New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,169 topics in this forum
-
- 2 replies
- 404 views
I was just showing how I can start-up 3 versions of A:M on my PC...be rendering in 2 while working in the 3rd... when the question arose 'Can you do that on a Mac'? ---We have tried it, but A:M will only start once... I know there HAS to be a workaround, right?
Last reply by John Bigboote, -
- 2 replies
- 458 views
Hey all, I was wondering how can i make spilled water like water affected by gravity sliding down or i rather mean like blood sliding down or spilled from a bucket or dropped down.would it be cloth or rigid body or inverted bubbles. i'm totally lost in this case coz all may work somehow so i need a certain idea or strategy that can help.
Last reply by Muster, -
- 2 replies
- 319 views
Hello - does anyone know if you backup a model - does it also backup all the pose sliders associated with it? Or is that something you have to do seperately? Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 444 views
When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner. I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness. I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible. Does anyone can advise me how I avoid my model getting thinner with bone weights? Thanks,
Last reply by gedo831, -
- 2 replies
- 405 views
There are several things I was wondering, the first thing I was wondering was that how do you make a liquid concentrated, like goop, but it falls like slime or drool (I use 200 for the Viscosity... yet the liquid stays suspended in the air, it doesn't ooze to the ground like I want it to)? If this option isn't available, maybe a future request for an ability like that? Another question is, how do I reduce the speed in which the liquid is shot out? For example... I want the liquid to come out slowly, yet it is shot out as if it were going 200 mph. Any info would be helpful, Rav
Last reply by photoman, -
- 2 replies
- 468 views
I have a character with a skirt and I have applied smartskin to it. However, somehow I put in a couple extra keys in where they shouldn't be. How to I remove them?
Last reply by MasterFunk, -
- 2 replies
- 389 views
ok i have a model ripped from a game and unfortunatly its in poly mode and as most of you have told me just rebuold it from scratch , so this s what im going to do , one thing i would like is to be able to take the polygon model and lock it in place so i can see it but cant click on it or select it , any one know how to do this as im sure its going to bea real easy but i cant find out how to do it right know
Last reply by Master chief, -
- 2 replies
- 508 views
Hi, I have used the standard Eddie character, set up an action for him, added some voice and then added a dope sheet. Adjusted the widths to sync lips with voice, everything worked fine but the lip movement is far too large for what I want - in fact it looks totally unrealistic. I went in and adjusted the percentage for each phoneme at each change in the timeline, so that action looks OK, but it will be very cumbersome if I have to do this every time I do lip syncing and I am sure there must a cleaner way around this problem. Maybe I was dreaming, but I seem to remember a slider that could be used to change the range for an action - as I said maybe I was dream…
Last reply by LensOnLife, -
- 2 replies
- 397 views
ok i made a try with making hair and have wound up with what looks like a decent head made out of tubes with points at the end , my question is what would be the best way to texture the modle to look like hair , preferably a red head deal
Last reply by Master chief, -
- 2 replies
- 390 views
I first bought AM in 1999. Upgaded in 2002 (v9 ?). Ran on various PCs. Took a break for a few years but ready to start again. Bought subscription for v15 and installed on a Vaio VGC-RA830G. running great and getting reaquainted. Now for a few questions: 1. I have a Mac notebook. I tried to install v9 using my CD but it won't install. Since I originally installed it on a PC is that license only good on PC's? 2. Assuming I need to buy another subscription, how will the performance be. It is a MacBook (not pro) 2.2 ghz Intel Core 2 duo processor. 2GB memory with 4 MB L2 cache. Is this adequate or is performance going to be agonizing? Thanx, looking for…
Last reply by planecrazy, -
- 2 replies
- 477 views
Hi, Set up a project with all 13 actors, a new action for each of them and then dropped a shot audio to each. Then made up a dope sheet seperately for each one adn noticed that only a few generated 'user properties' to move the lips. Surprisingly two that didn't generate teh lipsync were Sir Nigel and teh Skeleton (and I haev used both of these previously with lip-sync). I guess the first question is whether or not the basic set of actors that come with AM can be used with LipSync/DopeSheets - should I haev been able to get lip movement from all the 13 actors within their respective actions? Is there any way of examining an actor's properties (either in t…
Last reply by LensOnLife, -
- 2 replies
- 462 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
- 2 replies
- 512 views
Hi - Awhile back I posted asking if anyone knew a really good artist that could create a rotoscope drawing for a character - a couple people nicely responded and had some pretty good drawings they had done. I live out in California in the valley and happen to be up at Universal Studios and noticed they have an area set up with caricature artists, so I decided to have him do one and see how it came out. He is a very talented guy and it came out great. I am using it now to create a character, and it is working pretty well - I probably should have had him do a profile drawing as well. Anyway, I thought I would post his email and website portfolio if anyone is in ne…
Last reply by flashawd, -
- 2 replies
- 506 views
Hi - I did a search and didn't really see anything about this question. I had a client to put it nicely "didn't really work out" so the new guy uses Lightwave and I was able to export the model as an .obj and that worked great. I created a number of pose sliders as face expressions of the character - is there a way to export these so this poor new guy's life will be a little easier.
Last reply by flashawd, -
- 2 replies
- 517 views
I need a chrome matirial . I think I have asked this before but the thread died down. Anyway I download dark tree but there is no chrome matrial I need help.
Last reply by animation man hi, -
- 2 replies
- 554 views
I have been making some figures from the models included on the extras DVD by adding clothes to a previously naked areas. Not out of purience but because I want to use them as passersby in a street scene and bikini's are not outdoor wear in the northen hemisphere around christmas time... However I have a problem with at least one of the models. For some reason the facial map is incomplete and it looks like there is a white border around the mouth. How do I remove the assigned flesh tones if they no longer exist in seperate groups? The model was made and flesh assigned but that group was subsequently deleted so, even if I go through the remaining groups and try t…
Last reply by Simon Edmondson, -
- 2 replies
- 456 views
Ok so ive ran TSM2 plugin, and got a skeleton, inserted it into my character, and everything works just fine, except when i placed the bones in the hand i had 3 control bones, then when i run the Rigger plugin, now i only have 1 bone per finger, and i cant open and close the hands naturally. So is this an option i missed in my skeleton setup? Do i have to re-rig from scratch or can this be fixed?
Last reply by robcat2075, -
- 2 replies
- 424 views
Hello, I have been having a little problem getting AM to let me import Quicktime Movies into the Action part of the program. I want to be able to sync animation with the Quicktime movie, but I get a message that says either that it is not supported, or it does not like 16 bit Quicktime. I saw the other thread about saving it as a TGA, is there another way as well? Is there a way to use Quicktime files from other programs like Final Cut? I have been able to use Quicktime movies that I have created in AM, but not successful with movies I saved from Final Cut into a Quicktime movie. If someone could shed some light on this that would be great. Thank you very muc…
Last reply by braintree, -
- 2 replies
- 494 views
Is it possible to get the particles of an emitter to follow a path?? I tried creating a tube and turning on object collision but many of the particles end up getting out of the tube.
Last reply by johnl3d, -
- 2 replies
- 501 views
I have been trying to play with fluid simulation but got stuck, but still it's just not quite clear to me. As far as for the Newton physics and the SimCloth, you can just right click on the chor and simulate them, but there is no such option for the fluid. I guess my questions is How can I simulate the fluid? CHEERS!
Last reply by StormedFX, -
- 1 follower
- 2 replies
- 458 views
ok i made a complelty symetrical model half and tryed the copy flip attach but it just gave me a weird gible thing , any particular way to set which way it flips or does this tool just not do what i think it dose
Last reply by Caroline, -
- 1 follower
- 2 replies
- 539 views
Hi there, I have a question regarding outputs, can A:M output to HD or Dv? thanks aj
Last reply by hecklenjeckle, -
- 2 replies
- 588 views
Hello everyone, In the modeling window there is usually a gridded background, but I accidentally hit a hot key, and it disappeared. Does anyone know how to get it back to normal? Thanks in advance, Masna
Last reply by Masna, -
- 2 replies
- 598 views
Does anyone know if the newest verson of A:M works on a windows vista 64 bit system. I can't use any of the previous versons of A:M on my new computer, and will get a new verson but only if it is compatible with a 64 bit system.
Last reply by sydtocreation, -
- 2 replies
- 374 views
Hello - it's been a few weeks, been working on another tooth animation - hope everyone is doing good. Have a small issue I have a model in a chor and had to make some changes to it, but wasn't sure if the changes were going to work - so I renamed it so I wouldn't effect the original if it didn't come out right. The original is in the chor as "impression2" - the one I want to use is called "impressionFinal". Is it possible to point it to that, so I don't have to go in and redue that portion of the chor? Thanks - Eric
Last reply by flashawd, -
I have started a WIP model of a my own Knight and I would like to add maybe some small engraving or mostly some dents in his armor. Are there any TUTS out there to show me how to do this? Thank you very much!
Last reply by Fuchur, -
- 2 replies
- 474 views
Is there a way to turn the X/Z axis into a shaded texture map? I'm also making a road, but I'll probably make it finite.
Last reply by johnl3d, -
- 2 replies
- 481 views
I'm making facial poses right now, and I find that lots of emotions have common traits (for example, both anger and sadness would have a slouched mouth). So my question is, once I've made one pose, can I select the positions of SOME cpts and then use those to jump-start a new facial pose? I hope people don't mind me asking as many questions I can think of- this board's response time is too good to pass up
Last reply by danf, -
- 2 replies
- 463 views
i made an eye lid move up and down. In the relationship window it works, in the action window it work, but in the chro, where i use it for animation it will not work ie is movin up and down. please what can i do to correct this mess up. thz
Last reply by KenH, -
- 2 replies
- 484 views
Once I've created the "poses" involved, the biggest factor becomes timing. Of course, sometimes I didn't make keyframes where they belong. This results in a lot of selecting all the body-part keyframes down a particular frame, and then moving them. But my monitor isn't big enough to make "selecting all the different body parts' keyframes" into a graceful motion. There's a lot of scrolling involved to even reveal all the keyframes at a given frame! Is there an easier way to distort an object or project's timing?
Last reply by robcat2075, -
- 2 replies
- 484 views
I'm starting a job soon, teaching teens to make movies. Since I've been dabbling with A:M, I was thinking of showing them some of the basics, get them excited about special effects. However, I'm registered on my home computer. If I go to one of my work computers, can I log in my account and use A:M? It's fine if it deactivates my home copy until I re-log-in there, I'm really not trying to pirate it. I'm trying to see if I can bring it to a class, that could very possibly get some kids to save up for their own copies. Of course, if the answer is a simple no, I understand. Whatever it takes to keep this awesome team employed I could talk to my bosses about …
Last reply by Rodney, -
- 2 replies
- 436 views
Hello, I don't know where to post this so sorry it's here, I cant seem to be able to access the support forum. I want to reinstall my operating system so that means I will need to reinstall Animation:Master, Anyone know how I would do this because I used my subscription key when installing ti the first time - can I unregister my copy of A:M on my pc and reinstall it once I have rebuilt it? Thanks Tony
Last reply by Cloister, -
- 2 replies
- 528 views
All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise. What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM? I know I'm missing something simple. Thanks
Last reply by Zidim, -
- 2 replies
- 508 views
i know there is default lights in the model window, but i wanted to change the lighting. how do i add lights to a model? or can it only be done in a choreography?
Last reply by phatso, -
- 2 replies
- 497 views
i have the non-shift particle hair on my character's head and every time i move them in the relationship/pose area, the hair doesn't move with them. i tried moving the hair with the groom brush and it worked, but it lost its original shape. is this the only way to move particle hair or is there another way? (is there a way to assign bones?)
Last reply by John Bigboote, -
- 2 replies
- 410 views
Is it possible to render an animation that begins in negative time?
Last reply by Desert Academy, -
- 2 replies
- 568 views
Usually when applying particle hair i assign groups of patches for the hair to go on the head. But with this one model, it applies the hair underneath the head (it puts the hair on the inside and not on the top of the scalp ). i tried even assigning it one patch at a time and it still didn't work. I went to the grooming mode and tried to brush it to the top... no success there either. Is there anyway I can stop the hair system from applying the hair to the underside of the scalp? (it's very annoying considering i can't model hair yet). Maybe i should just model hair (if you guys recommend it, then i'll have another topic post) -hisako
Last reply by Hisako 100112, -
- 2 replies
- 423 views
I managed to detach the render bar from the rest of the toolbar and I can't get it to reattach. Is there something that is preventing putting it back in the toolbar?
Last reply by Fuchur, -
- 2 replies
- 414 views
I need help attaching this mouth to the body in a way that it will be animateable (not sure if thats a word but it is now). I have been using the Cooper face tutorial which helped a lot with the eyes but I cant really use it for this.
Last reply by joseph, -
- 2 replies
- 514 views
Hi all, I just brought A.M. and it seems that the tech. pdf file, seems to say that version 15 supports normal and displacement maps. Is this true or do you still need a plug-in for it. Anyway I got my brain awash in learning this new software. Thanks for any answers in advance.
Last reply by digman, -
- 2 replies
- 545 views
Hello All, I am trying to location the Selected CP option in the properties window but I am unable too. I am doing one of the Basic Modeling tutorials and I believe the tutorial is using v10. I, on the other hand am using v12 and can't seem to located where this property window is. I have include a sceenshot of the property window in v10, where would I find this property window or option in v12 Thanks T Selected_Cp_Window.bmp
Last reply by tjk_17, -
- 2 replies
- 515 views
Hi, I am using AM 2005 on windows Vista When I go to render a character, it renders but AM stops working and shuts down..any solutions? Thank you
Last reply by HomeSlice, -
- 2 replies
- 474 views
When I went through TAO:AM, I know there were some moments that I was asked to do things that just didn't seem to be in my software. Easing is a great example, and since I finally have a reason I want to ease, I'm going to ask about it. So I locate the ease in the PW. I double-click it. Isn't it supposed to expand? For me, the "ease" looks like a bone's keyframe line or anything else's, but I can't find anywhere to edit it. In the Properties window, it lists only the title, "Ease*" and a single button which changes whether the waveform is curvey, sharply angled, or another one. I can't figure out how to edit ease functions on my computer, although I can…
Last reply by danf, -
- 2 replies
- 562 views
ok like the title says im looking for a way to make the ghosting effect seen in ninja gadien , if you havent played its pretty simple, Ryu( the good guy) sees a bad guy with a way to big head ,ryu dashes towards the bad guy but as he does blueish ghost trail him in the exact pose he was at that time, then bad guy loses head , happy ninja
Last reply by MasterFunk, -
- 2 replies
- 547 views
simple and short trying to sprush up a black background with some stars that hopefully wont take 5 mins each to render
Last reply by Julian, -
- 2 replies
- 457 views
Does anyone have a cp weighting tutorial? I have searched the forums but didn't find any. Thanks, MasterFunk
Last reply by MasterFunk, -
- 2 replies
- 487 views
If I'm feeling feisty and want to work on my next shot while rendering this one, can I open A:M a second time? Anyone know how I'd do this on a mac?
Last reply by danf, -
- 2 replies
- 482 views
I am new to animation master and I was wondering if anyone knew how to make a sphere. NOT copying from a model. This is the best I could get a sphere to look
Last reply by Gerry, -
- 2 replies
- 526 views
How do I go from running to easing into a pose. I am not very good at explaining but I will do my best. I have the shaggy running (Using the running action in the library) along a path and am trying to get him to be able to ease into a pose after he slows down. The problem I am having is I can't get him to run and then ease into the pose. Keying the bones after the action in the choreography makes the bones stay in that position when scrubbing through the timeline in the Choreography. Thanks. Here is a render of shaggy running and then slowing down. It is a bit sloppy though. Running.mov
Last reply by J90, -
- 2 replies
- 381 views
ive been having some problems here. last night i lost my materials in the library. i tried everything and finally reinstalled windows clean. after getting AM back i was able to get the library/materials to show up from the tin woodsman CD data but cant get them to show up via "extras DVD" anyone seeing this? the models show up just no materials.
Last reply by Gerry,