MJL Posted October 16, 2010 Posted October 16, 2010 There are a couple of chrome materials on the Extra's CD. Good Looking bike, I'm sure it will go faster once you combine those two pictures and get that back wheel on the frame, Your modeling keeps getting better and better. Quote
Hash Fellow robcat2075 Posted October 16, 2010 Hash Fellow Posted October 16, 2010 The most important part will be to have things around the chrome that reflect in it. Quote
HomeSlice Posted October 18, 2010 Posted October 18, 2010 Nice looking bike Spleen! For a quick and dirty chrome like effect, try applying an environment map. That will give you fake reflections even though your choreography doesn't have much to reflect. Quote
TheSpleen Posted October 18, 2010 Author Posted October 18, 2010 Nice looking bike Spleen! For a quick and dirty chrome like effect, try applying an environment map. That will give you fake reflections even though your choreography doesn't have much to reflect. Thank you for the tip! Never really tried chrome before. Quote
TheSpleen Posted October 18, 2010 Author Posted October 18, 2010 is it possible to add a rimlight to a model and it always be there? Like for the headlight? Quote
HomeSlice Posted October 18, 2010 Posted October 18, 2010 a rim light and a headlight are two different things. To add a permanent rim light to your model that is always there, make a Gradient material, set it's Edge Threshold to something between 25% and 50% and increase the Ambiance Intensity on the second attribute of the material. To add a permanent Headlight, in the Model window, go into Bones Mode, right-click in the window and choose New > Light. Then position the light bone where you want. You will probably want to change the light type to "klieg". Quote
Hash Fellow robcat2075 Posted October 18, 2010 Hash Fellow Posted October 18, 2010 A persistent blip in A:M is that reflective surfaces don't correctly reflect the camera background color which serves as the "sky" color in most scenes. To get a blue sky reflecting in your chrome you'll need to put a blue sky dome over your scene. Quote
TheSpleen Posted October 18, 2010 Author Posted October 18, 2010 A persistent blip in A:M is that reflective surfaces don't correctly reflect the camera background color which serves as the "sky" color in most scenes. To get a blue sky reflecting in your chrome you'll need to put a blue sky dome over your scene. I will give that a try when I start animating. right now still more work to do on bike. Quote
itsjustme Posted October 18, 2010 Posted October 18, 2010 That is coming along nicely, Gene! I like the style. Quote
TheSpleen Posted October 20, 2010 Author Posted October 20, 2010 it is supposed to be this guy..... Quote
largento Posted October 20, 2010 Posted October 20, 2010 Haha, that's a great likeness and still looks like your style. Very cool! Quote
John Bigboote Posted October 20, 2010 Posted October 20, 2010 Looking good Spleenster! Here are some images I use to feed into the environment material for fakey reflections. Quote
NancyGormezano Posted October 20, 2010 Posted October 20, 2010 Here's some different settings - I like to add specular color for interesting colorizing (make sure your lights have spec setting turned on). left thingy - spec color is turquoisey, right is golden color play with spec intensity, size, reflectivity amount, reflectivity filtering, blend Use a landscape image (or any background) in the environment material, as well as turn on reflectivity for chrome parts Quote
MJL Posted October 31, 2010 Posted October 31, 2010 In Oregon City, southeast of Portland, there is a long established Blues Bar called the Trails End Saloon. I wanted to make a recognizable model for this upcoming video that I'm helping Gene with. I think I came pretty close. I'm hoping it will show up in more than one video. It really feels good working with A:M again. I've missed it. Thanks to DJBREIT for the utility poles. I stripped them down quite a bit because the patch count was getting up there. Hope you don't mind too much. Quote
largento Posted October 31, 2010 Posted October 31, 2010 Looks like it to me! Cool that you can use Google Street View to see the building. That's never occurred to me. Quote
*A:M User* Shelton Posted November 3, 2010 *A:M User* Posted November 3, 2010 Good job guys! Steve Quote
Xtaz Posted November 4, 2010 Posted November 4, 2010 Hey Gene... your models are becoming better and better .... keep going on.... Quote
*A:M User* Shelton Posted December 8, 2010 *A:M User* Posted December 8, 2010 Looks good Gene! Steve Quote
Paul Forwood Posted December 8, 2010 Posted December 8, 2010 Lots of cool looking stuff going on in Spleenville! Quote
NancyGormezano Posted December 14, 2010 Posted December 14, 2010 I love the camera work, choice of cuts, actions. Love the music - Congrats once again. Quote
Paul Forwood Posted December 14, 2010 Posted December 14, 2010 Looking and sounding great guys! Are you still working on some of those static sequences or is this a rap? You keep raising your bar, Gene. Quote
TheSpleen Posted December 14, 2010 Author Posted December 14, 2010 Thanks everyone AM got a credit in it Quote
*A:M User* Shelton Posted December 14, 2010 *A:M User* Posted December 14, 2010 Good job guys. Wonderful. I love the stage and lights and like Nancy the cuts and camera work. Steve Quote
TheSpleen Posted December 17, 2010 Author Posted December 17, 2010 464 views in 2 days not bad for getting out of the gate. it will slack off a little now though. Quote
Admin Rodney Posted December 18, 2010 Admin Posted December 18, 2010 Woah! I missed the release announcement on this one. These releases should have some serious fanfare! Wonderful work. Impressive detail. I'd imagine the locals who know the musician, lay of the land and the lore will be even more impressed. There is a final 10% post prodution polish that I feel would make this one the stuff of legend. Note: These could be considered degraders that actually reduce the current work just a little bit but improve the consisency overall throughout the film (subtle film and foley effects to blend everything from start to finish). Post Production artists would know a lot more about this than me. 464 views in 2 days not bad for getting out of the gate. it will slack off a little now though. I think that is pretty good considering the release with little/no fanfare. Keep it up Mr. Spleengene! Added: Something to consider... when text is on screen it takes a little while for the viewer to adjust and then read the text. As important as the signage is to highlight the title character (Hey... people like to see their names nice big and clearly readable!) those moments may need a little more time to connect. I saw a breakdown of how long text should be onscreen in order to be assimilated and I'll try to track that down. Quote
Hash Fellow robcat2075 Posted December 18, 2010 Hash Fellow Posted December 18, 2010 Hey, I missed that entirely. That works real good. You should start a new thread when you unveil a major work like that! Quote
Admin Rodney Posted December 18, 2010 Admin Posted December 18, 2010 I'm trying to imagine this video being played in the actual bar. What an event! I don't know the setup of screens or how this'd play but can easily see it playing in front of a crowd as a warmup. I assume having the empty stage at the end might be designed for other musicians to take center stage? Inquiring minds want to know more about this Myron and Gene! Confess your behind the scenes and workflow secrets! Quote
TheSpleen Posted December 18, 2010 Author Posted December 18, 2010 Inquiring minds want to know more about this Myron and Gene! Confess your behind the scenes and workflow secrets! I had Myron make many models which indeed speeded me up. I tend to keep scenes rendering at all times, while one scene is rendering I will be working on the next scene. The artist "Franco Paletta" and his promoter seem to be overjoyed with it. Hopefully this will bring me a paying gig. Gene Quote
Admin Rodney Posted December 18, 2010 Admin Posted December 18, 2010 I had Myron make many models which indeed speeded me up. I tend to keep scenes rendering at all times, while one scene is rendering I will be working on the next scene. The artist "Franco Paletta" and his promoter seem to be overjoyed with it. Small collaborative teams seem to be the way to go these days. Continually rendering systems seems inevitable. (and productive!) Hopefully this will bring me a paying gig. As people see your presentations its sure to put your name out there as a producer of quality and reliability. I've seen your R&D pay off with each project you keep getting better and better. If nothing else it sounds like you've made of fan out of Franco Paletta! Quote
TheSpleen Posted December 19, 2010 Author Posted December 19, 2010 I get such enjoyment out the whole process....to me it's pure fun. I wanted to animate all my life. I became a very good cartoonist and made a living at it at times. But animation was beyond me. So yeah, I am just having fun. Gene Quote
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