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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,155 topics in this forum
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- 1 reply
- 321 views
OK heres basically my problem , i need a material that will cover an object to show that an object needs to go here. and as specific as that was ill elaborate. i have a models that has multiple peaces that i will be using in a build your own sword kinda thing , what i would like is before they select a color they can see the blades type ie long and skinny or big and bulky. so i need a material that looks good some what transparent and looks like your building something
Last reply by Master chief, -
- 4 replies
- 704 views
Ok folks, heres one. Do any of you know if there is a post or tut on how to transport (dematerialize) model A then re-materialize as a different model? A friend has a logo starts as a silhouette of a person, starts to break apart and dematerializes. We would like to have it re-materialize as text for his company. Any suggestions?
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 515 views
I am setting up some smart skin on eye lids. Looking from the side the corners of the eye lid do not line up as this view shows. I don't know if it's possible but here is what I want to do. I want to rotate the eye lid to the full open and full closed positions with the Rotation Manipulator. I know how to move the Pivot to the center of the eye socket. What I can't figure out is how to skew the manipulator so that its planes are rotated the same as the eye lid prior to actually rotating the eye lids CP's. That sounds confusing so here is a picture to help explain. In this view I am looking at the eye lid with both corners lined up. I want th…
Last reply by TNT, -
- 1 follower
- 3 replies
- 349 views
I know this has been covered before, I just can't find the post. I want to make a brick wall, which I know I can use a decal. However I want to add a bump map or material to make the wall look more textured. Wasn't there a post about this? So what will give the best result.... just a decal, a bump map, or just a material. Thanks!
Last reply by bighop, -
- 2 replies
- 292 views
How can I reduce the inflience of the hip target on the feet target? I'd like to move the feet without so much hip influence.
Last reply by CaptainTaggert, -
- 3 replies
- 439 views
Hello: I am a newbie to AM. I have v12. I am following the "Take a Walk" exercise and have created the 4 poses for the rabbit (frames 0 - 15). The tut says to copy frame 0 and paste mirrored to frame 20 and so on. When I do this, I don't see any change in Frame 20. I tried doing all the other copy/pastes as indicated in the tut. When I play the frames, nothing happens. Only my 4 changes show up. Is there some setting I need to do to make paste mirrored work? Whats the best way to troubleshoot? Thx
Last reply by Greenhorn, -
- 2 replies
- 340 views
Hi, at the intro video of Animation Master you have Homer Simpson and a T-rex being animated! I wonder if someone has this model? I didn't find at the extras CD that people mentioned in other posts. Also, Homer, the fat guy, is no longer avaiable at the FTP. I saw at other posts that it was in the Data folder of the FTP, which doesn't exist anymore. I really wanted to make some animation using the T-Rex. I found a free model, but couldn't import to A:M. I can import it as a prop but it is useless as it has no bones! Using the plugin import function, A:M begin importing but stops at 20%. I tried some other 3ds models and all hung at 20%. Is it a bug of A:M 2005 or the…
Last reply by robcat2075, -
- 6 replies
- 464 views
Does anyone have a small example PRJ that shows a "surface constraint" in operation?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1.2k views
The idea is a thick rubber band with both ends tightly clamped so that when a ball strikes the rubber band, the body of the rubber band fluctuates the most at the center and less as it gets closer to the clamped edges. Here's the technical run down, I need to make a tube with 5 ringlets made up of vertices(I don't remember what they're called in A:M) be struck by another rigid body that causes the center ring(#3) to spring/bounce at say 100%, the rings directly above and below(#'s 2 & 4) to spring/bounce at 50%, and finally the top and bottom rings (#'s 1 & 5) not to move at all with a spring/bounce of 0%. How do I go about this? [Apologies in adva…
Last reply by heyvern, -
- 4 replies
- 492 views
ok i have apperantly turns on some aspec of the program that i wish to turn off, but i cant find out how, generalys when maiking a model hiting the numpad keys shift to a certain axis alowing me to see the grid and make modifications etc. no when i hit it i get a perspective look at the designated axis and its making it very dificult to move stuff to correct positions
Last reply by Master chief, -
- 5 replies
- 423 views
OK i have been fuddling around with the material editor trying to get something like a blood spatter effect, its not blood thought more like oil but most people know what a blood spatter looks like , the best i have been able to produce is a orb that slowly bubbles then does nothing , any suggestions as to the correct settings i should use?, the effect is to show a bullet puncturing a hydraulic hose if thats any help
Last reply by John Bigboote, -
- 1 follower
- 6 replies
- 1.2k views
I'm still learning expressions. Is there a simple way to save a randomly generated value so that it can be used throughout the animation after it's been generated at frame zero? I have a "flock" of stars, and want them to rotate about the Y axis by a constant amount of between -1 and +1 degrees per frame - a bit like they are hanging from a child's mobile. I've used the flocking plugin to generate all my stars - would each have its own variable or would they all rotate by the same amount?
Last reply by robcat2075, -
- 9 replies
- 873 views
I have 13... I need to know how to Export DXF files or where the Plugin is for Exporting DXF Files. I see Option of IMPORTING DXF but Not EXPORTING DXF Help Please! Thanks!
Last reply by Nuba X, -
- 4 replies
- 328 views
Hello, I'm pretty sure this is not the right place for this, but I can't find an appropriate forum by name so I'm sorry, but I need help. I have been attempting to reach the webstore by email and by the website interface about this issue since Friday and have gotten no response. In short, I have moved since the last time I used the Hash site, three years ago, and when ordering the new A:M I changed the address on the website to reflect this. But when I got the confirmation email it showed the billing address as correct but the delivery address as the old address even though I did not chose a separate delivery address from the billing one. Therefore I have be…
Last reply by Jumpturtle, -
does anyone know how to make a character that you made yourself blink?
Last reply by Fuchur, -
- 1 reply
- 328 views
when i make a path and stick a character on that path and give it an action to move along that path it works out great.. but when i get to the end of the path and try to move along the entire thing goes to hell! a few frames after the path-action combo if i just nudge one of the foot nulls with an arrow key for example then go back to frame 0 and play it through the entire sequence now has that nudge in it and the lower leg doesn't move like it previously did. i messed with the key frames for quite a while and still couldnt figure out how to keep the action and the movement after the action from getting mixed together
Last reply by robcat2075, -
- 2 replies
- 318 views
Hello - for some reason I bring the "smoke" in from the library and it isn't emitting anything, I have done it several times before, is there a setting I forgot about that turns it on? Thank you, Eric
Last reply by John Bigboote, -
- 2 followers
- 5 replies
- 533 views
I can't figure out why paste mirrored isn't working. I am working on a Mac, but other than that, nothing out-of-the-ordinary. Just trying to finish up exercise 5 and am a bit confused. Any help appreciated.
Last reply by Path other, -
- 2 replies
- 631 views
I set up an object to "glow" as a pose slider from 0 to 100% but it seems to only work as 0 or 100% nothing inbetween. I know the setting is either off or on - but I thought I would give it a try. I am trying to make a tooth glow - up and down to make it look like it is pulsating showing pain. Any ideas if the glow thing isn't possible would be great. I suppose I could just do glow "off" "on" "off" "on" etc., but I wanted to fade it off and one. Anyway - thanks. - Eric
Last reply by flashawd, -
- 6 replies
- 434 views
OK i recently posted a post with a test of a helicopters main roter , now i have been testing some spin speeds and have gotten mixed results , apparently the blades need to spin The right way or every one dies. my questions is that in order to get some of the good spin speeds i have to rotate 4000+ degrees a second and that number is getting pretty big like 12000+ 8-9 minutes into the animation, i heard a while back there was a way to make a item rotate X amount of time by using some pose option but the only ones i could find where on of or 0-100% . any one know how to do this?
Last reply by Rodney, -
- 1 reply
- 615 views
I have mentioned previously that I was going to be working on makong my own Star Wars The Clone Wars Models. Right now, I am in need of some blueprints. I have been searching nonstop for blueprints to a lot of ships. Does anybody have blue prints to theses ships or know where to find their blueprints: Venator-Class Star Destroyer, AT-RT (Not the one from Revenge of the Sith, but the one from the clone wars episodes), AT-TE, Acclamator Star Destroyer, Banking Clan Frigate, Hyena-Class Droid Bomber, Vulture Droid Fighter, and the clone wars AAT (From the Clone Wars Episodes). Any one of these found would be very helpful. Thanks for your help.
Last reply by Meowx, -
- 14 replies
- 1.2k views
I have a student in my class that is trying to create a simple action. Everything looks correct except that none of her movements are being recorded as key frames. In 10 years I haven't had this issue come up. Usually when my students animate an action, it's a pretty user friendly process...change the cell number, move the bone..ta da...but for her, something just isn't working. I'll attempt to attached the files here. logo.prj
Last reply by Mothdiver, -
- 8 replies
- 520 views
OK on a model I'm working on a have a motorcycle of sorts that has a rather unique wheel design and i managed to find a real life version of said wheel i can get a model part to look like the wheel but when it comes to actually making like like a wheel color wise I'm failing horribly , does any one happen to have a texture file or mat that would work well , its a high tech wheel from the future to make it specific
Last reply by heyvern, -
- 4 replies
- 924 views
OK last knite i decided to try and make a rotor blade for a helicopter it looks OK i guess , just wondering if any of you have any idea to make it better rotor1.mov
Last reply by robcat2075, -
- 2 replies
- 338 views
all right , i have a bubble with a nice looking plasma effect to it. what i need to know is is there a way that i can set it to invisible but have some sort of object cause it to show up , even if its just a on/off , but variable would be nice , my objective is a bullet impact being deflected
Last reply by johnl3d, -
- 1 reply
- 337 views
OK second question for the day , i currently have a rather complex model that has many different colored sections with lots of colors, it has go to the point where the list of groups for each color has gotten a mile long , is there a way to say put all groups on leg 1 into a folder and all groups from leg 2 into a different one
Last reply by Gerry, -
- 11 replies
- 803 views
Hi Everyone New question about Anzovin TSM plugin. Im using a Mac and AM ver. 15 (subscription) I downloaded and placed the files in the correct location and when i start AM I get the following error. Instructions say AM can only use 6 files in the HXT folder (but there are a lot more than 6 there) Is anyone else able to use this plugin and if so how did you get it to work?
Last reply by robcat2075, -
- 9 replies
- 1.3k views
Typically, the initial mesh I plot out looks just fine. Of course, I have to move it around to get it looking right, and once I do, crinkles and creases start showing up from some angles - even though the splines look perfectly smooth. How do I fix/avoid this?
Last reply by Meowx, -
- 6 replies
- 588 views
Hi forks I can't get the Patch group mode (shift+p) to work, is it only me? The cp's do not take on 15e please help
Last reply by robcat2075, -
- 1 reply
- 287 views
i have been coming up with quite a lot of cool looting materials thanks to the help of my fellow form goer's but i have reached an impasse, i have loaded a darksim material that creates and effect that looks like circuitry , i want to get a particular color to glow but there is no option to set just the colors to glow that i know of. i was going to try simply placing a second object under neath and having the part i need glowing be clear , but i cant find that option either . any ideas.
Last reply by robcat2075, -
- 7 replies
- 504 views
I got it to work once. Then I created a more elaborate path and all I end up with are wacky things that don't seem to follow the path at all. Is there a tutorial somewhere? Does it not work with bias changes on the path? -vern
Last reply by heyvern, -
- 5 replies
- 693 views
OK i have been my self trying to get my "tentacle" to work and i noticed a problem , when a material is applied and the tentacle extends the material simple grows it dose not stretch , is there a setting i can use to stop it from doing this or is this going to require a lot of extra work to manually set
Last reply by NancyGormezano, -
- 8 replies
- 649 views
ok iv come accross a bit of a problem, in one scene im working on a tiny "Hackerbot" jumps onto a large for lack of a better word tank , its then supposed to extend a cable to conect to the tanks cpu to take it over , how ever iv come accross a problem where extending the cable will cause it warp/no longer be round as it has to bend and twist through the tanks armor , im currently using a set of 8 circles attached by 4 lines to make the tube. is there a better way to make this work? Note: the effect im looking to try and create is similar to the sentinals legs from the matrix
Last reply by heyvern, -
- 1 reply
- 349 views
I know I'm doing something wrong, but could anyone make some suggestions. Thanks. Ben.
Last reply by thekamps, -
- 1 follower
- 7 replies
- 581 views
Hello, I just got a one year subscription, and when i try to do flocking, for example if i right click, select flocking, then birds, it creates the flock, but when i drag a model to 'Shortcut to Birds' the models don't show up. This is the same with crowds and swarms. Also, I cannot create volumetric effects, when i right click, choose volumetric effects, then any effect, the wireframe circle shows up, but nothing can be seen in shaded mode. Please help, thanks.
Last reply by guy123, -
- 6 replies
- 752 views
i was fooling around with some skin texturing in A:M and i can't get it to look photoreal. Can A:M produce photo real graphics or do i need to invest in another program? i have seen some amazing images done with A:M so maybe it's the images i am using. if it's me and not the program what could you all recommend to me to make the skin textures look more realistic?
Last reply by Gerry, -
- 5 replies
- 440 views
So I was reading a bunch of older post's and it talked about excersize 11.5 making a face. I was just wondering if anyone know's where that excersize went? I can't find it anywhere. Ben.
Last reply by Ben28, -
- 3 replies
- 412 views
I spent 3-4 hours attempting to model a face for a character of mine, and made pretty decent headway. I've got about a quarter of the way around, and things are pretty smooth. However, I attempted to put hair on it and quickly discovered that the normals, every single one, face inward, towards the center of the head, rather than outward, where hair would be desired. My question is, do I have to select all 200+ patches individually and flip them, or is there another wat that shall take much less time? I ask because, knowing my luck, it shall happen to me time and time again.
Last reply by heyvern, -
- 4 replies
- 447 views
So I'm working through the flower tutorial. After drawing my line with 7 control points, and clicking the lathe, I wanted to adjust them. Every time I try to group a line of cp's it's always leaving one or two control points out. and therefor cause my stem to disform. Does anyone know what I can do about this so it'll change the way it groups?
Last reply by Ben28, -
- 2 replies
- 331 views
Just a question is there a way to render textures in not final mode , im trying to get texture to move/line up and it would work faster if it didnt take 5 mins to render one frame
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 537 views
I've run into a problem. I've started working on an animation and I want a character to speak. However, I cannot get a dope sheet to appear. I know I've done this before, because I've done the "Can You Say That" exercise, but that was a long time ago. I've looked in the manuel and watched the video on how to make a character speak, but all they say is to click in the action window and hit "New Dope Sheet." But that option simply won't show up. I right click in the action window and scroll over to new. I can get a light, camera, volumetric effect, and a bunch of other stuff, but not a dope sheet. I'm stumped. (I'm using the 2006 version from a disk on a PC, if that makes a…
Last reply by GizmoMkI, -
- 1 follower
- 17 replies
- 1.4k views
As I understand it, one should be able to import a sequence of images into A:M and treat them like a movie. I'm seeking to bring in a previously rendered sequence to A:M Composite to merge with other layers but each time I import a sequence on my Mac, all I end up with is a PWS stuffed to the gills with individual pictures that can only be referenced or manipulated one at a time. 3 layers of 300 frames each suddenly becomes an all day head-to-the-desk-tedious task. I think I've seen a screenshot of how this theoretically should work and a sequence ought to import as a single object with the individual pictures nested inside of it. A:M can do this, right? Am I having a pro…
Last reply by robcat2075, -
- 5 replies
- 656 views
Exactly, can it be fixed? Or is it one of those things that you can't and just have to fuss over?
Last reply by heyvern, -
- 1 follower
- 8 replies
- 900 views
-Hi guys, -I have circled my problem in my pic, I copy and flipped half of my model and the model on the left shows the outcome which looks odd and nothing like the original half [ one on the right ]- -Any ideas?
Last reply by DarkLimit, -
- 5 replies
- 566 views
I have some old models that were built by John Markus years ago (unfortunately it seems his website has disappeared). They have some rudimentary mouth poses, but are not built with the Preston Blair phoneme set. I customized several new characters using one of his models as a starting point, so they all have the same mesh, skeletal rigging, and pose sets. Since attempting phonemes and dopesheets recently, I'm now wondering... if I build a set of Blair phonemes for one model, can I copy/paste those poses into the other models, and will they then work? Or is it going to be less simple than that? Here's a sample of what I originally did with them, back…
Last reply by paradymx, -
- 5 replies
- 605 views
i want to know how to know if the lip poses im making are the right poses
Last reply by HomeSlice, -
- 1 reply
- 318 views
simple question is there a way to add a CP to a curved live with out it changing the lines shape?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 409 views
ok i need to find a way to make it so that Unit A can fire 15 or more "bullets" at unit B in some easy way and hopefully not have to have 300 bullets on the screen at once to be used when needed , or do i have a lot of work ahead of me
Last reply by SplineSoup, -
- 6 replies
- 565 views
When I try to do some things, Animation Master will close out on me. This gets really irritating, especially when I'm in the middle of a project. Is there any way to fix this?
Last reply by Master chief, -
- 1 reply
- 330 views
ok i need to put together some buildings that are more than just blocks of sorts and was wondering if any one had any hint/tips to make them easyer to work with or construct
Last reply by Rodney,