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- African grey?
- By Fuchur,
945 topics in this forum
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- 2 replies
- 709 views
Thought I'd have a try at some basic exercises and trying to get a ball rolling properly. In preparation for the idea, pose sliders were used for the rotation and spins. However this was not one of my better ideas ! Does anyone have good advice as to how to achieve it ? The ball is setup with a single bone for the mesh and that controls the rotation and spin and the distance with the model bone ( hope that makes sense ?) Might there be a better way ? regards simon
Last reply by Simon Edmondson, -
- 0 replies
- 709 views
The "Limit Max Drawing Time" option doesn't seem to work as intended in current versions of A:M but back in the days of slow computers and slow graphics cards this is what it looked like: LimitMaxDrawing_time_demo.mov In current versions of A:M, turn "Limit Max Drawing Time" OFF.
Last reply by robcat2075, -
- 2 replies
- 709 views
Late night thinking here so bear with me... The term 'best method' is relative here but I'm looking to find a good way to combine a whole lot of Project files (hundreds?) into one single Project file. There are some difficulties in this. One of the primary obstacles: Same name assets (i.e. materials named material1 in more one project etc.) Those may have to be dealt with on a case by case basis. One method that works fairly well: Embed everything in the Project and then save as a Choreography Do this for each Project Import all the Chors into one Project (I tested this with good results but I believe an important step will be to rename all assets before exporting t…
Last reply by Rodney, -
- 2 replies
- 703 views
So, I've isolated one side of a model by hiding what I don't want to effect. Next I opened an On/Off pose widow and flattened the mesh. Then in the pose window for the popup contextual menu and looked for New > Decal but can't see it anywhere? Have I missed a step somewhere or something?
Last reply by markw, -
- 1 reply
- 703 views
Hey you guys, Is there a shortcut Key for the "Translate to" constraint. Rather than getting to it by choosing it from the dropdown list window, I was wondering if there's a Hot key for it. Thanks. William
Last reply by robcat2075, -
- 2 replies
- 701 views
Hi there, since i do like Raf Anzovins rig so much, and since I can not use TSM with my AM, and while I do not like to go always back and forth between two versions of AM, I thougt it might be a good idea to set up a rigg Anzovin style for the current AM 64 Bit version and use that. I know that Raf wrote a tutorial on his way of rigging loooong time ago. That tutorial was called "them Bones" or something, and in it, Raf explained in much detail how he rigged his yellow dog character. If anybody knows where I may get that tutorial or still has it somewhere and would like to share, I would be very happy! Thank you already, best regards …
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 701 views
For a very long time, one of the nice tools in A:M is being able to constrain cp motion along an axis during a rotate; see embedded project. This is a top view of two tubes whose axes are parallel to the Z axis. Open this project in v19p (or any version going back to the last century) and select the central circular 4pt. spline of the green tube. Select the Rotation tool and rotate the tool 45 deg. counterclockwise while holding down the 3 key. The spline rotates but the movement of the cp's are constrained to only move along the Z axis. Open this project in v19.5a and select the central circular 4 pt. spline of the red tube. …
Last reply by robcat2075, -
- 0 replies
- 697 views
I have a suggestion for making the grid line display more useful (IMHO) if Steffen can manage it. Here is a typical grid setup for me; grid lines every 1/16" with a highlight line at each inch. Another typical grid for me is lines every inch with a highlight every foot. If I zoom out from this screen mag, at some point AM decides that the smaller grid squares can't be resolved on my monitor and whole grid is turned off. It would be useful if only the small grid was turned off while the highlighted lines remained. If you continue to zoom out, eventually the large grid also turns off.
Last reply by R Reynolds, -
- 1 follower
- 3 replies
- 694 views
This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway. Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm). This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still bein…
Last reply by R Reynolds, -
- 2 replies
- 693 views
Hi everybody... it is that time of the year again. Here is another calendar created with A:M. Everyday a new door with a funny, cute or just well done advertisment clip will be there for you to open :). https://advent.targomed.de I hope you have fun :). Best regards and I wish you the best pre xmas time *Fuchur*
Last reply by itsjustme, -
- 6 replies
- 691 views
I want to do a small scene where snow falls and lands on the objects in the scene. How would you go about this?
Last reply by Gerry, -
- 1 reply
- 688 views
I did not know about this! http://www.hash.com/forums/index.php?showt...t=0#entry382581
Last reply by markw, -
- 1 reply
- 686 views
Sorry for the restart with out notice. But it came down to one of two options. Restart the machine or punch my screen and well I really like my monitor so..
Last reply by Rodney, -
- 1 reply
- 683 views
I am not sure what this is going to be, if it has something to do with A:M or not but this is pretty interesting. Those two guys are Petey & Jaydee:
Last reply by Michael Brennan, -
- 3 replies
- 678 views
I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff. I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure. Are there any resources I've just not found yet on how to set up a scene for something like that? Thanks
Last reply by robcat2075, -
- 2 replies
- 674 views
Hello I've just bought animation master, and I try some basic animation (bouncing ball, etc). But in the graph editor, I can't display bezier handle (spline interpolation is selected). It's possible to display bezier handle since I've seen animation master tutorial where people clic on keyframe to display bezier handle. I've search the forum for bezier handle but get no result found. Thanks in advance if anyone can help me. Regards Mitab
Last reply by mitab, -
- 0 replies
- 669 views
Thought this link might be of interest to folks who aren't familiar with the feature film the A:M Community put together a few years ago: http://wiki.hash.com/index.php/TWO_Index Sometimes it's a bit hard to navigate through the main wiki so the index page helps to zero in on specific areas of interest. A few random samplings: http://wiki.hash.com/index.php/Characters (The TWO cast of characters starts to shape up) http://wiki.hash.com/index.php/Contact_Sheets (Note: This was more of a test... to my knowledge contact sheets such as these were not used extensively during TWO) http://wiki.hash.com/index.php/Center_Of_Gravity (Some thoughts…
Last reply by Rodney, -
- 1 follower
- 3 replies
- 668 views
On a pc how do you transfer a subscription to another computer? anyone have the instruction link?
Last reply by jason1025, -
- 1 reply
- 668 views
Progressive screen renders have issues with most but not all hooks as the weights of averaged normals increases from 0. All normals are aimed in the outward direction. The hooks on the rear skull, the nose and near the mouth don't seem to cause problems. avg_nrmls_hooks_prog_render_embed.prj
Last reply by robcat2075, -
- 1 reply
- 667 views
Is it me (v18f OSX) or has the Terrain Generator Wizard stopped working (in that it actually doesn't render anything) and the output does not match the settings (ie I set it to a 1000 x 1000 mesh and got a 1 x 1 mesh) Wow - just dragging the mouse off the Step width box actually opens up a finder window (find/open file)..... I think something is seriously porkerd here (may not just be the Terrain Generator) Cheers
Last reply by Rodney, -
- 2 replies
- 664 views
Hi again, There use to be a second install file which added other files that AM needed--has this been done away with? Also, use to be that on each AM CD you got models, materials, etc. Sometimes new items were added. Does the 'data' file contents still exist for V17? Thanks again! Rusty
Last reply by Rodney, -
- 3 replies
- 662 views
It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
Last reply by Michael Brennan, -
- 3 replies
- 661 views
At the top of the forum is a banner of film frames highlighting interesting A:M work, which was a feature of the forum years ago but somehow got lost in a forum-software up date. Click on a frame and it will take you to the relevant post! New frames highlighting new work will will be rotated in over time. Thanks to @Rodney for creating the code that makes the banner work!
Last reply by Rodney, -
- 1 reply
- 660 views
The Master_64.MAC file seems to store keyboard shortcut customizations. Does it store anything else? And where are custom screen Layouts stored? @yoda64
Last reply by yoda64, -
- 1 reply
- 656 views
Guys n Gals, Is there a place where one can find a list of all A:M CD that show what the CD art is for each version?
Last reply by Rodney, -
- 6 replies
- 654 views
Strange blotches appear on occasional random frames of an SSAO render... If I render the same frame number plus 0.01 the mark will not appear...
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 653 views
But holding shift or ctl while AM is starting doesn't seem to work. Is there still a way to temporarily start AM with all the default factory settings in place? thanks, Rusty
Last reply by robcat2075, -
- 2 replies
- 650 views
I just stumbled across a new keyboard shortcut I'd never known about, so I don't know if it's new or just under-documented. If you select a cp on an object, then hit slash to select the object, the pivot is automatically set at the physical center of the selected cp's. BUT, if you then hit Ctrl-Z, the pivot moves to the first cp you selected! This is fantastic, never seen it before but holy crap! Another great one I learned from the Barry Zundel tutorials, is a version of hitting Y to create a cp at the midpoint of a spline. BUT, if you click just a tiny bit PAST the end cp of a spline and hit Y, a new cp shoots out the end of the spline exactly half the distanc…
Last reply by robcat2075, -
- 1 reply
- 650 views
I'm going to have to try to make it one of these days but unfortunately not this year. If you will be there be sure to fill us in on the experience! From what I read, Hash Inc will be next to the web comics area at Booth 1322. (It's a bit hard to make out the booth numbers on the interactive map so see the attached image)
Last reply by Dpendleton77, -
- 0 replies
- 648 views
Have we figured out a way to submit and approve additions to the AMA entries?
Last reply by robcat2075, -
- 2 replies
- 643 views
Still plugging away at the model of the young boy for the next project. Does anyone know if there are any models of human teeth available or references thereof that I could adapt or use ? regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 638 views
Anonymous asks... You can set exact angle in the bone's properties. Combinations of X Y and Z can be confusing. It is best to work from bones that start from straight vertical or horizontal orientations.
Last reply by detbear, -
- 1 reply
- 636 views
doing some fun with a lot of AM cds Duck.mdl quake.prj
Last reply by Wildsided, -
- 0 replies
- 629 views
A Weight Transfer experiment. Rigged the lo-res version, used Transfer_AW to move that to the hi-res version...
Last reply by robcat2075, -
- 0 replies
- 628 views
I'm using the 3d connexion space navigator with the "Anywhere" driver and noticed the Zoom and Pan up/Down seemed to be transposed. Zoom functions as Pan up/down and Pan up/Down functions as Zoom. Not a big deal but just didn't notice it before. Anyone have the regular space mouse driver? This might be specific to the anywhere driver. Anywhere Driver is here: http://www.3dconnexion.com/supported-software/anywhere.html Curious. Thanks
Last reply by pixelplucker, -
- 2 replies
- 628 views
Still plugging away at ska dance project when time allows. Presently redoing the head in the light of the example David posted a few weeks back. Have encountered a strange problem though. It still needs lots of tweeks and readjustments but, the model doesn't want to acept the surface colour properties assigned to it? For example, the lips have an RGB setting of 208.180.160 assigned to the group but it doesn't show up in shaded mode or quick render. Can anyone kindly suggest the problem and possible soution ? simon OSX 10.68 V17g DH 001.mdl
Last reply by Simon Edmondson, -
- 1 follower
- 1 reply
- 626 views
May this year bring awesome inspiration, improved expertise and awesome animation to you and A:M! Rusty (User since 2002)
Last reply by ptiversen, -
- 1 reply
- 624 views
Today via Skype I got to visit with forum member Roger. We were trying to ascertain why he was having so much trouble accurately placing new key frames in relation key frames he's already made. What we discovered was that A:M was not updating the view window to match what the time counter was indicating. It looked normal if you just hit play, but if you scrubbed the time control forward or back it would stop with the last frame you scrubbed through and not draw the current one. For example if you were trying to get to the frame where a bouncing ball has just touched the ground you would have to scrub to the frame after that before you would see the ball actual…
Last reply by strato, -
- 2 replies
- 624 views
Time machine option. Master_64_Ak9ODHtqzO.mp4
Last reply by serg2, -
- 2 replies
- 617 views
Animating in an action window, I am working on a sneak got a little carried away and introduced an action object. I'd like to save the animation on the action object as a separate file , to be later brought into a chor. Is that possible and, if so, how do you do it ? regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 10 replies
- 616 views
so yesterday i posted about the 300 dollar A:M not shipping to my country so i thought about using smthn like MyUS to ship it but i still have some questions like i know i will get a physical box with manuels and stuff but it also says it will send me the download and activation code but my question is after buying it do i immediately get the activation code and extra dvd file in an automated email?
Last reply by EpikRawrXD, -
- 2 replies
- 614 views
Working away on a scene in a chor with two figures and having a minor, if irritating problem. Working in Skeletal mode. If working on A and I click just off the bone, it is reverting to the model bone, and then won't allow me to select the intended bone in the window. It has to be selected in the PWS. or I don't click exactly on the intended bone and it selects Figure B instead. Again, it won't allow selection in the window, the shortcut to model has to be chosen in the PWS. Is there a way to isolate the selected model so you can only work on it, until you need to change selection? I've deactivated them in the past and that works but, this scene …
Last reply by Simon Edmondson, -
- 1 reply
- 614 views
Hey all, Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated. Thanks, Rich
Last reply by Rodney, -
- 1 reply
- 612 views
Hey. Has anyone else noticed that sometimes the rotation handle on the model doesn't match the axis in the graph editor? I've seen this happen on several occasions in V17 this year. But I thought I'd at least mention it here. I ran into another case today. If you look at this screen capture, you'll notice that I'm moving the X(red) axis rotation of the bone, but in the graph editor it is registering as the Z(blue) axis. That seems very odd and can get confusing when animating. Has anyone else had this happen? Cheers, William
Last reply by robcat2075, -
- 2 replies
- 608 views
To attempt to resolve a weird problem I want to reinstall AM on my notebook however I can't find my license (or activation number). I did a search and found a post which says 'just go to the hash site and to your account' but I see no way to do this...no login screen or 'my account'. Does anyone know how this is done or, is there another way to get it? Thanks, Rusty
Last reply by Jason Simonds, -
- 3 replies
- 605 views
Load SpriteAndCookieTest001.prj SpriteTest.zip How do the sprites appear in the real-time shaded view? Are they arrows or squares? How does the patch on the right appear? Arrow? Blank? Red square? Does switching Tools>Options>Global>Real-time Driver change anything? SpriteTest.zip
Last reply by Tom, -
- 2 replies
- 603 views
I installed 32 bit AM but now I am getting the activation screen again with AM 64. I was able to activate but I don't remember this happening last time with v16.
Last reply by Roger, -
- 1 reply
- 602 views
So I see these options when I first installed A:M, BUT I don't know whether to keep them checked or not. Not sure what some of them are referring to. Thanks so much for any reply. Detbear
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 602 views
Just enter a thickness the book says. Did that and nothing shows up on the thickness timeline as in the book. Trying to get the hair emitter to taper the thickness over the length of the hair to a point. What am I doing wrong (again)???? Also I must admit that I still don't know HOW to ask a question-start a topic? Could use some advice on that also. Any help appreciated.
Last reply by robcat2075, -
- 1 reply
- 589 views
I was taking a project back and forth between v16 and v17 and noticed that I couldn't see sprites in an on-screen progressive in v16 but I can see them in v17. They show up in shaded mode in both but v16 didn't show them in progressive render. Did that really not work in v16?
Last reply by Fuchur,