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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 5 replies
- 416 views
im trying to render a video of the starship enterprise . it rotates from a black hole towards the camra, when the key frame or counter gets to 12 it freezez. it suppose to goto 14 frames, i did set the counter to stop at 14 frames. some times it stops at 11 or 11:20 or higher some times lower but it wont hit 14. i have a 2 gig.60 prossesor pc. i "had" only 512 ram, so i bought a gig ram, and it still didnt wowk please dont tell me i need a nother gig of ram :s any ideas? thx
Last reply by heyvern, -
- 1 reply
- 285 views
Hi - I created a hair material and applied it to two seperate groups - one above the eye on the eyelid and one below on the lower eyelid. I created a pose slider "eyes closed" - when I moved the eyelids down in the closed motion the eyelid hair stayed where it was and kinda stretched it down - even though the group it was attached to "eyelid" moved down. Can I not do what I am trying to do, or am I doing something wrong. - Thanks E
Last reply by flashawd, -
- 1 reply
- 325 views
Everytime I try to load stage, it says "parameter incorrect". I am trying to follow online manual, any help appreciated...
Last reply by Steven547, -
- 1 follower
- 4 replies
- 511 views
Hi - doesn't anyone know of any links to decals for eyes, or a tutorial on how to make realistic looking decals for eyes they can point me to. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 7 replies
- 694 views
Ok, I fully intended to buy the 2007 current version from the Hash website. I had tried to purchase on e-bay and lost at last second of bid time. Well unknown to me untl it was too late my wife put a bid on another copy of Animation Master 2006, which was described as "new in Box" and "This is what you would buy from Hash for 299.00" She did this for me for Fathers Day, and so she was just trying to do something for me. And I was excited to be able to get the program before I expected. Ok, now it came in the mail yesterday. The box is in great shape, their are two cds, one is Yeti character AM cd. The other is Extras CD volume one. The large box it came in had only…
Last reply by Stronghorn, -
- 1 follower
- 3 replies
- 398 views
Hi, OK I've got my AVI and import issue taken care of, at least for now. Something I don't expect is happening when I add a character and motion to my scene. Basically, I'm just doing the walk and wave exercise from the tutorials with a little different twist. I define a path on my screen, from left to right, and contrain my character to the path. I would like the character to walk down the path to the end and stop. So I add the walk action to the character and set the constrain ease to 100% as it says in the tutorial. Making sure my character has enough walk action to get to the end of the path. When I play the scene everything looks fine. So I set a key…
Last reply by greg, -
- 5 replies
- 409 views
So I find myself having fun with particles. I really like the explosion that comes with A:M, and I need it for a project. My only problem is that I need it to be eg 10 times bigger. How do I do that? I've tried to scale the material itself but it didn't help. Any tips?
Last reply by agep, -
- 5 replies
- 590 views
Hi There, I'm just having trouble viewing any of the tutorials that use the Ensharpen CODEC. Quicktime quits when I try opening the tutorials. I downloaded the latest Ensharpen 1.1 Universal installer from their site and updated to 10.4.10 - but still no luck. Any help would be much appreciated. Cheers Ben MacBook MAC OS 10.4.10 Quicktime Pro 7.1.6
Last reply by largento, -
- 4 replies
- 484 views
i screwd up my disc to the point of it barely starting the program (once in every 5 tries basically), i dont think it can read the disk image anymore, and i (obviously^^) dont want to repurchase the program, so how would i get it replaced by Hash?
Last reply by Steven547, -
Video Codecs
by greg- 1 follower
- 6 replies
- 623 views
Hi there, I've been trying to get a video clip converted from WMV to AVI so that I can bring it into A:M. I've tried Movie Maker, which I understand from another thread here that it probably won't work, Ulead Video Studio and Virtual Dub. Working with the A:M support people they suggested I might try a more standard codec than the ones used, Virtual Dub uses Microsoft DIB and the Ulead codec was not obtained by AVICODEC. Does anyone know of a rendering package which will create an AVI movie which A:M can bring in? Or, can someone tell me how to change the CODEC on the packages I am using? I can't seem to find a place to change the COODEC to one of the ones sugge…
Last reply by greg, -
- 1 follower
- 3 replies
- 457 views
is there a post or guide with simcloth settings? you know, like settings for silk or leather or denum and all other types of cloth. its getting tiring to guess and check my simcloths and any help would be apreciated.
Last reply by zandoriastudios, -
- 0 replies
- 337 views
I'm creating a "dance" animation. My action is the character "hopping" forward (puts his hands in front, pulls them back at the same time he jumps forward.) I created this action. When I'm in my choreography, I drop the action into the character, then create a path for him to follow. What I want is for him to continually perform that action while moving on this path. Do I have to do multiple paths, or somehow "cycle" that action? He performs the action once, then stops. thanks. Ok. Nevermind. It's working now. I now have to "extend" the action so it looks like he is stopping after one "thrust" forward with is arms before the next action.
Last reply by Steven547, -
- 12 replies
- 1.1k views
Ok so here is my problem: While i am modeling in a modeling window my FPS is about 80fps +/- and is very good. but while i rig my character, and use it in a action window to animate it drops to 7FPS and this only happens when i use bones. I wonder why this is happening becase i have a strong computer. The model is only 1600 patches Animation is very hard to do with this low framrate here are some pictures i took This is in the modeling window And this is in the action window I hope somone ca help me. thanks!! Elias
Last reply by eliaskiller, -
Okay, this is prolly stupid, but... How does one save a .mov file? I have no trouble saving AVI files, but of course they're huge. (Just finished Ex. 6, it's 18meg) But when I try to do a compressed .mov file it only saves the last image rendered - not an animation. So what exactly are the steps? You may be as condescending as you choose, and I'll deal with it, as long as I get the answer. BTW I've tried it both with V13 and V14.
Last reply by phatso, -
.gif
by elliotclem1- 4 replies
- 604 views
hi there, I would just like to know if A:M can render as .gif's?? Because i wanted to make MSN emotions. How can I put an animation on my fourm avater? Elliot
Last reply by BrainLock, -
- 2 followers
- 5 replies
- 651 views
Hi, I'm very new to A:M and for the past week or so have been doing the tutorials. In the end I would like to add animation to an existing movie file, currently wmv. I understand I have to convert to a supported AVI format before I can proceed. If I add a supported AVI file as an image, how do I get that movie to be the plane of existance for my characters and their movement? I figured I might as well practice with something close to the final product I am looking for. Thanks. Greg
Last reply by greg, -
- 2 replies
- 443 views
is there a way to get a snake to slither across the ground or something like that?
Last reply by KenH, -
- 1 follower
- 5 replies
- 627 views
I'm having a hard time figuring out how to put bones on, i read the booklet thing but i still don't understand it. When i click the bones tab thing it comes up and theres a bone there, but when i got to test it out it doesn't work. And i wont let me add another bone. So if you could help me that'd be great
Last reply by phatso, -
- 1 reply
- 416 views
this training series is suppose to be Quicktime Movies, but really isn't. I have training videos from other vendors and they don't act at all like this. everything should be on the CD, don't see the reason to bother with the website (open index.html in your browser??). why bother with a CD? also, the window is difficult to re-size once launched. disappointed that I can't view these. can Hash revamp all training into a format may user friendly? (like DVD's other than for PC only). just looking for tutorials that can be viewed on other than a PC. thanks.
Last reply by Rodney, -
- 0 replies
- 263 views
on the 3D frog store page, in "Seller Info", what does it mean by "8) Usage Tips/Limitations" ? never mind, sorry
Last reply by Ravager, -
- 4 replies
- 458 views
what are patches? and how do you find the amount there is in a model?
Last reply by phatso, -
- 1 follower
- 9 replies
- 958 views
Hi all I am having a problem in trying to get seamless decals to work in v13 and v14 on my computer, can someone confirm or assist in showing how its done. here are the steps I have taken without any success. 1 Made a patch surface 2 Import an image tba or jpg and applied to surface 3 In the image properties I applied 4x4 images and selected seamless 4 Quick rendered or full rendered resulted in seamless not working, leaving it in normal tiling effect. I might have a virus! Please help Oh I really love this program, thanks Mr Hash
Last reply by chopper, -
- 2 replies
- 428 views
I am searching for a rigged Crash Test Dummy. Does anyone have one or know where I could find/purchase one? Vegas_Skippy
Last reply by MMZ_TimeLord, -
- 1 follower
- 11 replies
- 967 views
does anyone know where people place models for free download for others? or is there none? because i'm planning to donate a model, not too fancy or anything, for people to download, i also want to see other people's models and download ones that look interesting
Last reply by Steven547, -
- 1 reply
- 527 views
hi, i made a path then assigned my character a running action but it's running too fast then i want i to.. where do i go to change the speed.. plz helpp
Last reply by thetanman, -
- 1 reply
- 355 views
question: when im in the choreography making a avi i have alot of ditortion. what can be makeing this?? take a look: mmm for some reason the web sight wont let me upload the avi so heres the pic insted it looks fine when it is rendering but when its done it looks something like this :s
Last reply by Ganthofer, -
- 2 followers
- 4 replies
- 445 views
if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?
Last reply by MattWBradbury, -
- 3 replies
- 467 views
I'm rendering my "Knight Pitch", but when it renders it, the background turns black and not the default blue? But when I'm in the choreography with the "view shaded", it displays the blue background? Anyone know what is going on?
Last reply by agep, -
- 5 replies
- 676 views
I am trying to add some simple models to a photo using the photo as a layer. How do I adjust the image so that lighting will not affect it?
Last reply by NancyGormezano, -
- 1 follower
- 3 replies
- 526 views
I tried this tutorial of a pumpkin I found online, everything going great until I hit the part where (as far as I got it right) I need to use a gradient to put on my pumpkin like some sort of skin? But the toturial didn't say how to access this gradient menu, and all I got from the Forums is just that. That gradient is some sort of a skin or colour thing I need to apply on my model? I'm using AM 2003 v. 10.5o. Any help would be greatly appreciated, I really wanna complete this model since it's my first one and it's lookig pretty kick ass... for a pumpkin... Thanks for the help.
Last reply by Telvak, -
- 4 replies
- 507 views
i dont know how to save a model seperate of a project, i know how to use libraries, i just cant find that save option, please pretty please someone help!!!
Last reply by LeadTaco, -
- 1 follower
- 3 replies
- 500 views
i'm trying to learn the v13s.... 1. can you scale a bone along with it's cp's when modeling? 2. how do i numerically and absolutely change the position of a cp when modeling? i thought there was a little triangle that would call up a box with the xyz coords, but i can't find that anymo. everyone old is new again.... -jon
Last reply by jon, -
- 1 reply
- 478 views
Ok after getting a new computer I Installed AM but never ended up using it until now. Now I'm confused where do i save things so that i can pull them up in the libraries?
Last reply by Newbert_Zero, -
- 7 replies
- 728 views
ok, i have this light, with lens flares, and when i render it, i can't see it, what do i do?
Last reply by PeterS, -
- 8 replies
- 719 views
Hi, When I output an animation to either AVI or MOV format, and then bring it into a video editing program such as Sony's Vegas Movie Studio or Windows Movie maker, the video file (the animation I brought in) shows these really annoying lines. Take a look at the sample I've provided here. Why does it do this and how can I make A:M render a movie that does not show these lines? I've used both Multipass and no-multipass, tried VGA format, Super 35, and VistaVision. They all show the same problem. I am using A:M 2004 (V 11.0) if that makes a difference. Maybe the latest version of A:M would not do this? I don't mind purchasing it if it would fix the prob…
Last reply by TurboGorilla, -
- 4 replies
- 492 views
hi every one i lost the name of the extension to make swf from a:m scenes pleaz help me to find it out best regards from france steff
Last reply by stefff285, -
- 12 replies
- 833 views
Hello - I got this question all the way to the last part, and having trouble there. I am trying to play a 10 second video clip on a object (television) I created. I imported the video clip as a sequence of targa images, and set it as a decal on the (television). That worked great and when I scrolled across the timeline it played the video. The problem is when I pull the TV into a Chor it doesn't show the video when I render it. Not sure what I am doing wrong - is there a setting in the options that I am missing or something? Thank you - Eric
Last reply by MMZ_TimeLord, -
- 7 replies
- 812 views
Hi, I'm new to this program, I used it a bit in high school some 5 years ago and saw it on Ebay and decided to buy it since I had so much fun with it. I started doing the tutorial on the CD that came with it, but it keeps telling me to open models in the Library folder as several locations in the tutorial, but I don't have any Models in the said folder, I tried mailling the person who sold me the software (package and all) but didn't get an answer. So I was wondering if there's somewhere I can download a Model, any model, just so I can try the "Chorus Line" and "Baseball Throw" exercices. It's really hard trying to learn how to move bones when you don't have a m…
Last reply by Telvak, -
- 1 follower
- 4 replies
- 636 views
When i make something, and i pess low quallity shading it looks for the most part fine and when i make it high quality it looks terible and theres all these andom lines that i didn't make. why is that and how do i prevent it from happening if you know? Pictures:
Last reply by Ganthofer, -
- 1 reply
- 378 views
I just upgraded my Animation Master program. I hope It's easier to use this program. I have been practicing on my jety v13, I did all the exerscies that came in the book; But I would like to learn faster. Does anybody know about taking a course on line? The video tutorials are ok. But I need something more explainatory.
Last reply by Rodney, -
- 3 replies
- 469 views
I'd like to use the sweeper plug-in, and I can't seem to find it. From what I've read, it should be in version 13. I'm using 13s. When I right click - Plug-Ins - Wizards - all I have is "Terrain, Grid, Font, AI and Extruder". So, if anyone can help me find the plug-in, that would be super. EDIT: I've discovered that sweeper.hxt is in my hxt folder - so I HAVE it - I just can't get it to show up from within A:M.
Last reply by PeterS, -
- 1 follower
- 2 replies
- 367 views
Hi All, New-user here with a first-time post. I'm having a problem with rendering in AM. It used to work fine, but then I lost some of the presets (I only have multipass, sterophonic, and real time left). Then it started locking up the whole program with a blank window when I hit render. Now, it renders in under a second and without the same quality despite being set on "final". Is there a way to reset the render presets, or do I need to reinstall the whole program. Or, any other ideas? Thanks, Pete
Last reply by Pete-NY, -
- 1 reply
- 301 views
I completed the CanCan exercise and in the render to file option I changed the range to be 3 seconds (300). After the CanCan was rendered they danced only for 2 seconds with the last second they just stood -- it didn't animate the last second. Am I doing something wrong? BTW I'm using version 9.5b. Could use your help!!!
Last reply by robcat2075, -
- 0 replies
- 290 views
Can someone please describe the radiosity settings and how they are used? Maybe even some examples?? Thanks.
Last reply by thetanman, -
- 3 replies
- 432 views
double edit: *Nose hello, im trying to attach the giraffe nose to the head in exercise 11. am i extending all the splines from the head to attach to the 5 nose splines? I have 5 splines making up the nose. do the top and bottom splines attach to the very top and bottom of the nose splines and then i should have 6 inner splines with each pair attaching to the corresponding nose spline? If im not making sense let me know and i will try again I searched this and didnt see what i was looking for. edit: is there a trick to attaching the splines without spinning around and moving until you finally get them to connect? thanks in ad…
Last reply by necromancer120, -
- 1 reply
- 378 views
I'm trying to put Kee Kat into a chair but his feet stay or at least his legs extend with his feet pointing toward the original location. How do I stop that? I tried deleting the foot target but that didn't work.
Last reply by Dhar, -
- 1 follower
- 15 replies
- 1.4k views
question, can any one tell me, how to make the "lighting" in the first piture look like the "lighting" in the 2ed picture?????? how is it possible to make the lighting brighter? thx paul
Last reply by LIGHTBEING, -
- 3 replies
- 434 views
A couple of prelim questions for a project I'm going to be fooling around with involving a tv showing images. I understand how to apply a video/image sequence as a decal, so that's not my question. I'm looking for a very refractive screen, more refractive than realistic, so the "projection" distorts as the screen rotates. Do I want to: --make a screen with transparent/refractive materials and place it in front of a flat patch with the video decal? --make a screen and apply the decal to the "back" of the screen? Also, how is refraction calculated? Would I want just a one-sided (2-dimensional), one-patch screen (well, it'd be a couple of patches to accommod…
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 421 views
Hi - I am a newbie to materials and how they work - I am looking through the tech ref and it is talking about Material Diplacement - they show 100% - 200% and it looks like actual bumps instead of just a flat surface. When I used Roughness and Roughness scale it doesn't give the bumpy look - just distorts the colors to make it look bumpy, but still has the flat look. I am not getting something here, can anyone clue me in. Here is a great example of a "real" look to everything I am looking to learn to do courtesy of Matt W Bradbury http://www.hash.com/users/amfeatu...pertiesRoom.jpg Thanks - Eric
Last reply by flashawd, -
- 5 replies
- 515 views
I'm in the process of building a set and it occurred to me to wonder if I should assemble all the pieces of the set into one model file that can be dropped whole into a cho, or should I keep the pieces of it in separate model files and then assemble all of those inside a cho file? The elements will all remain static (nothing will need to move around.) Will it make a difference?
Last reply by largento,