboos, -
Step 1 make an oval path (oval)-stretched circle-name it Step 2 make outline of link (circle) name it adjust sizes Step 3 Choose path and then right click-plugins-sweeper choose extrude the link outline ok we now have a link-default name sweptobject Step3a depending how you made path you might have to adjust the link model to get it to orient right on path when you duplicate...remember use front view for drawing outline or positioning dup model ..position to center is reflected in position from path Step 4 Make chain path straight line (my link was ~100 chain path ~900 I chose 12 duplicates) roll each step 90 make sure you picked sweptobject ok - now chain.. …
Last reply by johnl3d, -
- 0 replies
- 254 views
Saw these tube kites on the beach in Oregon So here's the quick test of 13E trying to imitate the kite [attachmentid=19036] kite01.mov
Last reply by johnl3d, -
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- 477 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
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- 354 views
http://www.hash.com/forums/index.php?showtopic=23469 The above wip was posted in Anime for the style of modeling and toon rendering.
Last reply by Blackjack_Davie, -
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- 287 views
Hi Someone requested a version of my Sig Frog that can talk. So I made a version with a moving mouth with phonemes. I also added moving and blinking eyes and rigged the fingers. This was fun to do. Attached is a movie of the frog doing the famous I've got a secret dialogue. There is a part where the left hand gets jittery. For some mysterious reaon the left hand flipped around on me at one frame. I checked the curves on the elbow and the hand and everything looked ok. I fixed it up with a few keyframes. I am using the 2001 rig from thom. I used IK arms. anyone know why this happened? Thanks for looking. Let me know what you think of the frog. frogsecr…
Last reply by dborruso, -
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- 248 views
[attachmentid=21054] This test constrained to path, lens flares, toonation xray material, and simple expression causing random light flashes. [attachmentid=21055] TG a_test14.mov test1.zip
Last reply by johnl3d, -
- 0 replies
- 303 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze, -
Eskimo Boy
by T-Dogg- 0 replies
- 329 views
The mascot contest is over and I am trying to go back and fix a lot of the mistakes I made on this character: My Losing Mascot Entry HERE is a short quicktime file. It uses the h264 codec, so you'll probably need the newest version of QT to view it. I need to add some bones to help with forearm rotation. I also need to do more with the hair and eyebrows. They just don't look right being flat when his coat is so furry. On the other hand, I might remove the fur and try toon rendering him. I may or may not go back and try to model the face differently. I've also been fixing the fur. In my rush to make the deadline, I forgot to tweak a lot of the…
Last reply by T-Dogg, -
- 0 replies
- 347 views
Had a little health trouble so not a whole lot of progress this time around. But I'm feeling better so I should be able to report more progress next month. Click Here for to see it.
Last reply by prometheus999, -
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- 286 views
In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
Last reply by johnl3d, -
- 0 replies
- 267 views
[attachmentid=22316] Not looking quite right but thought it could make an interesting sequence for a animated sprite In case you want to play with it [attachmentid=22317] spinner1.mov spinner.zip
Last reply by johnl3d, -
- 0 replies
- 405 views
Hi All, Some time ago, I could have sworn there was a Generic Woman Model that possibly entity had put up. I have the Generic Man model, but I just can't find the Woman model. Can anyone help me out? Thanks, Eugene
Last reply by Gene, -
- 0 replies
- 360 views
I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
Last reply by johnl3d, -
- 0 replies
- 413 views
This is a result of an hours work. It's still a WIP, need to add some details. (I make the basic shape then add the details.) USS Enterprise-F Enjoy.
Last reply by Tacku, -
- 0 replies
- 536 views
OBJ.zip Correction:This only seems to work as stated, with "Poser" obj files. And after some fiddling, its actually more the same as with the 3ds/lwo problems - too much splinage to even mess with? I havent tried Exporting yet into LW or Poser. So Ill report back on export exploits? I did find some talk on the OBJ side of AM - http://www.hash.com/forums/index.php?showtopic=24581 Ok. Now this is just something simple that I stumbled across for anyone wanting to convert the Popular OBJ format to AM (mdl). The sole purpose for this is for anyone who doesnt already know (newbies), and wants to do some modding of pre-existing work done with this popular format based …
Last reply by Muff, -
- 1 follower
- 0 replies
- 512 views
I render 1 animation short (TGA sequence), when the camera zoom n pan the line have flicker (shake). What render setting i should be to do? i'm use AM v11.1. please help me. thank q.
Last reply by one_piece, -
- 0 replies
- 482 views
I have been working on the design for these guys for a little while and these are just ones i have made. I will make over 20 more over the next year. Please no stealing the idea. Not a great idea but it is mine all the way. I need some ideas on new characters and ideas on how to improve none are rigged yet but am working on it
Last reply by totlover, -
- 0 replies
- 480 views
vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
Last reply by johnl3d, -
- 0 replies
- 313 views
From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
Last reply by johnl3d, -
- 0 replies
- 507 views
I'm still working on my Camilla model, the modelling is all but done. Except the teeth, I've started adding constraints and smartskinning for the female character. But on the start-up of the program, some of the joints are not in the start-up pose. I can tweak them back to Zero, and then save it. But on restarting the program, they are back to their incorrect positions. This doesn't happen on all the joints, just some of them. Anybody got any ideas, why the start position isn't saving with the project... Nasty looking ankle... on every start-up... Tweaked back to correct position, setting the rotation of the ankle back to zero... I'm buildin…
Last reply by Krazyman, -
- 0 replies
- 353 views
IrishDocker.bmp IrishDocker.zip Heres something for nothing. Its an arbitrary model for anyone that wants it. [Needs boned] I was just doodling around and this is what I came up with? Not finished completely (hands, hip area).
Last reply by Muff, -
- 0 replies
- 268 views
swarm.mov swarm.zip I was playing with displacement and Heath mentioned material effector
Last reply by johnl3d, -
- 0 replies
- 223 views
here is a badly rigged thom model. i plan to make a short. Would like tips on moving the camera to make it seem "real" i will rig thom better, i just didn't have the time tonight thomjumps.mov
Last reply by Darkwing, -
- 1 follower
- 0 replies
- 433 views
I have three actions on a character in a chor but the last action inside the chor does not match the actual animation inside the action. It is one of a kid putting a flashlite on a chair and the flashlite is constrained to the left hand until it gets placed on the chair. In the chor the hand is in a different position after he lets go of the flashlite than it is in the action. How can I fix this?
Last reply by dawgking,