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Hash, Inc. - Animation:Master

Chairoscuro

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  • Name
    David Walker
  • Location
    Southern California, U.S.A. Next to Pacific Ocean. 34° N, 118° W

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  1. Great job! I love all the detail, the more the better. David
  2. I thought Neno has blonde hair? I used to listen to him when he was at DC 101, and when he was here in LA in the early 90's. David
  3. This is easy. First you need to apply *AIM AT* costraint to eye bone to null. This is done in a pose and the pose is turned *on under model's *User Properties*. Make sure you have properties open which is found under *view*. Next you need to create a pose for the blinks. After blinks you can then scale your eyes with eye's scale bone, again, in a pose. This hierarchy is important. David
  4. For bipeds I use the Setup Machine 1. For animals I use FK so control bone and nulls aren't necessary, there's no way the back leg can duplicate the range of motion with IF and control bones and the front leg is very limited too. Besides FK give the the added benefit if archs. David
  5. I use the same method for the spine of my quadruped models. I also use this technique for the tail and neck. You can, starting at the end, apply *lag* to the orient like constraints for the tail. Same setup can be used for ears too. Works great. David
  6. To reiterate what others have said, the camera work in Swash3mov. was very impressive. David
  7. In a action window rotate the bicep bone up, as in your example, then right click bicep bone and chose new smart skin...you'll now be in muscle mode where you can clean up the deformed mesh in the shoulder. Important to remember to save model and then click 'off' the handcuff icon at the upper right corner before trying out your smart skin. You'll need to clean up the shoulder at different angles of rotation so remember to advance the frame counter number to avoid over writing your previous smart skin. David
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