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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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Bias handles
by DonR- 1 reply
- 523 views
Hi Im trying to do the hand tutorial on demented3D.com and am having some trouble adjusting the bias handles individually. I select a cp on a cylinder and see the handles then while holding down shift when I try to adjust one handle they both move. Shouldnt I be able to adjust each handle by itself? What am I doing wrong? Im using V13.0a on a PC. Thanks Don Rhodes
Last reply by robcat2075, -
- 1 reply
- 467 views
Hey guys, how much does it cost to upgrade from version 11 to 13? The $299? I've been out of the loop for awhile.
Last reply by KenH, -
- 1 reply
- 468 views
This may have been answered, but I can't find any information about it.... Is there a way to get a model created in A:M into Maya? Any help would be appreciated.
Last reply by KenH, -
- 1 reply
- 376 views
i just got the latest version of Animation Master from a convention and i saw them showing off some of the new features in the program there was some sort of dress cloth simulator, and there was some sort of gree thingy just wondering if someone could point me in the direction of one of these tutorials
Last reply by Rodney, -
- 1 reply
- 373 views
I'm having trouble removing a decal I don't like. How do I remove it?
Last reply by NancyGormezano, -
assistance
by Deano- 1 follower
- 1 reply
- 336 views
Hi All, I have a project to do and need some jump start help. What I was wondering is if anyone works on this type of stuff ad hock. I have 6 days to complete a animated box, with explosions and moving flaps. Can anyone help? Thanks
Last reply by KenH, -
- 1 reply
- 374 views
Hello, I downloaded the free models pack offered on this site. While most of the model/projects opened fine a lot of them didn't (mostly characters or other models with 'map' files) I just get a windows error and the program shuts down. I have AM 2002. Any reason why this is happening?
Last reply by Rodney, -
- 1 reply
- 571 views
I'm curious, what file types is A:M capable of importing and exporting? OBJ, 3DS, DXF. etc? I've been modelling and texturing in Hexagon 2 and was wondering if I could import my models with their textures from there to be animated in A:M. I've looked in the online A:M reference, but could find no answer. Thanks.
Last reply by robcat2075, -
- 1 reply
- 410 views
Well, hello, I am interested in buying animation master 2006. But there are a few things I wanted to know about it before I get it if anyone can help me... Well, the things are... 1: Can AM 2006 import 3d files? Such as: .mdl, .3ds, .psd, .an8, .3cn, .3th, .bsp, or .spr files? Just wondering. 2: What kind of sound files can you import? .wav, .mp3, or .midi files? 3: Would it run fine on my computer? 4: Can you adjust the frames per second and if you can('t), what is it (What settings are there)? 5: And finally, are there any good websites for finding random models and props and such for your movies? Thanks for your help, that first one is the…
Last reply by robcat2075, -
- 1 reply
- 385 views
Hello again, Working through the examples from Animation Master: A Complete Guide (2006 edition) on page 253 it talks about duplicating a bone structure (pelvis-thigh-calf-ankle-toe) by ALT-dragging the pelvis (bone presumably) and dropping it ontp the pelvis (again, bone presumably). Each bone is a child of the bone beofre it in the heirarchy, but ALT-dragging the pelvis seems to do nothing other than move it around. Am I missing something or is the text incorrect? How do I duplicate the entire bone heirarchy without having to recreate it? TIA, -- kammer
Last reply by robcat2075, -
- 1 reply
- 403 views
are there tutorials for creating back round scenes: where models can be placed and move around in.
Last reply by higginsdj, -
- 1 reply
- 431 views
i finally got to see the new doctor who and now i'm a fan of the show i'm doing some test with a dalek modal i found but i'm not sure how to make a acurate dalek voice can any one point me to some software that would help or with the software i have not (i have adobe auditions right now)
Last reply by Luuk Steitner, -
- 1 reply
- 289 views
Hello, my name is Sergio, I would like to thank Jason for helping me to install the Animation Master on my computer, since I was having problems installling it. Thank you for the support. And I also want to introduse myself as newbie since I am new at this. I've been reading on this web page and and I think I found the right product to learn to animate 3D Characters. I can see there is people with a lot of talent here and I hope to become one too, to become an expert and start my own mini movies.
Last reply by Rodney, -
- 1 reply
- 398 views
Hi, I have completed two more Exercises but they are not in order. I am up to exercise 6 but I did Exercise 9 and 14 out of curiosity and to answer some questions. Can I post them? Technodandy
Last reply by Dhar, -
- 1 follower
- 1 reply
- 453 views
Please help...Just starting w/ AM switching over from Poser and found Animation Master to be wonderful but I need help...I have done all the tutorials that come in the book but I am looking to create still images of comic characters and would like to know how to apply clothing to a model like "Dex" that is already in the library. Ex. is a picture attached that I would like to make w/ Animation Master but I cant find any useful tutorial to help me out with this...Any links? Any Help Please How do i make the cape, Helmet, Most importantly the Suit...?///Please help
Last reply by zandoriastudios, -
- 1 reply
- 439 views
I have been using v11.1 for over a year, and just recently downloaded the upgrade for 12.0 It installs fine, but once it is installed, there are no plugins. WHat I mean by that is that any tree that has a plugin, when plugins is highlighted nothing comes up. Also, help topis brings up an error box saying "failed to launch help". Just to see if it was aproblem with v12.0 I downloaded the upgrade to my laptop and it brings up all plugin fine. Have I done something wrong or is there a setting I have failed to turn on. PLease tell me someone has had this problem and has a solution????? Thanks
Last reply by Luuk Steitner, -
- 1 reply
- 573 views
sometimes i would like to render amovie in the shaded mode, because it doen't need to be that detailed, i am just trying to get an idea across and don't need hair or fire, but it has the pink camera frame in it, is there a why to do it to get rid of the frame
Last reply by Noel, -
- 1 reply
- 374 views
I just got AM2004 off of ebay and Im trying to get myself familiar with it. But I think I got a pirated version as it did not come with anything but the cd. I will be purchasing a new copy from hash when I get the money. But since I have the program I figured Ill try and learn what I can til I have the cash. I have been trying to do a basic fly through some 3D text and it is really wiggin me out. Are there any tutorial for this? Or should I just start with all the has tutorials and I should be able to figure it out? Any help would be greatly appreciated Blah
Last reply by Rodney, -
- 1 reply
- 361 views
I was browsing through the FTP site and came upon models, then skeleton 2000. ? is this missing? I really was looking for a skeleton model. thanks
Last reply by Rodney, -
- 1 follower
- 1 reply
- 380 views
is there any way to add a cp weight to a bone, like adding a point?
Last reply by zandoriastudios, -
- 1 follower
- 1 reply
- 340 views
Hi everyone! I just got this Animation Master (V 11.1) and I love it!!! I am upto exercise 8: Customized car. When I click on the Sedan.mdl , file (on the AM disk)to open, the A.M. program shuts down. So I copied the file to my desktop to try to open it from the desktop to Animation Master but still the program shuts down. Any suggestions to open these files in A.M.? Thank you.
Last reply by speedy, -
- 1 reply
- 373 views
i have seen allot of people in the wip and TWO sections do a white render on there work but when ever i try to do the render it doesn't look like the whit renders i have seen on the forum i'm guessing that the renders are a radiosity setting or some kind of A.O. but can one of you tell me the settings to use?
Last reply by Rodney, -
- 1 follower
- 1 reply
- 412 views
Hello hashers, After a long time in the wilderness I'm trying to get back in to A:M. I feel like a newbie all over again. I'm very familiar with A:M V8.5 p++, but it will not work on our new WIN XP CPU. I've installed my A:M V9 2002. My old A:M model work uses half traditional modeling and half use porcelain depending on the type of character. Is there a different way of making porcelain.mat to work in V9.5f? When I apply it to a model it doesn't work like i'm used to. It has no effect at all. Any one have any ideas what I'm doing wrong? I look forward to upgrading to V13 as money and time free up. Thanks, Glen Crowell long time A:M user.
Last reply by KenH, -
Happy days
by bts0- 1 reply
- 407 views
O I am so happy lol I finally had enough time to drive 4 hours to get a graphics card (not to mention save up money! lol) but yea! now i have one! so I hope to finally post my finished produnct of my plane soon
Last reply by Rodney, -
- 1 reply
- 382 views
I've been lurking for awhile, trying to decide whether to buy A:M or not, and I'm almost persuaded, but have one question (actually two) in mind before committing? 1. Can you "Frankenstein" together models? In other words, if I have a perfectly good head, can I say copy/paste it into another model and still preserve all the relevant bones, poses. smartskin, and muscle movements. 2. Further, if I have a head that I mostly like, but need to modify it, can I cut it in half vertically, then make all the changes I want including bones, poses, smartsking, and muscle movements - then copy/attach it all back into a whole head again? Of course, I know that when pa…
Last reply by Rodney, -
- 1 reply
- 341 views
java script:emoticon('', 'smid_2') Hi i try to install A|M 13 and when i try to work with it, and place material to a model i get the massage that the program does not have plugin? what should i do? please help...
Last reply by Rodney, -
- 1 reply
- 421 views
Hi, I just got a new computer(intel Mac) and the buttons (like zoom etc) are not visible when I open A:M. I upgraded to v14 and that did not help. Any ideas? I did try to change the toolbar settings but this did not work. Lori
Last reply by Lori Hiatt, -
- 1 reply
- 400 views
I've got a bone with a kinematic constraint to a null. After the bone has followed the null, I need to have it let go and continue on an alternate path. However, when I set the enforcement to 0%, I find it popping back to the angle it had when I set enforcement to 100%. I can find no way to key the bone where it is just as I release the constraint. I find myself having to copy and paste the values found in the X, Y and Z rotation values in the properties window. (FWIW, keying the bone essentially does nothing as it records rotations at the time the constraint was enforced, and if you enable compensate mode, the angles all go to 0.)
Last reply by ArgleBargle, -
- 1 reply
- 398 views
...and the 2004 support files reference an 'Orangutan' on the CD. Will these files do for my ver 11? I believe ver b was the one that comes off the CD. Thanks, C.
Last reply by Dhar, -
- 1 reply
- 402 views
Just wondering what happened to the animation contest, and is there a new topic for the stills contest, i completly missed the christmas contest, and i was working on a good one anyway
Last reply by Luuk Steitner, -
- 1 reply
- 433 views
Hi everyone, I discovered A:M in its v7 and there, I founded a render property called oversample wich rendered the frames ad double of more size for scaling them down later in order to remove aliased borders and other artifacts from decals and etc... Now, in v12 I've lost this oversampling option. Is it hidden in another place of the program or it has simply be removed in favour of multipass? I've been trying to use multipass but more the passes are, more the general blur in the image and it doesn't involve neccesarily a better look of my render... more of this aliased borders still appear, but softened. Thanks everyone for your support
Last reply by itsjustme, -
- 1 follower
- 1 reply
- 418 views
Hello! There is any way to recover registration info of AM serial number in the hash site? I bought AM several years ago and would like to upgrade to the latest version. I have boxes of storage cd's and still haven't found the old master cd. thank you! Benjamin Pastrana
Last reply by Bruce Del Porte, -
- 1 reply
- 331 views
I need a really indepth tutorial on sprites and stuff i have looked at others and none seem to help does anyone have one or know one or if you can just help me by telling me stuf that would be great too
Last reply by johnl3d, -
- 1 reply
- 328 views
you know those words just under the avatar vid/picture they say "newbie, journeyman, master, exe" some of the words look like theyve been reworded by some people, is it because they have authority to do so, they have a high enough rank or is it because im having trouble trying to do the same to mine? i hope im not confusing you. thx
Last reply by nimblepix, -
- 1 reply
- 461 views
This is really a non-important question, but does anyone know why they changed the interface from version 11 to version 12+? I really liked the collapsable panels and the cool Office 2003 look.
Last reply by pdaley, -
- 1 reply
- 347 views
So I'm working on a model for the image contest and for no reason, group connecting (the / key) quits working. Then I create a group and the color is added to the whole model, not just the group I've selected. Then I delete all my groups, and try selecting the whole model, which doesn't select half the points. I lasso them in, and try copy and pasting into a new model window, and I only get half of them pasted. Basically, this model is acting all funky, and I can't understand why. I tried opening some other models, and everything works perfectly on them. I've never had stuff like this happen before, what am I doing wrong? Here's the model so far, if someone els…
Last reply by Joe Gamblin, -
- 1 reply
- 491 views
Hey everyone, I am in V.11. In choreography I want to make a part of a model go transparent from one frame to the next. Is there a way to do this. I have the geometry as a group within the model. I can make it go transparent by turning the percentage of that group up, but it won't key. THE funny thing is that if I select the whole model, it will key the transparency level. But I only want a group of the geometry to go transparent. ANY SUGGESTIONS as to how I can do this? Thanks so much!!
Last reply by Luuk Steitner, -
- 1 reply
- 530 views
am in the mood to upgrade from my Mac Sawtooth to a new computer for video & animation. my Mac is still great for video, but 512 MB Video Cards are more affordable & easily obtainable (as with most hardware/software) with PC's. MacPro's are tempting, but again, which platform is more pliable with the demands of animation?
Last reply by martin, -
- 1 reply
- 522 views
Hello! I'd like some advice on how to achieve these two lighting effects: 1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes: 2) I'd like an effect of light showing though clouds or fog, so that you can see the rays. Any advice would be much appreciated. Thanks! T
Last reply by Bruce Del Porte, -
- 1 reply
- 471 views
i would like to know if there is a way to use 2 actions with one model in the same choreography?
Last reply by KenH, -
- 1 reply
- 565 views
Hello All, I am sorry is this was covered in another post, I just couldn't find it if there is one. I am going through David Rogers book A:M a Complete Guide. So far it's going well but I run into an issue and can't quite figure it out. I have attached a capture of the model that I am working on. This is a tutorial from the book. basicailly it's two cylinders one was lathed around the Y axes. The other needs to be lathed around the x axes. It's an exercise on changing the pivot point. I an unable to get it to pivot around the x axes. I have toyed with the properties in rotate mode but not sure which things to change. I'm sure it's something quite easy…
Last reply by Rodney, -
- 1 follower
- 1 reply
- 727 views
Hi, I'm currently messing around with Realm Crafter a MMORPG design tool. I can import models and animations of models if they're in .b3d file format (Blitz 3D) and soon RC2 will support .x file format. Is A:M capable of exporting models and animations in these formats. If so, you've sold an upgrade! Thanks for any help! Sritsod
Last reply by Fuchur, -
- 1 follower
- 1 reply
- 500 views
Dear Animation Masters, Is it possible to import a completed and textured .obj or .3ds model into Animation Master using a plugin? I found output plugins but no import ones. I have AM 12 an 13q. Any pointers? Thanks, Michael Angelo Artune Media
Last reply by Muff, -
I need tips on making hair! What i really need tips on is how to make hair more lifelike? please need help!!!!
Last reply by C-grid, -
- 1 follower
- 1 reply
- 440 views
Dear Animation Masters, Where are the trailers advertised on the new AM2007 email? I have looked over the hash website but do not see them. Thanks for the links. Sincerely MIchael angelo
Last reply by KenH, -
- 1 reply
- 391 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
- 1 reply
- 400 views
What would be the best Siggraph video to start with? I sure ol' Wilky's wondering the same thing Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?
Last reply by higginsdj, -
- 1 reply
- 324 views
is there a irc or chat channle for hash inc.?
Last reply by Rodney, -
To make the texture of my eyeballs, I just use the one that is already in the program. (The one under Toon Nation). Everytime I use this the pupils never show up. The only time that the pupil does show up is when i make only one eyeball. I really need help on this.
Last reply by KenH, -
- 1 reply
- 306 views
I built my first character and gave her bones and made her run. I selected the skirt and made it cloth, and it flaps around in a really cool way, but her legs pass through the skirt. This happened before I made it into cloth, too, but now it's just more of a glaringly obvious problem. Basically, I'm looking for guidance to the right place to look. Am I supposed to fix this with constraints, or is there another path to the solution? Is there a property I can assign to the skirt so that I don't have to reset those properties every time I load the character into a choreography or action?
Last reply by johnl3d,