Animation:Master
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- African grey?
- By Fuchur,
934 topics in this forum
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- 2 replies
- 581 views
The A:M installer includes a basic set of models and assets but there's another larger set users are supposed to download. What is the location for that?
Last reply by Jason Simonds, -
- 2 replies
- 580 views
Still plugging away at the model of the young boy for the next project. Does anyone know if there are any models of human teeth available or references thereof that I could adapt or use ? regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 577 views
I just stumbled across a new keyboard shortcut I'd never known about, so I don't know if it's new or just under-documented. If you select a cp on an object, then hit slash to select the object, the pivot is automatically set at the physical center of the selected cp's. BUT, if you then hit Ctrl-Z, the pivot moves to the first cp you selected! This is fantastic, never seen it before but holy crap! Another great one I learned from the Barry Zundel tutorials, is a version of hitting Y to create a cp at the midpoint of a spline. BUT, if you click just a tiny bit PAST the end cp of a spline and hit Y, a new cp shoots out the end of the spline exactly half the distanc…
Last reply by robcat2075, -
- 0 replies
- 575 views
I'm using the 3d connexion space navigator with the "Anywhere" driver and noticed the Zoom and Pan up/Down seemed to be transposed. Zoom functions as Pan up/down and Pan up/Down functions as Zoom. Not a big deal but just didn't notice it before. Anyone have the regular space mouse driver? This might be specific to the anywhere driver. Anywhere Driver is here: http://www.3dconnexion.com/supported-software/anywhere.html Curious. Thanks
Last reply by pixelplucker, -
- 1 follower
- 1 reply
- 570 views
But holding shift or ctl while AM is starting doesn't seem to work. Is there still a way to temporarily start AM with all the default factory settings in place? thanks, Rusty
Last reply by robcat2075, -
- 0 replies
- 570 views
I have a suggestion for making the grid line display more useful (IMHO) if Steffen can manage it. Here is a typical grid setup for me; grid lines every 1/16" with a highlight line at each inch. Another typical grid for me is lines every inch with a highlight every foot. If I zoom out from this screen mag, at some point AM decides that the smaller grid squares can't be resolved on my monitor and whole grid is turned off. It would be useful if only the small grid was turned off while the highlighted lines remained. If you continue to zoom out, eventually the large grid also turns off.
Last reply by R Reynolds, -
- 1 follower
- 1 reply
- 568 views
May this year bring awesome inspiration, improved expertise and awesome animation to you and A:M! Rusty (User since 2002)
Last reply by ptiversen, -
- 2 replies
- 567 views
Animating in an action window, I am working on a sneak got a little carried away and introduced an action object. I'd like to save the animation on the action object as a separate file , to be later brought into a chor. Is that possible and, if so, how do you do it ? regards simon
Last reply by Simon Edmondson, -
- 1 reply
- 565 views
Today via Skype I got to visit with forum member Roger. We were trying to ascertain why he was having so much trouble accurately placing new key frames in relation key frames he's already made. What we discovered was that A:M was not updating the view window to match what the time counter was indicating. It looked normal if you just hit play, but if you scrubbed the time control forward or back it would stop with the last frame you scrubbed through and not draw the current one. For example if you were trying to get to the frame where a bouncing ball has just touched the ground you would have to scrub to the frame after that before you would see the ball actual…
Last reply by strato, -
- 1 follower
- 3 replies
- 562 views
Hello dear hashers! Offer. I propose to make it possible to assign hotkeys for all installed plugins, addons, extensions and wizards. In particular, I really want to have a quick call + and quick repeat smooth plugin. Many thanks to Mr. Hash, Mr. Yoda and all the developers and fans of Hash for the invaluable gift they give to humanity! Love you all! Peace, health and prosperity to everyone! Let us live on a planet without states and nationalities as one family, one brotherhood, one humanity! Всем мира, счастья и творческих успехов!
Last reply by serg2, -
- 2 replies
- 558 views
Still plugging away at ska dance project when time allows. Presently redoing the head in the light of the example David posted a few weeks back. Have encountered a strange problem though. It still needs lots of tweeks and readjustments but, the model doesn't want to acept the surface colour properties assigned to it? For example, the lips have an RGB setting of 208.180.160 assigned to the group but it doesn't show up in shaded mode or quick render. Can anyone kindly suggest the problem and possible soution ? simon OSX 10.68 V17g DH 001.mdl
Last reply by Simon Edmondson, -
- 1 follower
- 4 replies
- 557 views
I'm working on my very first human walk cycle. (My hat's off to anyone who gets a believable cycle without days (weeks?!) worth of tweaking.) I have a vague memory that there used to be switch that compensated for the fact that the first and last frames of the cycle are identical. I don't remember what its name was and can't find a reference to anything like it. Is this still a thing?
Last reply by robcat2075, -
- 3 replies
- 556 views
Is A:M v.19 compatible with an Intel i7 PC running Windows 11?
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- 2 replies
- 545 views
Working away on a scene in a chor with two figures and having a minor, if irritating problem. Working in Skeletal mode. If working on A and I click just off the bone, it is reverting to the model bone, and then won't allow me to select the intended bone in the window. It has to be selected in the PWS. or I don't click exactly on the intended bone and it selects Figure B instead. Again, it won't allow selection in the window, the shortcut to model has to be chosen in the PWS. Is there a way to isolate the selected model so you can only work on it, until you need to change selection? I've deactivated them in the past and that works but, this scene …
Last reply by Simon Edmondson, -
- 2 replies
- 543 views
I installed 32 bit AM but now I am getting the activation screen again with AM 64. I was able to activate but I don't remember this happening last time with v16.
Last reply by Roger, -
- 1 reply
- 541 views
Hey all, Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated. Thanks, Rich
Last reply by Rodney, -
- 1 reply
- 540 views
I am receiving a "Wrong Host for License" message when I attempt to open A:M on my Windows machine. I purchased the license earlier this year (2023) and after some confusion was able to register the license, but now it seems to be no longer linked to this machine. I have not installed it on another computer. Please advise.
Last reply by robcat2075, -
- 6 replies
- 533 views
Have been playing around with the new 19.5C build and while doing some tests using four different fur materials. this error message popped up; "Missing Image IO Plugin ..." Does anyone have any suggestions? Thanks! Fur-TESTS.prj FurBEST.mat FurFenwick.mat FurMouseKing.mat Shag.mat
Last reply by Tom, -
- 2 replies
- 532 views
To attempt to resolve a weird problem I want to reinstall AM on my notebook however I can't find my license (or activation number). I did a search and found a post which says 'just go to the hash site and to your account' but I see no way to do this...no login screen or 'my account'. Does anyone know how this is done or, is there another way to get it? Thanks, Rusty
Last reply by Jason Simonds, -
- 3 replies
- 528 views
Happy New Year! May it be a productive one for us all!
Last reply by itsjustme, -
- 1 reply
- 527 views
I was taking a project back and forth between v16 and v17 and noticed that I couldn't see sprites in an on-screen progressive in v16 but I can see them in v17. They show up in shaded mode in both but v16 didn't show them in progressive render. Did that really not work in v16?
Last reply by Fuchur, -
- 1 reply
- 527 views
Hey. Has anyone else noticed that sometimes the rotation handle on the model doesn't match the axis in the graph editor? I've seen this happen on several occasions in V17 this year. But I thought I'd at least mention it here. I ran into another case today. If you look at this screen capture, you'll notice that I'm moving the X(red) axis rotation of the bone, but in the graph editor it is registering as the Z(blue) axis. That seems very odd and can get confusing when animating. Has anyone else had this happen? Cheers, William
Last reply by robcat2075, -
- 1 reply
- 527 views
I am not sure what this is going to be, if it has something to do with A:M or not but this is pretty interesting. Those two guys are Petey & Jaydee:
Last reply by Michael Brennan, -
- 1 reply
- 525 views
FYI, I re-upped my A:M subscription today. When I pushed the button to continue on to PayPal, I got an error message that I had requested an old version of the PayPal Page and that it was because of "bookmarks" Backing up to the Hash Store page and redoing that button made it go through OK.
Last reply by Rodney, -
- 1 follower
- 3 replies
- 522 views
For a very long time, one of the nice tools in A:M is being able to constrain cp motion along an axis during a rotate; see embedded project. This is a top view of two tubes whose axes are parallel to the Z axis. Open this project in v19p (or any version going back to the last century) and select the central circular 4pt. spline of the green tube. Select the Rotation tool and rotate the tool 45 deg. counterclockwise while holding down the 3 key. The spline rotates but the movement of the cp's are constrained to only move along the Z axis. Open this project in v19.5a and select the central circular 4 pt. spline of the red tube. …
Last reply by robcat2075, -
- 1 reply
- 519 views
Hi there, i got my subscription just a month ago. Now it seems more and more likeley, that i have to reinstall (recover) my computer. Will i be able to reinstall my AM Subscription after i reinstalled (recovered) my windows pc? Best regards Heiner
Last reply by Fuchur, -
- 0 replies
- 516 views
Have we figured out a way to submit and approve additions to the AMA entries?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 515 views
Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions.
Last reply by R Reynolds, -
- 1 reply
- 511 views
The Master_64.MAC file seems to store keyboard shortcut customizations. Does it store anything else? And where are custom screen Layouts stored? @yoda64
Last reply by yoda64, -
- 2 replies
- 503 views
John, thanks for the idea of using mirrors--saved my ass!! Currently I have a cube of mirrors surrounding my 'energy spheres'--I thought that the cube would need to be constrained with the camera but that looked weird. It looks good now but I was wondering if a sphere shape would work better but that would distort the energy spheres huh. Anyway great tip!!
Last reply by rusty, -
- 3 replies
- 494 views
Hey guys, I am currently using A:M mainly for 3d print modelling of spare parts or small "helpers" and so I wanted to show a couple of them to you and what I am up to. Some images are rendered from the 3d models created in A:M for printing others are just the resulting prints. It is not character modelling or printing (most of the time) but stuff that serve a real life purpose. Most are small, some are bigger and they are not "great" innovations in general but just sometimes pretty useful. Hope you like a couple of them. If you like to see time laps of the printing, etc., have a look here: https://www.patchwork3d.de/blog-5-en These are the cor…
Last reply by itsjustme, -
- 3 replies
- 490 views
I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff. I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure. Are there any resources I've just not found yet on how to set up a scene for something like that? Thanks
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 490 views
This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway. Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm). This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still bein…
Last reply by R Reynolds, -
- 0 replies
- 489 views
The "tongue sandwich" is a classic cartoon gag but I had never seen a real tongue sandwich until I went to New York City and my New York City friend Dean took me to the world famous 2nd Ave Deli where I ordered... the tongue sandwich! For Dean's recent birthday I made this remembrance of the occasion... It was good but it was probably my first and last tongue sandwich. I looked up the current price of a tongue sandwich at the 2nd Ave Deli... $27.95! Oy!
Last reply by robcat2075, -
- 2 replies
- 480 views
Hi everybody... it is that time of the year again. Here is another calendar created with A:M. Everyday a new door with a funny, cute or just well done advertisment clip will be there for you to open :). https://advent.targomed.de I hope you have fun :). Best regards and I wish you the best pre xmas time *Fuchur*
Last reply by itsjustme, -
- 1 reply
- 470 views
doing some fun with a lot of AM cds Duck.mdl quake.prj
Last reply by Wildsided, -
- 1 reply
- 470 views
Progressive screen renders have issues with most but not all hooks as the weights of averaged normals increases from 0. All normals are aimed in the outward direction. The hooks on the rear skull, the nose and near the mouth don't seem to cause problems. avg_nrmls_hooks_prog_render_embed.prj
Last reply by robcat2075, -
- 0 replies
- 468 views
Good attempts John...Thanks but not what she wants. I've posted some my attempts on You Tube I think they're close but anymore ideas would be awesome! http://www.youtube.com/user/zRusty1?feature=mhee Rusty
Last reply by rusty, -
- 9 replies
- 464 views
Rob had come up with a cool way to make clouds very realistically tumble in the sky the way real clouds do. My question is, is it possible to create an animation whereby realistic looking clouds take the shape of something recognizable (like the profile of an animal.. a horse? ) and then tumble back into a wispy shape.... I myself am unaware how the clouds would be able to take the necessary shape but maybe someone else does? Tom
Last reply by Tom, -
- 1 follower
- 1 reply
- 459 views
I noticed in 17c the same project rendered AO considerable slower. In 17a rendered 8:53 i think and 17c 37 minutes. Has anyone played with AO in 17c? Steve reset it again and it has not finished yet and it is now 1:30 hours per frame.
Last reply by robcat2075, -
- 3 replies
- 459 views
It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
Last reply by Michael Brennan, -
- 6 replies
- 458 views
Hello Hashers- In the beginning of the sequence the volumetric beam reaches all the way to the ground plane but as the project continues (frames 30-60) the beam breaks up and doesn't reach the ground. Can anyone figure the problem? VolumetricTest.prj
Last reply by Tom, -
- 0 replies
- 454 views
Don't miss out. Anyone can play!
Last reply by robcat2075, -
- 1 reply
- 451 views
So I see these options when I first installed A:M, BUT I don't know whether to keep them checked or not. Not sure what some of them are referring to. Thanks so much for any reply. Detbear
Last reply by robcat2075, -
- 0 replies
- 450 views
A Weight Transfer experiment. Rigged the lo-res version, used Transfer_AW to move that to the hi-res version...
Last reply by robcat2075, -
- 1 reply
- 449 views
single camera motion capture... Keep your eyes peeled for a new contest coming!
Last reply by Tom, -
- 0 replies
- 441 views
I've discovered a progressive render issue in v19.0p. While it's not a show stopper it's been annoying me for a long time and I've finally found the root cause. This image is an overview of the test chor. There's a camera with a 1000mm lens looking at five instances of a grey reference sphere, each at a different distance from the camera. The sphere instances are scaled in the chor as they get closer to the camera so that from the camera view they don't change too much in image size. They are positioned so the camera can see all five spheres side by side. Between the camera and the closest sphere is a slightly tinted, four patch plane that is a "glass sheet" with a t…
Last reply by R Reynolds, -
- 0 replies
- 436 views
This is just a ultra simple look at what the Repeat and Seamless settings do for images in A:M. Note that the default setting for images is to Repeat only once so the Seamless setting doesn't do much with that. Once there are two more more images repeating however then the Seamless setting will flip the images so that the textures/images match up for seamless tiling. In this way you could use A:M to perfect seamless textures but of course there are other paint programs out there that are designed specifically to do that. http://www.screencast.com/t/Ol1FdmJ3ym
Last reply by Rodney, -
- 3 replies
- 436 views
Because this may need a little research and I don't want to waste live-Live Answer Time-time resources I'm posting this here. I may ask this or related question during a future sessions unless I stumble upon proper solutions before then. The setup: Randomizing an initial setting Given a model placed in a choreography that moves from left to right (in simplest manner possible for demo purposes): How do we setup the model so it will appear at a random height each time the cycle repeats? - The model should begin at the random (seeded) height then move at that same height/trajectory horizontally - When the cycle begins again the model should appear at a new rando…
Last reply by Rodney, -
- 2 replies
- 436 views
Time machine option. Master_64_Ak9ODHtqzO.mp4
Last reply by serg2,