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Hash, Inc. - Animation:Master

RingerT

*A:M User*
  • Posts

    11
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  • AIM
    gschellert

Profile Information

  • Location
    Cologne / Germany

Previous Fields

  • Hardware Platform
    Windows
  • System Description
    P4, 2,6 Ghz, 1024 MB Ram, Radeon 9800 Pro

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  1. Hi, my name is Gerhard Schellert and I live in Cologne / Germany. I played quite some time with different 3d-softwares like Poser, Vue d´esprit, bryce , a little bit of 3ds max etc. but I always wanted to do character animation. So because softwares like 3ds max are a little above my budget, I finally came to Animation:Master. I read a lot of good things about this software and when I finally read the review of A:M in one of the last issues of the 3dWorld magazine, I decided to buy it. I hope, with this software I can get the things done, that I had in mind :-) Until now I had a lot of fun with A:M and I hope to become a A:M Pro soon :-) RingerT
  2. Thanks a lot Itsjustme, your older version of the knight works perfect and rescued me from thinking, that I´m a complete idiot, because I couldn´t solve the task of using the knight :-). Do you think, I should give Hash a "bug-report" on this? mtpeak, even I use the "old_knight" now, I would like to know, how to correct the angle when the IK-system ist already placed on the model, cause there aren´t any handles to modify the knees. I try to swich ik off and then adjust the angles, but when I switch on the ik again, it "jumps" back in the old position. Or is this operation maybe a little to "advanced" for me as a A:M-starter? anyway, thanks a lot to you both for helping me with my first A:M-problem (I guess, it won´t be the last :-)). Great comunity here! RingerT
  3. Hi, after I´ve installed A:M and the 12.q upgrade, I found, that all object in the libraries are there two times. Does that mean, I´ve made something wrong during installation? Thanks a lot RingerT
  4. Hi again, I added pictures of my problem. On pic 1 is the just imported knight. on pic 2 I drag the knight a little down and you see, that the right foot drop under the floor. If I drag him a little more down, suddenly he snapps to the back-bended knees, you see on pic 3. I tried the same with the shaggy model and there´s no problem. When I drag Shaggy down, his knees bend correctly. I use A:M Version 12.q Any idea, what I´m doing wrong? RingerT
  5. Hi to everyone, I´m completely new to animation:master. I got my A:M last week and today it´s the first day I dive into it. I try to follow the exercises from the manual and got a problem with exercise 4:"it´s a pitch" and the knight-model. I´ve tried and tried, but I can´t get the knees of the knight model to do what I want. They always bend in the wrong direction, mostly backwards but never as they should. Especially when I lower the torso of the knight, they bend backwards, so I can´t pose him with bended knees. The only way to work around I´ve found was to swich IK off, but then I loose all my poses. Can anyone tell me, what I´m doing wrong? Thanks a lot RingerT
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