Anzovin Products
This Forum Area is for questions/support on Anzovin Products including 'Weight Mover', 'The Setup Machine' and their Animation:Master training materials
266 topics in this forum
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- 4 replies
- 1.3k views
If you'd like to be notified when this issue is resolved, please e-mail me (morgan@anzovin.com) with "Tiger" somewhere in the subject line. Otherwise, just watch this space.
Last reply by luckbat, -
TSM Update
by Morgan- 4 replies
- 1.6k views
The latest revision of TSM2 is available for download here: TSM 2.07 This fixes the issue with TSM Rigger failing to find systems and/or crashing in A:M 12.0q. As always, you should close A:M before running this installer, and you'll need to use your TSM2 serial number to activate it. If you have any problems installing or using TSM2, you can contact me at morgan@anzovin.com.
Last reply by rusty, -
- 0 replies
- 675 views
Hi folks, I haven't been checking this board as regularly as I probably should be -- In part because TSM2 seems to be pretty much bug-free, at this point, and partly because I'm just really, really busy. However, if you do have problems with TSM2, you can always contact me directly at morgan@anzovin.com.
Last reply by Morgan, -
- 3 replies
- 1.1k views
A new version of WeightMover is available here: WeightMover 1.01 Use your WeightMover serial number to activate it, and contact me at morgan@anzovin.com if you have any problems.
Last reply by jakerupert, -
- 0 replies
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People have been asking for a quick summary of Anzovin Studio's products for A:M: The Setup Machine 2 (TSM2): Plug-in for AM v11 and later; rig any character in minutes WeightMover: Add-on application; quickly weight your character for good-looking deformations AM QuickStart 2 CD: 2-disk beginner's tutorial covering creation and animation of a character Animate! w/Cristin McKee CD: Multidisk course in character animation Animate with The Setup Machine CD: Raf Anzovin shows how to use TSM2 rigs Animate a Face CD: 2-disk tute; Justin Barrett shows methods of face anim and lip sync AM in Live Action CD: 2 discs; Sam Buntrock mixes AM and video footage, …
Last reply by anzovin, -
- 9 replies
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Hi, I can't use Weight Mover (old & 1.01 version) with my models created in A:M v13e. When I start Weight Mover and open the model file it just says "Reading the file" but nothing else happens. Model is here: WM-test.mdl Russel
Last reply by robcat2075, -
- 2 replies
- 648 views
Please help! I've made a character that has a deadline for tomorrow and I've pre rigged him with TSM2 in v13m. But when I run the rigger it an error message pops up after it's done it's calculating! Is there an update for this? Is anyone else experiencing it?
Last reply by KenH, -
- 11 replies
- 1.9k views
I most of the other training materials that they offer. I am wondering if the NonLinear cd is worth getting. I am sure that I would benefit from it but I would like to hear some opinions on it from some people that have it. Thanks Leo
Last reply by Rodney, -
- 1 reply
- 774 views
hello. i just wanted to inqure if anyone knew since were in the midst of A:M 2006, is there any plans to release any more new training cd-roms? i see they have the "Animate!!!" joints which ill be getting soon enough, but i was just wondering. thanks.
Last reply by Raf Anzovin, -
- 1 follower
- 8 replies
- 670 views
When can we expect to have a working TSM2 for OsX Tiger? Thank you in advance, Gustavo Muñoz
Last reply by luckbat, -
- 4 replies
- 817 views
hello. i was wondering if you might be in the market of thinking about doing a new training CD-Rom, how about one which addresses how to model or animate clothing on a character? thanks.
Last reply by rusty, -
- 1 reply
- 544 views
Hi there! Is there an "easy" way to rescale some parts of an already rigged model? I need to rescale the arms. Which bones have to move/scale with the geometry? Cheers, David
Last reply by Morgan, -
- 4 replies
- 759 views
Hi there! What's the need for all these face pose sliders like "LipSync", "Left Eye Open - Close" etc.? Is it for the upcoming face machine? If so, is there a way to disable them before I rigg the model? At the moment they're very unhandy, those empty sliders ... Cheers, DJ
Last reply by DeeJay, -
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- 960 views
Please forgive me if this is addressed before. 1. Problem 1 While animating with TSM2 rigged characters, a series of hidden control bones gets keyed when I try to make keyframe. Again all of the bones are not keyed, I have to initialise the unhidden bones. Those which are keyed are not required to be keyed during animation. So, too many unnecessery channels in the timeline is creating a problem. This was not like this in TSM1. 2. Problem 2 Paste Mirror command for keyframes are creating weird poses. It is also creating weird rotating fingers when I tried using it in a walk cycle. I usually take help of paste mirror command for keyframes in walk cycles. Again…
Last reply by satyajit2000, -
- 1 reply
- 641 views
Followed the instructions with TSM2 all good with included model. Now trying TSM2 on a model I've been working on. Go through the process with no errors. I then try to animate and the legs and arms are not moving the mesh the head moves ok with it's bone just not much else. Switch back to assigning cps to check and all is in place. Constraints ON and the model seems to comply move to the initial pose when switched on but nothing after. Before apply TSM rigging the mesh moves with the bones. Any ideas? Also it's an old model which I've been building and learning with off and on for along time so the file could have problems.
Last reply by Morgan, -
- 8 replies
- 947 views
hello all. ok,...ive been playing with Animations Master for a while now, and i have nothing but great things to not only say about the program itself, but the vast library of training materials the come though the community. i got a couple of the older tapes from hash and the first older Quickstart Disc from Anzovin,... lately i was exposed to this Animation Mentor website, and i was curious. but then i went back to the Anzovin website after i purchased the "Facial Modelling" cd-rom, to find they now offer the "Animate!!!" training series, which in my research looks to be the same thing they offer on the "mentor" website. now,... my question is, would a person wanti…
Last reply by Fuchur, -
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hey,.... while im out here could someone tell me whats added/new/different in the Quickstart 2 cd-rom that isnt in the first one? learned all my geeky modelling coolness from having the first one and im wanting to see if there's such a big difference that i would need to get the new one. thanks.
Last reply by urthmaan, -
- 7 replies
- 784 views
I have been getting an unhandled exception #001, during the final rigging stage with TSM2, which shuts down A:M 12.0v+. TSM2 Builder and Flipper seemed to work flawlessly but the Rigger fails at the last stage. To start with Rigger goes to work with the rigging, control bones appear as geometry bones are hidden, it gets to the last limb, (Left leg), and then before it completes the left leg the exception occurs. I have checked the geometry rig and can't find a fault with anything. Has anyone else been experiencing this? I just can't see what might be causing it. The rig is just a standard biped rig, same as I usually do. Any thoughts? ---------------------------…
Last reply by Paul Forwood, -
- 5 replies
- 1k views
For any purchasers of the Animate! series or individual discs, we would love to hear your feedback. Please post here with any comments you might have. I'd personally love to hear how useful the discs have been for people and, additionally, if there are any further requests. In a few weeks I will start thinking about possible additional tutorials that I could offer for free on my website so both your comments on the series, and suggestions will help me fine tune what that might be. Standalone reviews are great too, for listing as testimonials.
Last reply by dborruso, -
- 5 replies
- 833 views
I never used the advanced hands before. Do you treat the extra bones and geometry bones? If so, what parts of the hand would be added top and/or bottom?
Last reply by Zaryin, -
- 4 replies
- 877 views
Hi! I've been working with TSM 2.0 on my biped character. I notice that the setup for the biped features three bones per finger. I'd like to create a percentage pose that allows my 4-fingered (including a thumb) character to clench his fist. My problem is that once I run TSM to rig the character, there is only one control bone for each finger, and it does not allow any finger to "curve" or "flex" using the three bones in each finger. Instead, the finger control bones move all three bones in a straight line, which doesn't look natural. If I set up a "clench" pose on my own, and then set the TSM constraints to "ON," the pose will not work. How can I work…
Last reply by Laconic, -
- 2 replies
- 665 views
I have been using TSM2 to rig some character models for exporting to the Torque game engine. These models are between 1.2cm and 2cm tall and so the TSM2 rig has to be scaled down to less than 1% of it's default scale. Some of the intermediate bones are therefore less than 0.25mm in length. In the last couple of days I have been getting errors appearing on all the bones in the Project Workspace. This has just occured again and I haven't even got to the final rigging stage yet. My feeling is that this is being caused by forcing either TSM2 or A:M13 to work in such a small scale. The current error, visible in the attached image, just shows up on the bones fold…
Last reply by Paul Forwood, -
- 3 replies
- 748 views
Hi everyone, I bought TSM2 last month and rigged some characters easily by using it. The problem is that I can't use paste mirrored in A:M12 for that characters. A friend of mine try to do it in A:M11 (last year CD) and succeeded, but not in 12 version. I didn't add any new bone to the rig but it doesn't work good (I'm using A:M12 under OSX10.3.9 for Mac). Now, I'm looking for some actions that I can use with this rig. Walks, runs, jumps... similar to the ones included in the A:M CD but compatible with TSM2 rig. Does anyone know where I can find any? Thanks for your help
Last reply by Miguel Esteve, -
- 1 reply
- 713 views
Is there a way to construct a rig for a Vehicle? I usually have only a few bones in the vehicles (rear axle-1, front wheels - 1 each, body pitch and roll bone). A reusable rig would be great. Thanks, David
Last reply by Morgan, -
- 3 replies
- 689 views
Is it possible to have TSM2 installed and operable for more than one version of A:M at the same time? For instance, can I use TSM2 with both A:M 11.1i and A:M 12.0t? I can understand, if this is not possible, but I just wanted to know if there is something I have overlooked and don't want to go attempting to install it twice if it might cause problems with file paths for TSM2. Thanks. Edit: Okay, the installer ensures that previous versions of TSM2 are un-installed before installing a new version so I guess it wouldn't be possible to have it installed in two locations at the same time but can one installation service two versions of A:M?
Last reply by Morgan, -
- 1 reply
- 705 views
Hi, edit: (i´ve sent this post to steve@anzovin.com. it´s was an ask for support) Thanks. And thanks Bruce Del Porte (below) for the attention.
Last reply by Bruce Del Porte, -
- 7 replies
- 821 views
Hello, I am running A:M 2005 (Yeti CD, 12.0n+) on a Dual Processor Macintosh G4 with OSX 10.3.9 (Panther, not Tiger). Two problems with my TSM plug-in: 1) Every time I attempt to rig my mesh model, and select the "TSM Builder" plug-in, I am asked for my name and Serial Number. Should this happen every time? 2) More frustratingly, I go through the steps of choosing the skeleton I'd like to build using the checkboxes, etc. But, when I click "OK," nothing happens. No half-skeleton appears or anything, the TSM Builder box just disappears. Any help that anyone can give is greatly appreciated. I'm excited to work with the TSM Builder, but so far, I've g…
Last reply by Morgan, -
- 1 follower
- 10 replies
- 962 views
Just tried to use the TSM Builder plugin, and the Rigger plugin, in the latest A:M update, and it won't build a rig, (although Flipper works just fine) and the Rigger gives the error "No systems Found". Not a HUGE deal since I can just rig in a version back, but kind of annoying. Has anyone else had this issue?
Last reply by Morgan, -
- 1 follower
- 5 replies
- 743 views
Well, I've gotten to where I can move around pretty well when it comes to creating models, now I'm ready to rig a semi realistic character. I own both TSM2 and Weight Mover. After completing the rigging for my model I found a lot of unwanted folding at the joints (I hadn't used Weight Mover). Playing around with the model has given rise to a couple of questions. First off, how do you Smart Skin after rigging with TSM2? When I move a bone past a certain point in the Smart Skin screen, the TSM Constraint snaps back to "OFF". So I've been turning it back on and continuing on from there. Is there a better way? And would it be better to Smart Skin the model bef…
Last reply by Vince, -
- 1 reply
- 628 views
Hi Will my tsm2 work with a:m v13. I will be upgrading to 13 soon. Thanks
Last reply by Morgan, -
constraints
by kuep- 1 reply
- 519 views
I have tsm2 i want to contrain the arm to a box, when i choose, new contraint, translate to, compensate, the arm seems to stick. but when i move hip control the arm rig breaks apart and moves. what is the proper way to do this? I want the hands to stick to the box for part of animation. tx
Last reply by kuep, -
Now that I've downloaded, the TSM2 installer is asking for a serial # . Where do I get one. Was it to be sent or am I missing something. I certainly understand if it's something to do with the recent loss of Steve Anzovin. I just want to make sure I'm not missing something or did something wrong during the ordering process.
Last reply by Srmjr, -
- 0 replies
- 471 views
i am using Setup machine 2 and AM 12.q. I added Bones, mirrored them and after that i try to rigg my character, and then AM crashes. Has anybody any idea what may cause this? I add an screenshot of the problem and in a next post the model file, which causes the problems. Cheers Heiner Here is the model, which causes the problem Cheers, Heiner HasenKomplett_V1_SM_Bones_v1_Problem.zip
Last reply by Heiner, -
- 3 followers
- 14 replies
- 1.4k views
We knew it might be coming, but none of us expected it this soon. As I write these words, Steve Anzovin is dying of cancer and kidney failure. He has only a day or two left. He asked me to say goodbuy to everyone for him. I know he enjoyed running the Anzovin Studio store immensly, and being part of this community. We're going to try to keep everything running normally for the most part, but anyone who's ordered CDs in the last week or so may see some delay in shipment. --Raf Anzovin
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Hi folks, Cristin McKee has finished the third and final volume of her Animate! series, and it's now available, along with volumes 1 and 2, at: http://www.rafhashvideotapes.com/rafhashvi...matecdroms.html This is the only complete animation curriculum based entirely on Animation:Master. As in the previous volumes, Anzovin Studio animator Cristin McKee takes you step-by-step through major topics in character animation such as walk and run cycles, weight, and acting. The culminating lesson is an extended, in-depth demonstration of how to plan and animate an entire shot. You will not find material at this level in any other animation tutorial for A:M. …
Last reply by Slipin Lizard, -
- 8 replies
- 1.3k views
Cristin McKee has finished volume 2 of her Animate! series, and it's now available, along with volume 1, at: http://www.rafhashvideotapes.com/animatecdroms.html This is the only complete animation curriculum based entirely on Animation:Master. In this second disc, Anzovin Studio animator Cristin McKee takes you step-by-step through theory and techniques of intermediate character animation, with the goal of helping you bring your characters more fully to life. As in volume 1, Cristin discusses ways to avoid common animation mistakes and provides a number of "live" animation examples, highlighting the production process of a professional animator. All o…
Last reply by Chairoscuro, -
- 1 follower
- 4 replies
- 726 views
Bought TSM2 last December.I'm trying to use paste mirrored.and the store roll I presume that's what's causing this, is flipping the roll of the fingers on the opposite hand backwards,in other words a clenched fist paste mirrored opposite fingers bent backwards .Is there anyway I can easily correct this problem?? Did I do something wrong in the initial setup???Do I have to go through and shut store roll of on the individual bones and if so which ones,without picking through every bone in the model??? Any heads up ANYONE can give is mega appreciated.... Thanks for the phenomenal products,fantastic WM and the TSM2, How is the Face Machine coming alon…
Last reply by brainmuffin, -
- 1 follower
- 7 replies
- 1.3k views
I saw the "3D Toons" book today by Anzovin and Anzovin It was quite impressive. Definately on my "Wish List". Here's my question: Is there any benefit to you folks at Anzovin if I buy it from you? Or do you have a deal with Amazon or anybody? I would like you to get the most bang for my buck. Thanks,
Last reply by patmals, -
- 1 reply
- 594 views
I'm working on a model with TSM2 and I have added fan bones to the elbows and wrists (and soon to the knees, shoulders, ankles etc). The problem that I am running into is that when I go to use the stretchy arms feature in an action or choreography, the CPs that I have assigned to the fan bones not only stretch, but scale. How would I go about working around this?
Last reply by TheWoz, -
- 17 replies
- 1.2k views
I have created a quad skeleton for my T-rex and can't get past assigning cps to the rig. The problem is that the rig has so many bones in it. Attached is a pic of the model with the rig. The spine has five bones, the legs have seven bones, the neck has five bones, etc. I have absolutely no clue how to assign cps to all these bones. Looking at other models from the AM Extra CD only added to my confusion. None of those models have all the extra bones the TSM2 rig adds. Most of these models have one or two bones for the neck, spine, etc. The assignment of the cps seems pretty straightforward in those models. The TSM2 documentation doesn't help either. The ba…
Last reply by luckbat, -
- 7 replies
- 921 views
TSM2 only recognizes a spine system of 5 spine bones? It's leaving my 3 spine bone system unrigged. Am I required to have 5 spine bones? TSM1 didn't make that requirement. What do I do if I want only 3 spine bones?
Last reply by Eric2575, -
- 8 replies
- 762 views
I was having trouble controlling my old skeletons - rolling, range of motion, etc. From what I could tell, TSM2 was supposed to help supply a more usable skeleton. I figured that it would give some semblance of reality in motion. I didn't expect it to be all set up for me, but I did expect it to help. With the great help of another user (I bought TSM2 but have Tiger and it doesn't work) I put the TSM2 skeleton in my model, assigned CPs, and just to test the motion, I created an action and moved the arm (haven't started on smartskin, fanbones, etc). Below is what I get. When you build and install a skeleton with TSM2, doesn't it have some sort of constraints or anyth…
Last reply by Eric2575, -
- 1 reply
- 612 views
Anyone have this type of problem when opening finish weightmover prj file. It seem like some wire frame is missing. Any Clue? [attachmentid=9726]
Last reply by Morgan, -
- 1 follower
- 5 replies
- 740 views
We're finding a challenge with using TSM2. The details and files of which are bundled together into a zip file and attached to this thread. We were wondering if the people at Anzovin could take a look at this. After downloading and unzipping it, please read the notes document that is included. Thank you in advance. *Edit: File Removed*
Last reply by Morgan, -
- 5 replies
- 798 views
Hi Anzovins, Is there a way to get weightmover to asign hooks to bones? I have a lo res proxy of my model and its all fully asigned to bones but the information doesn't transferr to the high res models hooks. How is this remedied?! Cheers
Last reply by Morgan, -
- 27 replies
- 1.9k views
We're now offering the first volume in a new multi-disc series on character animation with Animation:Master. Animate! With Cristin McKee, Volume I: Animation Fundamentals <http://www.rafhashvideotapes.com/animatecdroms.html> Animate! With Cristin McKee is essentially a complete course on character animation for beginning to advanced-intermediate animators. Future volumes will be released as each disc is completed over the next few months. You can see a sample at: <http://lib1.store.vip.sc5.yahoo.com/lib/rafhashvideotapes/animate1preview.mov> In this initial disc, Anzovin Studio animator Cristin McKee thoroughly explores the techniques a…
Last reply by anzovin, -
- 2 replies
- 717 views
When I specified a biped skeleton for my model, the setup machine used three bones for the bicep. Why is that so? My model's arm went all over the place with that many bones in the arm. Same thing with the legs. Two bones for the thigh, two for the lower leg??? Please, someone explain why this is, and how do I make both move as one. Why not just one to begin with?
Last reply by Eric2575, -
- 0 replies
- 634 views
Hi guys smile.gif , I am giving up 3d for a while untill I get to college. So as a result I am selling Animation Master. I am really selling just the version from this year (v11 I think) but I have AM Cd's from 2002, 2001, 2000, and 1999 that I'll include for free as well. I have a few manuals I would include, 3 different Animation Master training books, and my favorite Raf Anzovins training tapes all 5 of them, also 3 different siggraph training tapes packages. So here is what you would get: Animation Master: Software from 1999, 2000, 2001, 2002, and 2005 Pro Series 2000 Siggraph New Orleans (3 tapes): http://www.hash.com/products/tapes.asp Pro Series 2001 …
Last reply by paulmcg1, -
- 1 follower
- 2 replies
- 701 views
Hi All I am animating a character rigged with TSM 2.0.4. How do I get the shoulder control bones to show up to as I cannot find any to animate the shoulders? All I can see so far is 1 right arm and 1 left arm but I spot no Shoulder Controls. Thanks
Last reply by Jof, -
- 0 replies
- 553 views
Just want to let people to know that I am selling my cd's on ebay. It's basically the first quickstart guide and the secrets of am cd's. Just type in Anzovin Studios in the search box.
Last reply by Zatoichi,