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anzovin

A:M Users 2019
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About anzovin

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    Craftsman

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    http://www.anzovin.com
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  • Interests
    Parenthood, husbandhood, books, film, animation, cooking

Profile Information

  • Name
    Steve Anzovin
  • Location
    Western Massachusetts
  1. Hi folks, Cristin McKee has finished the third and final volume of her Animate! series, and it's now available, along with volumes 1 and 2, at: http://www.rafhashvideotapes.com/rafhashvi...matecdroms.html This is the only complete animation curriculum based entirely on Animation:Master. As in the previous volumes, Anzovin Studio animator Cristin McKee takes you step-by-step through major topics in character animation such as walk and run cycles, weight, and acting. The culminating lesson is an extended, in-depth demonstration of how to plan and animate an entire shot. You will not find material at this level in any other animation tutorial for A:M. As before, all of the animation examples include "right" and "wrong" versions that are analyzed in depth. A complete and updated lesson plan supplements the training materials, making Animate! With Cristin McKee an excellent text for any animation curriculum. The disc contains approximately 2.5 hours of hi-res instructional video. Models, project files, tip sheets, transcribed lessons, and sample movies, among other extras, are included on the disc. Together, all three volumes contain more than 5.5 hours of video and 200 MB of supporting materials--an invaluable learning resource for all A:M animators. Vol 3 topics: Weight * Walk Cycle * Straight Ahead Walk * Run * Jump * Personality * Thought * Acting, Planning, and Animating a Dialogue Shot Vol 2 topics: Arcs * IK vs FK * Timing * Silhouette * Pose * Holds * Exaggeration * Revisions Vol 1 topics: Getting Started * Keyframes * Squash & Stretch * Anticipation * Follow Through * Overlapping Action * Secondary Action * Animating a Simple Character Each volume is $30. All three volumes are available at a reduced price of $80. We've also bundled the Animate! series with Animation Mentor Justin Barrett's Animate A Face 2-CD set--more than 9 hours of top-quality animation instruction--for $100. Enjoy! Raf, Cristin, and Dave Anzovin Studio. Inc. http://www.anzovin.com
  2. Morgan will be looking into this after her current project... -Steve
  3. We'll be adding to this as time goes on, but here are answers to the most common problems. Q: "Where's that dang manual, anyway?" A: http://www.anzovin.com/TSM2manual/ Q: "How come the models gets all distorted when I move the rig?" A; Yoou probably are trying to animate the model using the geometry bones, not the final control bones. Be sure to run TSM2 Rigger before animating. Q: "What are all these extra bones for?" A: The TSM2 rig has extra bones to provide advanced functions like stretchiness. These "extra" bones are hidden after you run TSM2 Rigger. Q: "Why is this rig so hard to use?" A: It isn't. Make sure you have run TSM2 Rigger before animating. Q: "I'm trying to animate and nothing is happening!" A: Turn on the TSM Constraints pose. Q: "I'm putting the TSM2 rig into a model that had a rig and nothing works right!" A: Make sure to delete all poses as well as everything left over from the previous rig. It's best to go back to pure geometry before working with TSM2. Q: "I don't like your basic skeleton. Can I throw away bones in the spine, neck, arms, etc. before rigging?" A: No. TSM2 needs all the bones we provide. You should have the functionality you need after the model is fully rigged. Q: "I give up, this is too frustrating, I don't get it." A: We do have a money-back guarantee if all else fails.
  4. A sample movie from Animate! vol 2 is at http://www.rafhashvideotapes.com/lib/rafha...ate2preview.mov Vol 3 is almost ready to go--look for it soon. --Steve (back from kidney surgery, heading for chemo!)
  5. Cristin McKee has finished volume 2 of her Animate! series, and it's now available, along with volume 1, at: http://www.rafhashvideotapes.com/animatecdroms.html This is the only complete animation curriculum based entirely on Animation:Master. In this second disc, Anzovin Studio animator Cristin McKee takes you step-by-step through theory and techniques of intermediate character animation, with the goal of helping you bring your characters more fully to life. As in volume 1, Cristin discusses ways to avoid common animation mistakes and provides a number of "live" animation examples, highlighting the production process of a professional animator. All of the animation examples include "right" and "wrong" versions that are analyzed in depth. A complete and updated lesson plan supplements the training materials, making Animate! With Cristin McKee an excellent text for any animation curriculum. The disc contains approximately 1.5 hours of hi-res instructional video and more than 100MB of supporting materials. Models, project files, tip sheets, transcribed lessons, and sample movies, among other extras, are included on the disc. Vol 2 topics: Arcs * IK vs FK * Timing * Silhouette * Pose * Holds * Exaggeration * Revisions Vol 1 topics: Getting Started * Keyframes * Squash & Stretch * Anticipation * Follow Through * Overlapping Action * Secondary Action * Animating a Simple Character UPCOMING DISCS: We plan to release one disc per month through the fall of 2005. Upcoming topics in the series will include: Weight * Walk Cycles * Straight Ahead Walks * Run Cycles * Jumps * Personality * Thought Process * Acting * Animating to Dialogue * Revisions Enjoy! Raf, Cristin, Dave, and everyone at Anzovin Studio
  6. Luckbat is correct--we have not used the DVD video format because it does not allow for higher-res screen capture. We also find that many of our customers, especially overseas, still do not have DVD players, or have compatibility issues with DVD-ROM formats. Finally, CD-ROM duplication is cheaper than DVD, so we can keep our prices down. --Steve Anzovin Studio
  7. in the past two years, Cristin has worked on the feature GI Joe: Valor vs Venom, which was released theatrically as well as on DVD; the UK Action Man direct-to-DVD feature; A&E's Faith of My Fathers, the John McCain biopic; the games Halo 2 and Charlie and the Chocolate Factory; and Duel, of course. She's presented at a Siggraph panel and taught at Hampshire College. --Steve
  8. 3 or 4, depending. A bundle will eventually be offered, but no release date yet.
  9. We're now offering the first volume in a new multi-disc series on character animation with Animation:Master. Animate! With Cristin McKee, Volume I: Animation Fundamentals <http://www.rafhashvideotapes.com/animatecdroms.html> Animate! With Cristin McKee is essentially a complete course on character animation for beginning to advanced-intermediate animators. Future volumes will be released as each disc is completed over the next few months. You can see a sample at: <http://lib1.store.vip.sc5.yahoo.com/lib/rafhashvideotapes/animate1preview.mov> In this initial disc, Anzovin Studio animator Cristin McKee thoroughly explores the techniques and theory of basic character animation. Cristin takes you step-by-step through the fundamental principles of animation, while also calling attention to many beginners' mistakes and explaining how to avoid them. Numerous examples are animated "live" to give viewers a detailed look at the animation process of a professional animator. All of the animation examples include "right" and "wrong" versions which are analyzed in depth to provide a framework for distinguishing between good and poor animation. A complete and detailed lesson plan supplements the training materials, making Animate! With Cristin McKee an excellent text for any animation curriculum. "My goal,” says Cristin, who has been developing this series for more than a year, "is to show new animators practical ways to apply the established rules and tricks of animation--approaches that I always wished someone had taught me while I was in the early stages of learning to animate." Cristin has worked on many high-profile projects, including “GI Joe: Valor vs. Venom”, “Halo 2”, “Charlie and the Chocolate Factory” (the game), “John McCain: Faith of My Fathers”, and Anzovin Studio's short film “Duel”. Included topics: Getting Started * Keyframes * Squash & Stretch * Anticipation * Follow Through * Overlapping Action * Secondary Action * Animating a Simple Character. The disc contains approximately 1.5 hours of hi-res video and more than 20MB of supporting materials. Hash models, Hash project files, tip sheets, transcribed lessons, and sample movies, among other extras, are included on the disc. UPCOMING DISCS: We plan to release one disc per month through the fall of 2005. Upcoming discs in the series will include more intermediate and advanced topics such as: Arcs * IK vs. FK * Timing * Silhouette * Pose * Holds * Exaggeration * Weight * Walk Cycles * Straight Ahead Walks * Run Cycles * Jumps * Personality * Thought Process * Acting * Animating to Dialogue * Final Details Happy animating! Raf Anzovin Cristin McKee Steve Anzovin Anzovin Studio http://www.anzovin.com
  10. Thanks for everyone's good wishes! Unfortunately, things did not work out quite as planned--more cancer was found. I will not be responding on this forum too often for a while to come. Morgan, Raf, and Janet will handle replies as needed. Steve Anzovin Studio
  11. It ought to run in Classic mode--it is not OSX native. I don't think there'll be a WM for OSX. We are more likely to fold weighting into TSM at some future point, when Hash supports weights in the SDK. Steve Anzovin Studio
  12. I'll be out of the office for medical reasons for a couple of weeks starting tomorrow. Raf and Morgan will be checking the forum regularly in my absence. Thanks, Steve Anzovin Studio
  13. Not for this product. You'll save a bit by getting the downloadable versions of TSM2 and WM and buying Raf's CD separately. Steve Anzovin Studio
  14. We've gathered all our TSM2 and WeightMover products (both Mac and Windows) and put them on one CD, along with Raf's Animating with TSM2 video tutorials. $120 intro price. http://www.rafhashvideotapes.com/setupsuite.html Thanks, Steve Anzovin Studio
  15. No absolute need to remove the current rig. Follow this general procedure: Use TSM2's Parts Builder to import hand rigs and size them to your new hand geometry. Parent the hands to your current lower arm bones. Run TSM Rigger, and you'll have hands with the TSM rig attached to the body with your current rig. Steve Anzovin Studio
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