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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 2 replies
- 726 views
I've animated tanks in Carrara, but this one is a first in A:M. I'm thinking that I should arrange one whole track [treads. drive wheels, armor. etc.] as a named group, animate a full cycle where each track-plate goes all the way around once, and save that Action to the Library. Then duplicate it, flip it on the Z-axis and drop the Action onto the new tread. Is there a better way? [in Carrara this was not difficult, but it was tedious. So before I launch in...] Secondly, in Carrara, there was a way to select groups of key-frame markers, and, [if I recall correctly, by holding down the Alt key] drag the markers out proportionally, thereby slowing the action, or compre…
Last reply by cstanton, -
still help
by cuboos- 2 replies
- 723 views
i need to know how do i make a still pic what i have been doing is making a small avi movie and then take a pic from it is this how i'm suppose to do it or is there another way?
Last reply by Stuart Rogers, -
- 2 replies
- 737 views
Hello and Goodday, I am trying to rotoscope a simple vault and I have an image... however when I go through the process to put it into the work place through the rotoscope selection all I get is a white box... I thought maybe there was something wrong with the picture so i tried the image used in the video tutorial but it did the same thing... any ideas how I could fix that? Raul Castro
Last reply by ofgiants, -
- 2 replies
- 750 views
Are there any plugins available to allow exporting a figure so it can be opened in 3dmax? The plugin included for saving as 3ds doesn't create a file that will open in Max. I like the spline based modeling but AM renders the slowest of any program I've tried. Also, what happens if something happens to your cd (crack, scratch, etc.) can you get another so you can run the program? Thanks
Last reply by bobaloons, -
- 2 replies
- 684 views
How do you delete poses from a model?
Last reply by Julian, -
- 2 replies
- 556 views
Hi, after I´ve installed A:M and the 12.q upgrade, I found, that all object in the libraries are there two times. Does that mean, I´ve made something wrong during installation? Thanks a lot RingerT
Last reply by Dhar, -
- 2 replies
- 650 views
How do you go about making it so a model i have has a picture to go with it? Thanks!
Last reply by ArgleBargle, -
- 2 replies
- 498 views
I made a simple decal in photoshop with an alpha channel to be used as a cookie cut in AM. Once pasted and applied as cookie cut, the decals does it's job, but the patches that lie withing the edges of the decal do not render. I'm sure there is a very simple explanation and fix, but I'm not an expert on decals, sooooo...anyone?
Last reply by Eric2575, -
Mist Render
by Tacku- 2 replies
- 640 views
I have a problem. Whenever I render a mist effect in action mode, it turns out great. But when I render in Chor, it turns out like a transparent white sphere. What's the deal?
Last reply by cuboos, -
- 2 replies
- 653 views
I have AM 11.1b and each time i render a video the video finnishes but when i try to go to the folder and view the file the computer says windows has experienced an error and needs to close. is there any type of patch or solution to this problem?
Last reply by gsellis, -
- 2 replies
- 578 views
I forgot how to put decals on a model, and I can't find how to do it in the book! Oops, I accidentally posted 2, sorry.
Last reply by Slipin Lizard, -
- 2 replies
- 626 views
Is there any way to create multiple vanishing points to distort perspective?
Last reply by Karl, -
- 2 replies
- 572 views
Is there a way to reset the program to the defaults?
Last reply by MMZ_TimeLord, -
- 2 replies
- 605 views
"white triangle to the left of pedal under groups" on project workspace. The little toggle switch is missing. It seems that I remember in choreography and action the switch is there. For some reason I don't have it. I notice that in the online tutorial as soon as the instructor starts, it's there. How do I get it back? Thanks
Last reply by Douglas, -
- 2 replies
- 556 views
I've had A:M in my hands for over a year now ever since our Man with the money met (I think) Martin Hash at a trade show and came back with the software and told me to check it out. I regret that I've failed to take advantage of this forum the way I should... ditto with contributions. I'm trying to make up for lost time. Anyway, to the point: when I started out rendering, I went directly to AVI/MOV files. I've since realized that's wrong. I'll skip the long stories about how I learned them, but here are things I've learned: Products like Sorensen Squeeze (or Divx products) do a heckuva better job as a post-process product than any part of a direct render outpu…
Last reply by Slipin Lizard, -
- 2 followers
- 2 replies
- 709 views
Hi everybody. While I'm new to the forums, I've been using AM since v9 in 2002 and was planning to upgrade to the 2006 version. So please bear with me as some of these questions might seem elementary. I was wondering what exactly the v12.Op Installer available at this site did, and whether that was the same as ordering the 2006 upgrade from the AM flyer that recently came in the mail. One thing that kinda worried me was accidentally scratching the AM CD, and having to buy the whole thing over again. It happened once before, with my 2002 CD. I had the Complete Guide to AM:2002 by David Rogers and the 2002 program itself, and was content to stick with that…
Last reply by NancyGormezano, -
- 2 replies
- 542 views
Hello everyone, I've just ordered A:M and I would like to get a new PC to run it on. Does anyone have any recommendations on the following: 1) Processor - AMD or Intel? What processor would give best results in A:M, best speed etc? 2) 32 bit or 64 bit - is it worth getting an AMD64 processor? 3) How much memory? - I will probably get 1Gb Ram, is it worth getting more? 4) Graphics card - Nvidia, ATi - in the past I have stuck with Nvidia - better the devil you know? Any other recommendations would be gratefully accepted
Last reply by jon, -
- 2 replies
- 567 views
While I just got A:M v11.1, I see that v12 is out. I've searched the Hash, Inc. site but can't find a description of it. Can't anyone tell me what's new? Also, is it true that v.13 is in beta? Then too, I see that there is an A:M 200X Complete Guide [ 'hope I got the title right] coming. The Hash Minute Movie contest is promising one as a prize, so I pre-ordered a copy on Amazon.com, but they didn't give a release date. Anyone know when it's due out?
Last reply by Slipin Lizard, -
- 2 replies
- 580 views
I was just wondering,If I wanted to create a completely new library...Say in the name of "Sprinkler". Can this be done? If so...What are the steps to do it? Thank You very much
Last reply by Knockwood, -
- 2 replies
- 638 views
I'm assuming that the individual models, etc. from the Extras CD are free for use. But what about the component parts of the "project" sections? For instance, could I use Jim Talbot's leopard model, even if it's not out there as an individual model, but only as part of the project? (Hypothetically. That's not actually the model I'm playing with.) I guess I don't need to ask permission to use the Soap Opera set. But still...
Last reply by JTalbotski, -
- 1 follower
- 2 replies
- 722 views
I just recieved a leaflet saying I can upgrade to the 2006 version for $99. If only. lol. Unfortuantely I was one of the stupid ones who wouldn't put the time or effort into learning a diffirent way of modelling. Something I have regretted ever since. I was one of those prize idiots who sent my copy back. I keep popping in by the forums just to see the amazing stuff that folks have done. So even though I am not a user I have been grabbed by the bug that refuses to leave me. lol. If and when I get fixed up by the docs and can go back to work, rest assured I will be an Animation Master user. Keep up the good work folks. Cheers Mike R
Last reply by mykyl, -
- 1 follower
- 2 replies
- 460 views
H'lo All - I'm faily new to A:M, but I've been looking for a guide that covers building a skeleton/rigging from scratch with no luck. I've done most of the tutorials, and I can transfer a rig from old Boneless Thom to get a humanoid moving, but I'd love to start from nothing and figure out how to place the nulls/hinge bones/etc. where I need them. Any suggestions? Thanks! Obiwayne
Last reply by obiwayne, -
- 2 replies
- 444 views
Hi folks, I post this here, because it`s probably a beginnersquestion: I want to wrap a poster around a postercolumn: I scale down my decal a bit until it fits in the height, when I apply with set to "cylindrical" I see it triple and when I render it, I see it only distorted. Then when I look under image "repeat" I see 3 in the x-axis but when I alter this to 1 the image is still distorted when rendering. What am I possibly doing wrong? Any help anybody Please? Jake CylindricalPoster.bmp
Last reply by JohnArtbox, -
- 2 replies
- 542 views
Just to let you know i just finished my last tutorial and posted it. Just wondering if you can put me on your list of making certicacats? Just wondering. Yes finally i've finished! On to Animation Bootcamp!
Last reply by Robert-Jank, -
- 2 replies
- 584 views
Whats the difference bettween the two? Ive been meening to ask this for a long time.
Last reply by Robert-Jank, -
- 2 followers
- 2 replies
- 635 views
Hello, I recently received a flyer describing a neat 2006 upgrade that will have "Group Project" software and that software will facilitate an animation that we can all participate in. Great idea and so I have decided to post my work in hopes that I can join the project. I like the forums and community that seems to be available here. With that here is my first post, which is for Exercise 1. Thanks
Last reply by MMZ_TimeLord, -
Exercise 2
by kanime- 1 follower
- 2 replies
- 595 views
Here is post # 2. I enjoyed this one. It was simple but shows off the ease of using premade animations that you can apply. BR, KB
Last reply by kanime, -
- 2 replies
- 570 views
I'm having an issue with my AM V.12p modeling window. Seems like I may or may not have pressed a button that may or may not have changed something in regards to the way the screen responds. Before today, the modeling window was fun and easy to work in, the model turned with relative ease when I used the manipulators on it. Today, after some quick key strokes, something changed. The modeling window is now noticeably less responsive, the model sorta jerks into position when I turn it and the view sometimes doesn't update. Very strange. I changed from DirectX to OpenGl and back but no change. Which one is the better performer anyway, DirectX, right? After s…
Last reply by Dhar, -
- 2 replies
- 642 views
well im underway with TAoAM V12 Yeti and reading the book and watching the videos, i have come to realize something. watching the web videos i see that in the project workspace eg: model, there is an arrow next to it that you click and the properties for this item drops down under the item. but in my Yeti v12 the properties opens up in another window like it use to be in V7 that i was using. so did they revert back to the old way or is there an option that causes the properties to pop down from the workplace items? cheers
Last reply by John_TrueBlue, -
- 2 replies
- 575 views
Hey, all-- I'm getting my head around Animation:Master, courtesy of the Animation:Master 2000 Handbook. (Yes, I'm a little outdated.) It mentions some plugins such as RasenX, RebumpX, and A:M Loft, as well as a whole section on using governmental STDS files for environment mapping. The problem is, it being a little out of date, most of the links it mentions are dead and I've not had much luck hunting them down elsewhere, even on the lowrestv Plugins page (the RasenX/RebumpX link appears to be dead). Does anyone have new (live) links to these and other tools for A:M?
Last reply by abdab, -
- 2 replies
- 574 views
Hello. First of all I like to thank SlipingLizard; KenH; rossk; DarkLimit; UGP; Dhar and Rodney for helping me out so far. I am getting better avoiding those folds and creases. I have modelled the head the arm and leg. Now arrived at the foot I have another question. Can anyone suggest how best to model the foot of this baby? The bottom rim of the leg has 6 control points. How do I connect them with the 5 toes and the heal of the foot? The baby should have a plastic sort of look, so the toes don’t need much reality details. I thought that I might could join up some spheres as toes!? What is in your opinion the best way of finishing the foot? Thanx, in the hope…
Last reply by Dhar, -
- 1 follower
- 2 replies
- 594 views
Hello, Is there any way to render an image so that the background is transparent in Photoshop. For example, say I have a character, but I don't want the background to be rendered. When I render the image the background shows up as transparent after I bring the image into Photoshop. Or do you have to render the image and then clip out the character like any normal photo. I was just wondering because I see cut out (clipped) 3D images and type used everywhere in graphic design layouts, but I don't know how they get those images into the layouts. I know Photoshop can simulate some 3D type effects, but the stuff I see seems more complicated than Photoshop simulated 3…
Last reply by Moonshine, -
The links to Fontwiz seem to be dead. Is there a new link or a newer utility for importing text and Illy files as 3D objects? Carl
Last reply by carlf, -
- 2 replies
- 597 views
is there an easy way of modeling an environment? like lets say, using some sort of scattering tool or some kind of tree/rock/foren object generator or would i have to model and place everything one object at a time?
Last reply by ddustin, -
- 1 follower
- 2 replies
- 738 views
I know that you can use a bone to add a boolean to a model but can you also use that to make the boolean become part of the model's geometry? Also is there a function or plug-in to subdevide or add additional splines to a model easily rather than having to manualing adding all the CPs & stitching them together?
Last reply by KenH, -
- 2 replies
- 602 views
I know I am missing something here, and even after surfing around the forum for firework effects and such I still am not able to animate my Streak Emitter properties. When I create a new material I can click on Attribute then animate such things as diffuse color in the timeline. However, if I click on the Streak Emmiter then try changing the rate of emmission at different frames AM does not set a keyframe. I even tried creating a new action, but I could not get the material to show up under the "Shortcut to Model" in the action. That was also the case when I tried looking for a shortcut to the material under the Model's Choregraphy Action in the Project Works…
Last reply by ccmsteach, -
- 2 replies
- 582 views
do you have to have the cd in to use a:m. i have nother software i use with it and it requires a cd too
Last reply by the_black_mage, -
- 1 follower
- 2 replies
- 506 views
If anyone can help tonight, I would appreciate it!... I am not to familiar with decaling and alpha channels or decal transparency. Basically i am trying to decal portions of a ship i am working on. the decals i have are colored with black around the edges. I would like to apply the decal to the model and then change the image so the black portion becomes transparent leaving the color portion of the decal. I am attaching the cample images i have along with a screen cap of the decal i am trying to apply. I need help to get this worked on tonight fo the AM meeting in philly tomorrow. [attachmentid=14532] here is one of the decals i am trying to apply. …
Last reply by Hubukai, -
- 2 replies
- 611 views
I am having a problem now where whenever I try to open a project while in the program it just causes the program to shut down completely. Is there some feature or button that I can check to keep this from happening. It is quite fustrating when I am working and just want to check other files as I save multiple files when working on stuff. I was taught to always save in increments. Thanks, Leo
Last reply by Leo73, -
- 2 replies
- 529 views
I have the playback sound problem again. From 16 bit 48,000 Hz Stereo WAV I converted it to a 16 bit 44,100 Hz Mono WAV file and it did not work. So I changed the different tipes of wav and it still did not work. I reduced the file to 44,100 16 bit and then down to a 32,000 Hz Mono WAV and it still would not play back the sound. I solved the problem once but I am sure I did exactly what I did now. Namely converting it from a high quality stereo wav file into a low quality mono WAV file. Can you please help me again on this one? Thanks Fybs.
Last reply by fybs, -
- 2 replies
- 555 views
i couldnt find it in the help in my AM
Last reply by ufoman4, -
- 2 replies
- 533 views
I'm wondering... Was there a change in the standard chor and lighting in ver 12 from ver 11.1? I've been rebuilding something that I lost in the translation between 11.1 and 12.0 t and when I put it in the standard chor, the render finishes "overexposed" washed-out... But not until after I click on the finished chor. It's darker (a more "normal" exposure) until I click on it or pan with the scrollbars. this is not a big deal, I'm going to change the lighting anyway. but just a curiosity.
Last reply by oakchas, -
- 2 replies
- 494 views
im trying to give this model facial expressions but im having trouble doing so what i am trying to do is, rig a bunch of facial poses (mouth pose sliders, eye pose sliders, etc) to a single slider for a specific emotion (happy, sad, mad, whatever) i got the pose sliders to move the different facial features ok but i cant get the stupid pose sliders to work with the emotion pose slider i mean it works (at least i think it does) but i cant see the sections of the face move ? any advice?
Last reply by Paul Forwood, -
- 2 replies
- 564 views
Can A:M use shatter maps (or some other technique) to simulate exploding/breaking materials such as a dropped glass or window being shot out? Seems like it can do about everything else so this may also be a pleasant surprise! Thanks. raf
Last reply by raf1, -
- 2 replies
- 668 views
Greetings, I have the Yeti CD V12.0t of A:M. I see that there is a version 13 (with various Alpha release numbers) available. Is this an "unofficial" test version or something? Just curious why I wouldn't want to use V13 instead of V12. Thanks for any explanation. raf
Last reply by raf1, -
- 2 replies
- 586 views
I am trying to work through the Lip Poses Tutorial. When I turn on the magnetic mode and click a corner of the lips to make adjustments the sphere of influence does not appear like in the tutorial video. What would cause this? T MAC
Last reply by Ganthofer, -
- 2 replies
- 590 views
Along with my ongoing problem of Foot Targets drifting away from the mesh, I now seem to have Control Ponits permanently affixed to some point in space. I've examined the model in the Action window. All points are colored and all seem to be assigned to a bone. There are no rogue, uncolored points. So what are these guys hanging on to?[attachmentid=14755]
Last reply by Kelley, -
- 2 replies
- 649 views
I have a small issue with video decals. I have three separate quicktine decals that load and play no problem. Two of them sit off screen for a bit (inactive) for a delayed entry. I don't want the decal to "play" until I activate it. Right now, the third video is finished playing before it even gets on screen. Can someone tell me how to set the playback start for a video decal? Thanks!
Last reply by albee01, -
- 2 replies
- 523 views
Today I undertook to lathe a sphere. I made a diagonal spline, lathed it into a cone, deleted the top CP's, rotated the remaining ring, and lathed that. Standard stuff. Done it many times before. Today, as soon as I select the sphere and attempt to move it in any way [with either the Translate, Scale, Rotate, or the regular Select arrow cursor] a single point leaps out from the surface. The red arrow indicates how far. If I actually move the sphere's position, the point moves away in the opposite direction. I tried Saving and closing out of A:M, then re-opening the program. It still happens. I can move the model. I can move the lathed cone. I just can't touch the sphere. …
Last reply by Kelley, -
- 1 follower
- 2 replies
- 688 views
Hi, I am sure this is easy, but I'm just not getting it. I have a model of a book. I want to put several different covers on the book with a percentage pose so I have only one model making up the little library. I understand it's possible. But how to tell the relationship "load this image, then swap at x%..." thanks very much. S.
Last reply by sbk,