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- African grey?
- By Fuchur,
917 topics in this forum
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- 3 replies
- 784 views
I was just about to launch a bug report because every time I tried to create a preview icon in A:M I was being shown the desktop. I then thought perhaps it best to post to the forum to see if others were seeing the same thing. Then I thought about how unstable my entire system has been of late (I haven't restarted my computer in a long time) Then I thought that resetting A:M should be tried before anything else (yes, and especially before reformatting my harddrive!) And it worked. Now I can create preview icons. Note to self. Here's what I think contributed to the problem AND what might also relate to some other problems, especially when working with older fi…
Last reply by Rodney, -
- 16 replies
- 1.9k views
Just curious if anyone has the zevel plugin made by spider? His webpage isn't active.
Last reply by pixelplucker, -
- 1 follower
- 11 replies
- 2.7k views
Howdy all! I'm looking for a good way to create an animatable hangman's noose for an upcoming project, but am stumping myself with how to texture the rope, ideally with some displacement to indicate the twisting structure. Either a procedural or image map solution would be fine, I think. Any tips or pointers to existing work that I can pick apart would be greatly appreciated! Chris
Last reply by SplineSoup, -
- 1 reply
- 1.5k views
Wow... I missed this until this morning. I have never noticed this feature and would like to get a bit more info on it if possible. I never noticed this "Wizard" before. Does this somehow render individual aspects of a scene? Will it render out just the shows in a scene for instance so that they can be layered into an editor such as After Effects. Anyone know how this works/ what it does exactly? Thanks. Kevin
Last reply by yoda64, -
- 0 replies
- 865 views
When Simcloth appeared I set aside the old cloth system and it's been years since I've used the Cloth Wizard. It's definitely something I need to find time for experimenting.
Last reply by Rodney, -
- 0 replies
- 737 views
This relates to Tore's post on Scene lengths. Assuming a local variable isn't the cause... Can anyone tell me why this Chor Length defaults to 70? Recommended test: Open Project Crack open Chor (keyframe/dopesheet mode) in PWS Adjust Chor length to 50. Save Reopen I would expect the Chor length to adjust to the longest Chor Action (normal behavior) or stay at 50 (optimal). I can't see why it comes back as 70. If it doesn't open/stay at 70 for you then perhaps there is a local variable stored that is a root cause. Update: Just as I was posting I looked at the FPS of the Project and if set to another unit (say 24) that will result in a diff…
Last reply by Rodney, -
- 1 follower
- 29 replies
- 2.1k views
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Last reply by robcat2075, -
- 8 replies
- 1.5k views
Hello everybody . I wish you all a Merry Happy Christmas (or whatever you are celebrating all over the world ) and a wonderful time with your family, friends, children and partners whereever you are . Best wishes *Fuchur*
Last reply by pixelplucker, -
- 1 follower
- 2 replies
- 998 views
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Last reply by Tore, -
- 8 replies
- 1.1k views
Having a spot of bother with patches going missing. I have prepared a street model for the new project using V15 Copied the model file and the chor over onto another machine using V17J to build up a town using the duplicator wizard When I open up the file in V17 alot of the patches go missing Previously I have modeled in V15 and imported into V17 without trouble. The warning message comes up, but there has never been a problem. This time there was no warning, but it did have a problem. Can anyone kindly suggest a solution ? simon Street Block 01.mdl
Last reply by Simon Edmondson, -
- 1 reply
- 667 views
Has Anyone in the community modeled a Toy figure of the Playmobil line of toys. Seems like Lego gets most of the spotlight. But I was going to try an animation with the Playmobil sets and didn't want to model a base figure from scratch if one already exists. Thanks.. Kevin
Last reply by Rodney, -
- 3 followers
- 1 reply
- 119.2k views
On Saturdays from 12 Noon to 1PM Central Time I will be available on Google Meet and attempt to answer/solve/demonstrate any A:M question you may have. 1PM-2PM Eastern time 12 Noon to 1PM Central Daylight Time 11AM-12 Noon Mountain time 10AM-11AM Pacific time 1700 Saturday Greenwich Mean Time (while US is on Daylight Time) You will need your Google account and a microphone. You don't need a camera, I don't have one either but we can show each other what we are doing with screen sharing. Note: We are trying out new Google Meet instead of the ostensibly discontinued Google Hangout To access the Google Meet, click on this link. …
Last reply by robcat2075, -
Smart Flock
by serg2- 9 replies
- 2.2k views
Project MBF_18.prj
Last reply by serg2, -
- 9 replies
- 1.7k views
Been a while since I started modeling in AM again and when I shift click to create a surface the splines don't create a patch. Tricky part is the piece I am modeling will be 3d printed and internal faces gives my printers software fits. This particular part is for piece of scroll work that was on an antique mirror. My plans are to model the missing piece, print it out, make a mold then make the replacement patch. I thought in the past I was able to do this but its been a while.
Last reply by robcat2075, -
- 6 replies
- 1k views
Having some bother with Toon render in V17g. ( OSX 10.85 ) At the weekend I succesfully rendered the same chor with Toon and non toon renders, then composited them together. That was at 720 HD. As the project overall will be at 1080HD I went back to try it at that res This was the non toon render When I reset the chor so that only the figure was visible and tried to Toon render it, with the same setting as used for all the other chors in the project, It crashed everytime. I've tried it about 20 or so times now, trying different variations of toon setting but without success. I just tried it with non toon and it worked but, without changing anything e…
Last reply by Simon Edmondson, -
- 12 replies
- 1.5k views
Hi! 0) Show Particles ON (Shift+8) 1) Turn OFF Animate Mode 2) Switch ON slider "_RUN" 3) Press play ("END KEY") 4) Move sliders for setup PRJ + Point.png Enjoy! Youtube https://youtu.be/vax_cCpTvgY capture-3.zip ROTOGRAPH_005.prj
Last reply by serg2, -
- 1 reply
- 733 views
I presume you are the key creative behind the GIFs that headine the forum. I enjoy seeing them and look forward to new ones!
Last reply by Rodney, -
- 2 replies
- 1.1k views
Having a spot of bother with V17g under OSX 10.85 Several things really. If I do a test render, I get a little window offering up a composite. Must have turned something on by mistake, but don't know what ? That was irritating before but, now its giving me the composite window but not rendering the file requested. I changed the scene slightly, did a render to jpg, that doesn't appear where it was supposed to ( desktop ) and the composite window appears with the scene as it was, including the camera effects turned off in the render window ( apply camera effects to render ) ? Its worked well for several months but, in the past few weeks, has devel…
Last reply by Simon Edmondson, -
- 5 replies
- 916 views
A project waiting in the wings is gaining ground but I've ran into a minor glitch that I"d like to see resolved. Specifically, I note that when changing the SVN repository setting to another location the TWO film repository URL gets tacked on to the end of the new one. This is only inside A:M Community and SVN can be run just fine outside of A:M so there is an easy workaround but I'm wondering if there might be something (a cache?) I need to clear in order for the SVN repository location/URL to be properly set? Any guesses or insights? A guess or two from me might be that the setting is stored in the WIndows registry or... A:M is finding the URL in a dif…
Last reply by Jason Simonds, -
- 2 replies
- 695 views
Here's a bit of weirdness on a project resurrected from A:M v7 This project had a path for a camera to travel on but in v18 it had a slightly different shape that was noticeable by the the different camera motion in a final render vs. the v7 render I still have. Upon investigating, i find that the CPs of the path have a couple dozen superfluous sets of bias properties in them. Deleting all of them restored the Path to its proper shape, which is good since i didn't want to send in a bug report about a v7 project.
Last reply by robcat2075, -
- 6 replies
- 1.4k views
Hi guys! I was a long time A:M user. For my new project I (had to) switched to Blender. Blender is great in some aspects and really bad in others. I really miss the logic and workflow of A:M. I have coworkers and I simply cannot explain them how to make some things (like object instances) which was extremely easy in A:M but practically impossible in Blender. I cannot show them that- since my A:M version 13 doesn't work on my Windows 8 anymore (don't know why, since it worked couple of months ago when I tried. On the same system of course. Maybe some new Windows update has messed something... Of course I tried deinstalled and installed again... etc...). I can see there i…
Last reply by Rodney, -
- 2 replies
- 635 views
I think I have asked about this before but, couldn't find it on a forum search (?) Is it possible to use a spot light to project an image sequence, if so could someone kindly point me to an explanation of how to do it ? A fellow student on the course is seeking to test a projection idea and I was hoping to do it in AM. simon
Last reply by Simon Edmondson, -
- 1 follower
- 8 replies
- 885 views
Maybe a stupid question...but here goes: Is there a simple and preferable one-click solution to clean up images loaded into a project? That is: deleting unused image files from project?
Last reply by Tore, -
- 15 replies
- 1.6k views
This one is eluding me... What I'm trying to do is place a rectangular decal (or patch image... although this would be problematic) onto a a plane that (from the top view) has the curvature of a spiral. In thinking about this further I can see how I might warp (or unwarp) the mesh to get everything straight from top view and then drop the 'bottom' down to where it needs to be but I'm wondering if there is an easier or more elegant way. A cylindrical stamp won't work because that would repeat the image (which isn't what I want). Hmm.... while typing another approach suggests itself but I don't think it'll work. That would be to decal only one small part of…
Last reply by serg2, -
- 10 replies
- 1k views
Does anyone have insight into this? Here is the outline of an X I have made. All the corners are Peaked CPs. X_outline.mdl If I use the Y key to add a CP on a spline, that should be a default CP with zero bias. If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one. If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B ) The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B. Any …
Last reply by Rodney, -
- 3 replies
- 682 views
I'm not starting it or organizing it or anything but... since there is going to be an A:M Version 19 it is quite likely there will be a V19 mascot contest sometime soon. Our A:M modelers (that would be all of you) may wish to start thinking of ideas for entries in that regard.
Last reply by robcat2075, -
- 11 replies
- 1k views
I am realizing that this simple concept (Bone Falloff) is eluding me in ways I can't quite express. Is there a reference or example of ideal use for Bone Falloff? Alternatively, perhaps someone can walk me through a basic usage scenario? This is opposed to CP weighting except that I assume CP weighting is actually a means to define/refine Bone Falloff. Sorry if this is too vague a question. It seems to me that Bone Falloff should be a very simple concept and yet that simplicity eludes me. As such I'm looking for a very basic use case/example that demonstrates the basics.
Last reply by Rodney, -
- 27 replies
- 2.1k views
For the next unit on the course I'm doing I would like to use frame rate of 50fps ( Pal x2 ). I think this is possible in AM but, are there complications playing it back afterwards on other peoples equipment ? I don't play games mysef but do know (?) that quite a few play at 50fps or higher, is that dependent on the graphics card fitted, the compression codec, both or something else altogether ? simon
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 959 views
I have this train wagon. Modeled and UV mapped in Blender. Texture painted in 3D-Coat. Imported as .obj into Animation Master And confirmed that UV's are ok: Everything is nice and tidy and okay UNTIL.... ...I render the train in the final scene/choreography. Then an extra white line magically appears on the roof!!! Where does it come from?? Anybody have any idea??
Last reply by Tore, -
- 1 follower
- 9 replies
- 4.1k views
We are looking to clean up Animation Master Code. This will mean dropping Windows XP. Please answer the poll below so we can see if the work to keep windows XP is worth it.
Last reply by jakerupert, -
- 1 follower
- 9 replies
- 2.7k views
Have just updated to 18 n 64bit (installing on my Win10 went okay), but the bug that makes it impossible to select and move points and objects, make this version impossible to work with. Wanted to switch back to 18 m, but couldn't find it anywhere on the FTP. If I download via the link in the forum announcement of 18 m, I get 18 n. Help anybody?
Last reply by Jason Simonds, -
- 2 followers
- 8 replies
- 997 views
I-
Last reply by Shelton, -
- 1 follower
- 14 replies
- 1.3k views
This has had me puzzled for some time. I have a scene where the camera cranes down toward an object. The frames 0 + 2-10 renders normally, but frame 1 takes ages - at first I thought that A:M had crashed, but then realized that it just rendered and rendered and rendered and rendered...even if nothing at all is in the frame. The culprit seems to be the displacement on the object. If I turn of the displacement (or change it to bump) the long wait on frame one disappears. But why, oh why? What is happening in frame one?? Why ONLY in frame one? And why superlong rendering in an empty frame? If anyone like to take up the challenge I have attached all files here.
Last reply by Tore, -
- 1 follower
- 1 reply
- 695 views
double post please delete
Last reply by itsjustme, -
- 12 replies
- 1.5k views
I don't know about you guys, but I'm really struggling to repair normals when they appear like this on the screen. V 18 is what I'm in. ALSO....A great feature request would be to have an option to color the patches "red" or "blue" depending on what direction. Then have an option to "flip all red" or "Flip all blue" THAT WOULD BE GOLDEN
Last reply by detbear, -
- 3 replies
- 4.5k views
I upgraded to Windows 10. Now when I click on the 64 bit icon for Animation Master to run it, it tells me I am running a wrong host in a message box and that's it. Anyone else encounter this? What can I do? I literally paid barely a month ago and now I cannot use Animation Master! Mike
Last reply by Maniac, -
- 2 replies
- 990 views
I have never seen this tool tip text before. It appears while doing a shift-Q render.
Last reply by nemyax, -
- 15 replies
- 1.2k views
I'm trying to resolve the lighting on my dancing figures. Initially I constrained the lights to the nody null so they would follow the figure around, That made the lights look too kinetic. Then constrained them to aim at a null and asnimated that to follow the figures ( hand keyed on the null ) but that appears to lead to unwanted overlaps or underlaps Can anyone suggest a suitable method ? What I am after is a stage show type effect with each character being lit be a follow spot. At present there are seven sets of two lights , one for each figure, and I am keying them on and off at suitable points. Any help gratefully received simon
Last reply by Simon Edmondson, -
- 11 replies
- 1.2k views
It seems like the spline architecture has radically shifted. I've been noticing strange weirdnesses over the last few updates and it seems that they don't behave as they once did. I tried to simply combine two splines on my most recent model and the bias handles remain separated for some reason on each side resulting in a "peak." This is not ideal if you want a flowing line. Attached shows the splines/ bias....before and after joining. This is very weird.
Last reply by yoda64, -
- 3 replies
- 1.3k views
I have never seen "Joyride" before! Created c. 1989-1991. Former Hash programmer Ken Baer has written some historical notes below the video. See "Joyride" on FaceBook
Last reply by ClarkTMN, -
- 6 replies
- 988 views
My computer died and I haven't subscribed for years. Do I need a disk in the drive? Does a new subscription mean I have to start all over? I do still have my subscription serial number. Does that still apply. Its a long story, but 2 years ago I got mugged and had a fractured skull. I have a bit of memory loss. But I'm doing good enough now to come back to A:M. Miss u guys!!!!!! and girls!
Last reply by itsjustme, -
- 12 replies
- 2.1k views
I find that some obj models simply refuse to import/ convert into A:M even if their file size/ complexity is radicaLLY reduced in the exporting APP. I would expect long conversions for high meg files, but these are as low as 3-9 megabyte obj models. I'm sure that there are many factors that I'm unaware of in this process, but at the same time much more complexed models transfer easily at times. I wonder how to improve this if possible. I'm happy to have the obj import option for sure, but it just won't import certain models. It seems to hate any triangles whatsoever. Would love to hear how you other guys are importing obj's, 3ds's, etc.
Last reply by Rodney, -
- 2 replies
- 781 views
Is MDD the only sequence importer in Hash. I was hoping to import an OBJ sequence. Is that possible?
Last reply by John Bigboote, -
- 9 replies
- 1.5k views
I was rendering a shot with a glowing object and I noticed that Screen based AO causes a 'banding' in the glow/ halow/ orb is present at the end of the last render pass. I wonder if this has to do with a setting or just a casualty of using screen based AO.... The glow is looking great until that last pass finishes and the AO is added in. I'm in V18. I increased the multipasses but that didn't help. Both with and without motion blurr carries the same results.
Last reply by detbear, -
- 1 reply
- 591 views
I notice that when I choose EXR file to save a frame, there is no "shadow buffer" to select. Didn't EXR have this option in the past? It's been a while since I rendered this format, so I may be missing a step somewhere.
Last reply by Fuchur, -
- 11 replies
- 978 views
I must be remembering incorrectly but... I thought when we hid Control Points in a Model or Project and saved the files they remained hidden when the file was opened again. Apparently I just imagined that because a test in an earlier version behaves the same as current version. I must be thinking of Locking CPs. Any thoughts or redirections? I've been using hidden CPs in some experimenatal ways but if they return to visible state when a file is reopened (after saving) that defeats a key part of the experiment.
Last reply by Rodney, -
- 4 replies
- 946 views
Hello. I just returned to the A:M Forum because something weird happend to my 3D viewport. A red font apeared on my screen (I don't even know what I pressed, but it suppose was a big mistake and I know it has to do with keyfreaming). I think this is a very stupid question but how do I get that off? I would be glad if you could explain to me. If I'm not very clear, here's the thing Im talking about.
Last reply by robcat2075, -
- 7 replies
- 1.1k views
When I saw the new Pluto pictures from the New Horizons probe... I thought, "Hey, I've seen that before." Pluto resembles the A:M "Dented" material... PlutoDentedTexture.prj
Last reply by Tom, -
- 3 replies
- 878 views
I'm trying to simulate the diffuse light from the illuminated sign on the top of my Checker cab with an array of small kliegs. I've worked out a chart of all the aiming angles I need. As I import each light instance as an action object they come in with Rotate X, Y & Z = 0 then I type in my desired angles and the lights snap to those values. But if I change my mind and type in one new value, like Rotate Y, all three rotate values automatically reset to new values. They're obviously not random because the orientation of the light doesn't move so it's like there's a function running in the background that automatically re-calculates the datum for each axis. It's a minor…
Last reply by R Reynolds, -
- 1 follower
- 1 reply
- 985 views
Another quick question: since A:M is patch-based-- can it import polygonal models? Thanks! Bryan
Last reply by robcat2075,