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- African grey?
- By Fuchur,
938 topics in this forum
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- 1 reply
- 659 views
Hey everyone. Is there an A:M version of the Star Wars X-Wing Fighter out there anywhere? William
Last reply by Rodney, -
- 6 replies
- 656 views
I want to do a small scene where snow falls and lands on the objects in the scene. How would you go about this?
Last reply by Gerry, -
- 1 follower
- 3 replies
- 656 views
Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions.
Last reply by R Reynolds, -
- 1 follower
- 3 replies
- 654 views
For a very long time, one of the nice tools in A:M is being able to constrain cp motion along an axis during a rotate; see embedded project. This is a top view of two tubes whose axes are parallel to the Z axis. Open this project in v19p (or any version going back to the last century) and select the central circular 4pt. spline of the green tube. Select the Rotation tool and rotate the tool 45 deg. counterclockwise while holding down the 3 key. The spline rotates but the movement of the cp's are constrained to only move along the Z axis. Open this project in v19.5a and select the central circular 4 pt. spline of the red tube. …
Last reply by robcat2075, -
- 2 replies
- 649 views
Hello I've just bought animation master, and I try some basic animation (bouncing ball, etc). But in the graph editor, I can't display bezier handle (spline interpolation is selected). It's possible to display bezier handle since I've seen animation master tutorial where people clic on keyframe to display bezier handle. I've search the forum for bezier handle but get no result found. Thanks in advance if anyone can help me. Regards Mitab
Last reply by mitab, -
- 0 replies
- 649 views
Thought this link might be of interest to folks who aren't familiar with the feature film the A:M Community put together a few years ago: http://wiki.hash.com/index.php/TWO_Index Sometimes it's a bit hard to navigate through the main wiki so the index page helps to zero in on specific areas of interest. A few random samplings: http://wiki.hash.com/index.php/Characters (The TWO cast of characters starts to shape up) http://wiki.hash.com/index.php/Contact_Sheets (Note: This was more of a test... to my knowledge contact sheets such as these were not used extensively during TWO) http://wiki.hash.com/index.php/Center_Of_Gravity (Some thoughts…
Last reply by Rodney, -
- 1 reply
- 644 views
Is it me (v18f OSX) or has the Terrain Generator Wizard stopped working (in that it actually doesn't render anything) and the output does not match the settings (ie I set it to a 1000 x 1000 mesh and got a 1 x 1 mesh) Wow - just dragging the mouse off the Step width box actually opens up a finder window (find/open file)..... I think something is seriously porkerd here (may not just be the Terrain Generator) Cheers
Last reply by Rodney, -
- 1 reply
- 643 views
I am not sure what this is going to be, if it has something to do with A:M or not but this is pretty interesting. Those two guys are Petey & Jaydee:
Last reply by Michael Brennan, -
- 1 follower
- 3 replies
- 642 views
This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway. Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm). This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still bein…
Last reply by R Reynolds, -
- 2 replies
- 638 views
Hi again, There use to be a second install file which added other files that AM needed--has this been done away with? Also, use to be that on each AM CD you got models, materials, etc. Sometimes new items were added. Does the 'data' file contents still exist for V17? Thanks again! Rusty
Last reply by Rodney, -
- 3 replies
- 637 views
Hey guys, I am currently using A:M mainly for 3d print modelling of spare parts or small "helpers" and so I wanted to show a couple of them to you and what I am up to. Some images are rendered from the 3d models created in A:M for printing others are just the resulting prints. It is not character modelling or printing (most of the time) but stuff that serve a real life purpose. Most are small, some are bigger and they are not "great" innovations in general but just sometimes pretty useful. Hope you like a couple of them. If you like to see time laps of the printing, etc., have a look here: https://www.patchwork3d.de/blog-5-en These are the cor…
Last reply by itsjustme, -
- 6 replies
- 637 views
Hello Hashers- In the beginning of the sequence the volumetric beam reaches all the way to the ground plane but as the project continues (frames 30-60) the beam breaks up and doesn't reach the ground. Can anyone figure the problem? VolumetricTest.prj
Last reply by Tom, -
- 8 replies
- 636 views
Hey you guys. I received this message when starting Animation Master 19.5c for the first time:
Last reply by robcat2075, -
- 1 reply
- 635 views
The Master_64.MAC file seems to store keyboard shortcut customizations. Does it store anything else? And where are custom screen Layouts stored? @yoda64
Last reply by yoda64, -
- 1 reply
- 632 views
Guys n Gals, Is there a place where one can find a list of all A:M CD that show what the CD art is for each version?
Last reply by Rodney, -
- 1 follower
- 3 replies
- 631 views
On a pc how do you transfer a subscription to another computer? anyone have the instruction link?
Last reply by jason1025, -
- 0 replies
- 627 views
Have we figured out a way to submit and approve additions to the AMA entries?
Last reply by robcat2075, -
- 3 replies
- 627 views
I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff. I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure. Are there any resources I've just not found yet on how to set up a scene for something like that? Thanks
Last reply by robcat2075, -
- 1 reply
- 627 views
Progressive screen renders have issues with most but not all hooks as the weights of averaged normals increases from 0. All normals are aimed in the outward direction. The hooks on the rear skull, the nose and near the mouth don't seem to cause problems. avg_nrmls_hooks_prog_render_embed.prj
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 626 views
But holding shift or ctl while AM is starting doesn't seem to work. Is there still a way to temporarily start AM with all the default factory settings in place? thanks, Rusty
Last reply by robcat2075, -
- 2 replies
- 621 views
I just stumbled across a new keyboard shortcut I'd never known about, so I don't know if it's new or just under-documented. If you select a cp on an object, then hit slash to select the object, the pivot is automatically set at the physical center of the selected cp's. BUT, if you then hit Ctrl-Z, the pivot moves to the first cp you selected! This is fantastic, never seen it before but holy crap! Another great one I learned from the Barry Zundel tutorials, is a version of hitting Y to create a cp at the midpoint of a spline. BUT, if you click just a tiny bit PAST the end cp of a spline and hit Y, a new cp shoots out the end of the spline exactly half the distanc…
Last reply by robcat2075, -
- 1 reply
- 620 views
I'm going to have to try to make it one of these days but unfortunately not this year. If you will be there be sure to fill us in on the experience! From what I read, Hash Inc will be next to the web comics area at Booth 1322. (It's a bit hard to make out the booth numbers on the interactive map so see the attached image)
Last reply by Dpendleton77, -
- 2 replies
- 617 views
Still plugging away at the model of the young boy for the next project. Does anyone know if there are any models of human teeth available or references thereof that I could adapt or use ? regards simon
Last reply by Simon Edmondson, -
- 3 replies
- 614 views
It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
Last reply by Michael Brennan, -
- 2 replies
- 613 views
Hi everybody... it is that time of the year again. Here is another calendar created with A:M. Everyday a new door with a funny, cute or just well done advertisment clip will be there for you to open :). https://advent.targomed.de I hope you have fun :). Best regards and I wish you the best pre xmas time *Fuchur*
Last reply by itsjustme, -
- 0 replies
- 609 views
I'm using the 3d connexion space navigator with the "Anywhere" driver and noticed the Zoom and Pan up/Down seemed to be transposed. Zoom functions as Pan up/down and Pan up/Down functions as Zoom. Not a big deal but just didn't notice it before. Anyone have the regular space mouse driver? This might be specific to the anywhere driver. Anywhere Driver is here: http://www.3dconnexion.com/supported-software/anywhere.html Curious. Thanks
Last reply by pixelplucker, -
- 1 reply
- 605 views
doing some fun with a lot of AM cds Duck.mdl quake.prj
Last reply by Wildsided, -
- 1 follower
- 1 reply
- 602 views
May this year bring awesome inspiration, improved expertise and awesome animation to you and A:M! Rusty (User since 2002)
Last reply by ptiversen, -
- 1 reply
- 601 views
Today via Skype I got to visit with forum member Roger. We were trying to ascertain why he was having so much trouble accurately placing new key frames in relation key frames he's already made. What we discovered was that A:M was not updating the view window to match what the time counter was indicating. It looked normal if you just hit play, but if you scrubbed the time control forward or back it would stop with the last frame you scrubbed through and not draw the current one. For example if you were trying to get to the frame where a bouncing ball has just touched the ground you would have to scrub to the frame after that before you would see the ball actual…
Last reply by strato, -
- 2 replies
- 600 views
Still plugging away at ska dance project when time allows. Presently redoing the head in the light of the example David posted a few weeks back. Have encountered a strange problem though. It still needs lots of tweeks and readjustments but, the model doesn't want to acept the surface colour properties assigned to it? For example, the lips have an RGB setting of 208.180.160 assigned to the group but it doesn't show up in shaded mode or quick render. Can anyone kindly suggest the problem and possible soution ? simon OSX 10.68 V17g DH 001.mdl
Last reply by Simon Edmondson, -
- 0 replies
- 599 views
A Weight Transfer experiment. Rigged the lo-res version, used Transfer_AW to move that to the hi-res version...
Last reply by robcat2075, -
- 2 replies
- 597 views
Animating in an action window, I am working on a sneak got a little carried away and introduced an action object. I'd like to save the animation on the action object as a separate file , to be later brought into a chor. Is that possible and, if so, how do you do it ? regards simon
Last reply by Simon Edmondson, -
- 1 reply
- 590 views
Hey all, Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated. Thanks, Rich
Last reply by Rodney, -
- 2 replies
- 587 views
Working away on a scene in a chor with two figures and having a minor, if irritating problem. Working in Skeletal mode. If working on A and I click just off the bone, it is reverting to the model bone, and then won't allow me to select the intended bone in the window. It has to be selected in the PWS. or I don't click exactly on the intended bone and it selects Figure B instead. Again, it won't allow selection in the window, the shortcut to model has to be chosen in the PWS. Is there a way to isolate the selected model so you can only work on it, until you need to change selection? I've deactivated them in the past and that works but, this scene …
Last reply by Simon Edmondson, -
- 2 replies
- 584 views
Hey everybody. I want to wish you all a great pre-christmas time and have as each year a little treat for you created with A:M, which will hopefully give you a smile or two with each little clip each day till the 24th of December. I hope you have fun and wish you a nice time (don't forget to visit it each day, since there will be a new clip for you each day opened up): https://advent.targomed.de/adventskalender.php?lan=en Best regards *Fuchur*
Last reply by Michael Brennan, -
- 1 reply
- 580 views
Hey. Has anyone else noticed that sometimes the rotation handle on the model doesn't match the axis in the graph editor? I've seen this happen on several occasions in V17 this year. But I thought I'd at least mention it here. I ran into another case today. If you look at this screen capture, you'll notice that I'm moving the X(red) axis rotation of the bone, but in the graph editor it is registering as the Z(blue) axis. That seems very odd and can get confusing when animating. Has anyone else had this happen? Cheers, William
Last reply by robcat2075, -
- 2 replies
- 578 views
I installed 32 bit AM but now I am getting the activation screen again with AM 64. I was able to activate but I don't remember this happening last time with v16.
Last reply by Roger, -
- 2 replies
- 577 views
To attempt to resolve a weird problem I want to reinstall AM on my notebook however I can't find my license (or activation number). I did a search and found a post which says 'just go to the hash site and to your account' but I see no way to do this...no login screen or 'my account'. Does anyone know how this is done or, is there another way to get it? Thanks, Rusty
Last reply by Jason Simonds, -
- 1 reply
- 570 views
I was taking a project back and forth between v16 and v17 and noticed that I couldn't see sprites in an on-screen progressive in v16 but I can see them in v17. They show up in shaded mode in both but v16 didn't show them in progressive render. Did that really not work in v16?
Last reply by Fuchur, -
- 1 reply
- 570 views
So I see these options when I first installed A:M, BUT I don't know whether to keep them checked or not. Not sure what some of them are referring to. Thanks so much for any reply. Detbear
Last reply by robcat2075, -
- 3 replies
- 570 views
At the top of the forum is a banner of film frames highlighting interesting A:M work, which was a feature of the forum years ago but somehow got lost in a forum-software up date. Click on a frame and it will take you to the relevant post! New frames highlighting new work will will be rotated in over time. Thanks to @Rodney for creating the code that makes the banner work!
Last reply by Rodney, -
- 2 replies
- 566 views
Time machine option. Master_64_Ak9ODHtqzO.mp4
Last reply by serg2, -
- 6 replies
- 562 views
Strange blotches appear on occasional random frames of an SSAO render... If I render the same frame number plus 0.01 the mark will not appear...
Last reply by robcat2075, -
- 1 reply
- 561 views
single camera motion capture... Keep your eyes peeled for a new contest coming!
Last reply by Tom, -
- 1 reply
- 559 views
FYI, I re-upped my A:M subscription today. When I pushed the button to continue on to PayPal, I got an error message that I had requested an old version of the PayPal Page and that it was because of "bookmarks" Backing up to the Hash Store page and redoing that button made it go through OK.
Last reply by Rodney, -
- 2 replies
- 559 views
Anonymous asks... You can set exact angle in the bone's properties. Combinations of X Y and Z can be confusing. It is best to work from bones that start from straight vertical or horizontal orientations.
Last reply by detbear, -
- 1 reply
- 556 views
Hi there, i got my subscription just a month ago. Now it seems more and more likeley, that i have to reinstall (recover) my computer. Will i be able to reinstall my AM Subscription after i reinstalled (recovered) my windows pc? Best regards Heiner
Last reply by Fuchur, -
- 0 replies
- 553 views
Don't miss out. Anyone can play!
Last reply by robcat2075, -
- 0 replies
- 550 views
I've discovered a progressive render issue in v19.0p. While it's not a show stopper it's been annoying me for a long time and I've finally found the root cause. This image is an overview of the test chor. There's a camera with a 1000mm lens looking at five instances of a grey reference sphere, each at a different distance from the camera. The sphere instances are scaled in the chor as they get closer to the camera so that from the camera view they don't change too much in image size. They are positioned so the camera can see all five spheres side by side. Between the camera and the closest sphere is a slightly tinted, four patch plane that is a "glass sheet" with a t…
Last reply by R Reynolds, -
- 1 reply
- 548 views
This time around we did create a little bit of a different design to better suit our mini campaign around christmas presents. That means this time around the image isn't created with A:M. As always you will find our Christmas Calendar here: https://advent.3we.de But I started to create a goat in 3d anyway and got already pretty far, so I am working on it still to get this look back ;). (Do you know that moment if you did a great job and then you are just not able to get the same look back after changing a couple of things to make it even better? That is exactly what happend here with this one...) Hope you like it ;). Best regards *Fuchur*
Last reply by Wildsided,