Anzovin Products
This Forum Area is for questions/support on Anzovin Products including 'Weight Mover', 'The Setup Machine' and their Animation:Master training materials
266 topics in this forum
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People have been asking for a quick summary of Anzovin Studio's products for A:M: The Setup Machine 2 (TSM2): Plug-in for AM v11 and later; rig any character in minutes WeightMover: Add-on application; quickly weight your character for good-looking deformations AM QuickStart 2 CD: 2-disk beginner's tutorial covering creation and animation of a character Animate! w/Cristin McKee CD: Multidisk course in character animation Animate with The Setup Machine CD: Raf Anzovin shows how to use TSM2 rigs Animate a Face CD: 2-disk tute; Justin Barrett shows methods of face anim and lip sync AM in Live Action CD: 2 discs; Sam Buntrock mixes AM and video footage, …
Last reply by anzovin, -
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Hi folks, I haven't been checking this board as regularly as I probably should be -- In part because TSM2 seems to be pretty much bug-free, at this point, and partly because I'm just really, really busy. However, if you do have problems with TSM2, you can always contact me directly at morgan@anzovin.com.
Last reply by Morgan, -
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If you'd like to be notified when this issue is resolved, please e-mail me (morgan@anzovin.com) with "Tiger" somewhere in the subject line. Otherwise, just watch this space.
Last reply by luckbat, -
TSM Update
by Morgan- 4 replies
- 1.6k views
The latest revision of TSM2 is available for download here: TSM 2.07 This fixes the issue with TSM Rigger failing to find systems and/or crashing in A:M 12.0q. As always, you should close A:M before running this installer, and you'll need to use your TSM2 serial number to activate it. If you have any problems installing or using TSM2, you can contact me at morgan@anzovin.com.
Last reply by rusty, -
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A new version of WeightMover is available here: WeightMover 1.01 Use your WeightMover serial number to activate it, and contact me at morgan@anzovin.com if you have any problems.
Last reply by jakerupert, -
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Last reply by HomeSlice, -
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I've put my model through the set up machine and since worked on the rigged model (ie pose slidders hair etc.) ...now I'm not quite happy with certain aspects of the skeleton - can you edit the bones in the rigged model (ie reposition the elbows etc) after its been through the set up machine and if so how ?
Last reply by george, -
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I have a character with no backbone, so to speak. He's a marshmallow, so his body and head are one and the same. He has no spine to speak of. Any suggestions? I have just invested in TSM2, which as I understand it, allows you to install parts of the basic control rig. TSM1 required a minimum of three spine bones as I understand it. Are there similar limitations with TSM2 or can I dispense with the spine altogether or perhaps subsitute a simpler structure for it. I suppose if a three bone spine is required, there is perhaps a way to "fuse" the spine to behave as one bone? Thanks! Bill Gaylord
Last reply by williamgaylord, -
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I want to use the TSM to rig my Balrog model, but in reading the documentation I see that my Arms have to be in a T-pose. Is there away around that?Or will I be rigging from scratch
Last reply by zandoriastudios, -
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Please forgive me if this is addressed before. 1. Problem 1 While animating with TSM2 rigged characters, a series of hidden control bones gets keyed when I try to make keyframe. Again all of the bones are not keyed, I have to initialise the unhidden bones. Those which are keyed are not required to be keyed during animation. So, too many unnecessery channels in the timeline is creating a problem. This was not like this in TSM1. 2. Problem 2 Paste Mirror command for keyframes are creating weird poses. It is also creating weird rotating fingers when I tried using it in a walk cycle. I usually take help of paste mirror command for keyframes in walk cycles. Again…
Last reply by satyajit2000, -
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I saw the "3D Toons" book today by Anzovin and Anzovin It was quite impressive. Definately on my "Wish List". Here's my question: Is there any benefit to you folks at Anzovin if I buy it from you? Or do you have a deal with Amazon or anybody? I would like you to get the most bang for my buck. Thanks,
Last reply by patmals, -
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Hi, Steve I read the following thread and I’m very interested. http://www.hash.com/forums/index.php?showtopic=13895 I know it's outdated but, there is an opportunity for novices in A:M like me, let us say to 5/31/05, or definitively it has expired! JB
Last reply by JosephB, -
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- 352 views
Hello, Iv played with the animation guy rigged with tsm2 and have decided that it is a definate must buy for me. But Just before, I'd like to know a few things. I use AM on a pc and a mac because its a dual operating system piece of software, Do I get access to both versions of TSM? Does it come with instructions as to how it is used? Thanks in advance Regards - Nixie
Last reply by nixie, -
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When, pray tell, might we expect this CD-Rom?
Last reply by anzovin, -
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Will TSM2 still work with 10.5r, or is an upgrade to 11.0 required? Thanks, Sev
Last reply by Sevenar, -
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I have been getting an unhandled exception #001, during the final rigging stage with TSM2, which shuts down A:M 12.0v+. TSM2 Builder and Flipper seemed to work flawlessly but the Rigger fails at the last stage. To start with Rigger goes to work with the rigging, control bones appear as geometry bones are hidden, it gets to the last limb, (Left leg), and then before it completes the left leg the exception occurs. I have checked the geometry rig and can't find a fault with anything. Has anyone else been experiencing this? I just can't see what might be causing it. The rig is just a standard biped rig, same as I usually do. Any thoughts? ---------------------------…
Last reply by Paul Forwood, -
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I am having problems getting my Space Marine and his Boltgun set up using TSM 2. I am importing the boltgun as an action object rather than modelling the boltgun as part of the model (OR am I better off modelling the boltgun as part of the model and just have a separate model without the gun?) I have been constraining the Hand control bones (orient and translate - both with offsets) to their relevant position on the gun but that doesn't seem to work well. Should I constrain the actual Hand bones themselves rather than the control bone? There are just so many differenet ways to do this - I need help..... Cheers
Last reply by Raf Anzovin, -
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Hi everyone, I bought TSM2 last month and rigged some characters easily by using it. The problem is that I can't use paste mirrored in A:M12 for that characters. A friend of mine try to do it in A:M11 (last year CD) and succeeded, but not in 12 version. I didn't add any new bone to the rig but it doesn't work good (I'm using A:M12 under OSX10.3.9 for Mac). Now, I'm looking for some actions that I can use with this rig. Walks, runs, jumps... similar to the ones included in the A:M CD but compatible with TSM2 rig. Does anyone know where I can find any? Thanks for your help
Last reply by Miguel Esteve, -
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I am curious as to how you go about adding fan bones and other personal additions when using TSM2. Under TSM1, the linkage was through the geometry bones. In the demo vid I saw, the whole skeleton is added by the plugin. Can anyone give me the scoop on how this get done? Yep. Your right. I don't own TSM2 (yet but maybe soon). Bill
Last reply by anzovin, -
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Ok next question: Last night I got the TSM rig working on my Robot. It works pretty well, and I'm pretty pleased with it. I did my own head, since he has a head AND a helmet, and I need to correct the hierachy for that I think, but all is good. Now, as to weighting and constraints - Can I go ahead and add weighting (I assume I can) and constraints (this I'm not sure) in addition to what has been set by TSM? Also, I had a funny thing in the Chor window where the foot control became "disconnected" from its position at the bottom of the foot. This made it hard to position, any idea why? Sometimes is would jump back in a different view or zoom, sometimes it would no…
Last reply by Morgan, -
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I never used the advanced hands before. Do you treat the extra bones and geometry bones? If so, what parts of the hand would be added top and/or bottom?
Last reply by Zaryin, -
- 1 follower
- 15 replies
- 417 views
I'm using TSM to rig my robot. One thing I noticed is that TSM gives the arm and leg 4 bones instead of 2. I gather this is for more arm control/more organic look? Anyway, I wanted my robot stiffer. Also, there were too many spine bones. So what I did was removed a few bones to change the rig a bit. Is this going to ruin how the rig works? Is it a bad idea in general?
Last reply by Sevenar, -
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I was having trouble controlling my old skeletons - rolling, range of motion, etc. From what I could tell, TSM2 was supposed to help supply a more usable skeleton. I figured that it would give some semblance of reality in motion. I didn't expect it to be all set up for me, but I did expect it to help. With the great help of another user (I bought TSM2 but have Tiger and it doesn't work) I put the TSM2 skeleton in my model, assigned CPs, and just to test the motion, I created an action and moved the arm (haven't started on smartskin, fanbones, etc). Below is what I get. When you build and install a skeleton with TSM2, doesn't it have some sort of constraints or anyth…
Last reply by Eric2575, -
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We've printed the first run of Sam Buntrock's opus and it will go out first thing Monday morning. I watched the whole thing today, and he really has done a great job in presenting an entire course in animation/live action integration. http://www.rafhashvideotapes.com/aminliaccd.html Steve Anzovin Studio
Last reply by Parlo, -
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We shipped out the first batch of Sam Buntrock's AM in Live Action CDs, and we're eager to hear any comments or critiques from those of you who've had a chance to view it. Let us know what you think! Steve Anzovin Studio
Last reply by nyahkitty, -
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Hello all ! I thought I'd just say that The tutorials CDs are beyond what I'd have expected !! Man, these CDs are GREAT !! I've just received the QuickStart 2, secret of A:M 2003, secret of A:M 2002 (great bundle, by the way !) and the mastering materials 1&2 CDs, and I must say that you understand A LOT of things when viewing them !! I was in a position where, after 12 years of LightWave practice, I had some doubts about the capacity of A:M to do at least good renders, but, after seeing some basic things from Bill Young (a big thanks to him, the examples are just great ! Perhaps would I have liked to see something about decalling, but it sure wasn…
Last reply by tartiflette, -
- 1 follower
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Just a quick heads-up to those who were thinking about attending the animation demo I'm doing (mentioned in this thread). In addition to the "Animate a Face" CD set that will be given away as a door prize, I'll also have a small quantity with me to sell at a special meeting-only discount! The only way you can get this discount is to come to Saturday's meeting and buy the discs directly from me. Thanks to the fine folks at Anzovin Studio for making these available for the event!
Last reply by robcat2075, -
- 1 reply
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The most meticulous, detailed discussion of facial animation we've seen on CD or DVD. Three-and-half hours of narrated 1024x768 video. I learned a lot! http://www.rafhashvideotapes.com/amanfacd.html Steve Anzovin Studio
Last reply by anzovin, -
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Hi, edit: (i´ve sent this post to steve@anzovin.com. it´s was an ask for support) Thanks. And thanks Bruce Del Porte (below) for the attention.
Last reply by Bruce Del Porte, -
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Hey- I just posted a quicktime of a galloping centaur in the 'Showcase' forum. Have a look! Is there a problem/issue with fingers in TSM2? In this animation I did not even touch the finger controls (I installed 2 fingers on each hand, 1 for the pointer finger, and 1 rig for the rest.) and they seem to be doing all kinds of crazy things... Also- I forget- is there an option to make more than 1 tail? In this instance I would like to put the same 'tail rig' in as the poneytail parented to the head. All in all, the rigging process was quick and painless, about 2 hours of trial and error, and then this test animation. I cant wait to try an octopus! I have said i…
Last reply by anzovin, -
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Hi guys. I can't seem to get the insect man model to work. With constraints on I can move his arm at the elbow but only rotate the bicep in one axis. I'm used to rigs with Nulls to animate IK arms and Legs or FK rigs that allow me to at least move the bones. When I set the Drag to animate eveything in IK I can't seem to get any movement in the arms and legs. I guess I am missing something but can't work out what. Using AM version 10.4r, 11.0, 11.1b Cheers
Last reply by JBarrett, -
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Hi all the family and all !!! Here is a link for the animation for TSM2 that i have do! I hope you should like it! : http://am.francophone.free.fr/galerie/Michel Estival/images/Anzovin Azgane.mov ( Clic on this link, and after "Galerie " and for end "Animation"...Yes!Yes!) I have do it with the character rigged of TSM2 that i have win with the Centor. Michel ESTIVAL http://estival.michel.free.fr http://www.artactif.com/indexE/estival.htm Here is a short state on me... My name is Michel ESTIVAL, painter. I use Animation Master since 2001. This is my first animation of a character, and i think that TSM2 is a very good produc…
Last reply by JBarrett, -
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I can't find the help online nor do I want to install TSM1 on my new machine, but is this roll bar pointing the wrong way? From memory, I thought it pointed out. This is the side view of an unedited leg. Thanks.
Last reply by onikaze, -
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Links: Anzovin Studio -- our main site. The Setup Machine -- automated character rigging. WeightMover -- weight transfer utility. Anzovin Studio Store -- A:M training materials and other products. Contact Info: steve@anzovin.com -- for questions or problems purchasing any Anzovin products, including serial numbers for TSM and WM. Please note: If you order online, your serial number will be e-mailed to you. You should get it within 24 hours... but it isn't instantaneous. Don't panic. morgan@anzovin.com -- for bug reports and tech support for TSM and WM. That's me. I'll be happy to answer any questions posted here, but if you need to se…
Last reply by Morgan, -
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I've built a little art mannequin model, and I'd like to rig him with TSM. Basically each joint consists of a sphere which should only rotate on one axis, and the limb part which should only rotate in the direction of a "channel" on the sphere, regardless of how it's rotated. (I know that's not a very good explanation, so I've attached a picture showing what I mean.) I can do this with a normal skeleton, but I'm not sure how to set up the joints on a TSM skeleton (or if it's even possible).
Last reply by Godfrey, -
- 1 follower
- 5 replies
- 744 views
Well, I've gotten to where I can move around pretty well when it comes to creating models, now I'm ready to rig a semi realistic character. I own both TSM2 and Weight Mover. After completing the rigging for my model I found a lot of unwanted folding at the joints (I hadn't used Weight Mover). Playing around with the model has given rise to a couple of questions. First off, how do you Smart Skin after rigging with TSM2? When I move a bone past a certain point in the Smart Skin screen, the TSM Constraint snaps back to "OFF". So I've been turning it back on and continuing on from there. Is there a better way? And would it be better to Smart Skin the model bef…
Last reply by Vince, -
- 1 follower
- 2 replies
- 262 views
I mentioned this is another thread and Morgan (I think) asked about it, so here it is. This was in my action today while working on the walk cycle. It made using the arms really difficult. You can see the lower arm is completely disconnected from the upper arm. I don't have a picture of the foot float, but a similar thing happened where I moved the foot and the foot control was not on the foot anymore. I'll get a pic of this if it happens again. EDIT: I'm seeing this issue actually in the model itself, I'm wondering if I screwed something up. I do recall playing with the armbone. Is the correct name for the lower arm bone "1 right lowerarm1" or not? It seems co…
Last reply by pixelmech, -
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- 161 views
I completely rigged my character's face following the Rigging a Face cd-rom. On the cd, the poses made for the lower level mouth controls are turned into skartskins for a big group of bones, each pose slider getting it's own bone. Is this necessary? Can I just use the pose sliders with CPs to control the lower level controls instead of making each control a bone's skartskin? -also- The eyeline setup isn't working for me. I would love to have that for my character but it's not working. I've lost count of how many times I played back that part of the cd.
Last reply by adamP, -
I just tried a test rig with it. It takes about a minute to run through the setting up of the control rig. Then I open an action with it and try moving the bones. The problem is the only bones that have any influence on the mesh are the foot control bones. It seems like the link isn't being made between the original bones and the new control bones created by the rigger. Anyone else experiencing this?
Last reply by KenH, -
I've got the latest version(1.04?) and it seems that the rigger doesn't ask you to save your unrigged model before it goes to work. Also, the result doesn't have "Rigged" in it's name anymore. Just a small thing but could be important to someone sometime.
Last reply by KenH, -
- 8 replies
- 376 views
okey, since i seriously suck at rigging, and want to get it over with , im thinking of buying TSM2. im going to rig a human character. ive got kinda two layers at the top of the torso (kinda like a unzipped jacket), will that cause any problems? and otherwise, any good reason to, or to not buy it would be appreciated.
Last reply by John Bigboote, -
- 5 replies
- 1k views
For any purchasers of the Animate! series or individual discs, we would love to hear your feedback. Please post here with any comments you might have. I'd personally love to hear how useful the discs have been for people and, additionally, if there are any further requests. In a few weeks I will start thinking about possible additional tutorials that I could offer for free on my website so both your comments on the series, and suggestions will help me fine tune what that might be. Standalone reviews are great too, for listing as testimonials.
Last reply by dborruso, -
- 2 replies
- 315 views
Hi folks: Some time ago, I purchased the Set up Machine but have not been able to use it as much as I would like to. With this said, I'm building a Sea turtle character and am in the process of rigging it. My question is, can I use the setup machine for this? The reason why I ask is because although I'm using the naming of bones that TSM will understand, the anatomy is quite different. To better illustrate this, I've included a picture of the model in bones mode and the PWS with the names given to the bones used. You will notice that it has two shoulder bones (designated one and two), and the back fins have strange proportions as far as bones are concerned. …
Last reply by josema, -
- 11 replies
- 455 views
Hi all, I got the TCM 2 some time ago and only now got to actually use it. The problem is that when I try to use any of the models I rig with it in an action they get bent and/or twisted when I turn on the TSM constraints. I tried to run the TSM rigger on two of the models that came with TSM (Ogre and Animation Character) and the result is the same. There must be something dumb that i'm doing to cause this! Thaks for any input!
Last reply by Morgan, -
- 5 replies
- 265 views
I am evaluating the usefulness of purchasing TSM2: I'm excited about the new multi-segment features... For a centipede type creature, I understand you can set up the body with segments and multiple legs per segment. However, can you explain what kind of constraints are set up for the segments? I need to have the body follow a path, with each segment bending appropriately (similar to the tank tread issue on the forum). Does the constraint system automatically build this in? If so, great! If not, can I add this constraint after TSM runs?
Last reply by Morgan, -
- 6 replies
- 397 views
I am jonesing for chromakey/green screen effects. I was always assuming that I would need to invest in software other than Hash to get them. The Klee Miller 2d portion of the 2004 SIGGRAPH training CD had some stuff on it that makes me think otherwise although that portion of the CD didn't answer most of my new questions. And now the Sam Buntrock CD thing has hit the ground running. I plan on eventually getting the Live Action CD but will surely get it quicker if I knew that extensive chromakey/green screen issues were covered (i.e. putting a live actor on an animated background). The knight demo that I watched on your website did not appear to go into this area.
Last reply by ZachBG, -
- 1 follower
- 4 replies
- 296 views
I am running TSM Rigger on a character that I have just spent two days adding weighting and smartskin to. I get the following error: Circularity Found "1 right arm rotation isolator" shortcut to relationship1/ Orient like body this is during the "rigging in process" phase. What do I do?????
Last reply by zandoriastudios, -
- 4 replies
- 817 views
hello. i was wondering if you might be in the market of thinking about doing a new training CD-Rom, how about one which addresses how to model or animate clothing on a character? thanks.
Last reply by rusty, -
- 6 replies
- 261 views
I'm in the middle of rigging a character using TSM2 and the manual mentions intermediates, cogs and fans. I have added intermediates, as mentioned in the quickstart cd, but don't know anything about the others (or if I even need them). I searched and found threads that mention cogs, but don't explain them. Is the process easily explained? At this point, I'm using mostly smartskin to assist the rig and it seems to be working, but it these techniques work better, I'd be interested. Any help would be greatly appreciated! Thanks, -Mitch
Last reply by MitchVFX, -
Has anyone successfully combined Mike Fitzgeralds COGs method with the Anzovins rig? Care to offer any suggestions for someone trying to do it? Thanks.
Last reply by wwoelbel,