LeeAnderson Posted March 13, 2010 Posted March 13, 2010 Hey Everybody, This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress. It'll be slower than it use to be. Thanks for Looking! Lee Quote
largento Posted March 13, 2010 Posted March 13, 2010 Nice start, Lee! Are you going to do the leather "scales"? Quote
Hash Fellow robcat2075 Posted March 13, 2010 Hash Fellow Posted March 13, 2010 That looks great! Are his arms too short? Maybe it's just because he's tall? Quote
Xtaz Posted March 14, 2010 Posted March 14, 2010 very nice model Lee...... wireframe is apreciated as always Quote
Admin Rodney Posted March 14, 2010 Admin Posted March 14, 2010 Looking good! Cap has been one of my favorite characters over the years. I liked him even more when Roger Stern and John Byrne revealed in one storyline that when he wasn't out saving the world he was making a living as an artist. I assume this guy is the Captain's partner from WWII (Bucky) who is currently filling the star spangled hero's boots? Quote
Darkwing Posted March 14, 2010 Posted March 14, 2010 I'm so excited for the Captain America movie, Cap's been one of my favourites too. The model looks terrific already, and knowing the quality of Iron Man, this should turn out spectacular! Quote
aen916 Posted March 15, 2010 Posted March 15, 2010 WOW!Amazing so far! I can't wait to see the finished model. I just started reading the Captain America Reborn series. They are drawing him with a little bigger chest than what you have, but not much bigger. Keep up the great work! Quote
Gerry Posted March 15, 2010 Posted March 15, 2010 Nice start but the hands seem small. Maybe that's what Robcat was reacting to. Quote
LeeAnderson Posted March 16, 2010 Author Posted March 16, 2010 Hey everyone, Thanks for the encouragement so far. The hands do look a little small, and the arms a little short. This was starting as an older model as a base, and the UV's aren't perfect either--so I might be screwed from the beginning (that's looking on the bright side,huh?) I think that for the illustration I have in mind, though, it the textures will help it turn out ok. Here's the update--displacement lines, and the famous "leather scales" (just for you Mark!) No specular yet...the maps are still in their early stage. Thanks! Lee Quote
MJL Posted March 16, 2010 Posted March 16, 2010 Obviously, excellent work. What sort of maps are you using to get these textures? Or are you using materials? All of them are spectacular! Quote
LeeAnderson Posted March 16, 2010 Author Posted March 16, 2010 Obviously, excellent work. What sort of maps are you using to get these textures? Or are you using materials? All of them are spectacular! Thanks Myron! They're really in their early stage. Here's a low-res version of them. I found one more hour to work on him. Here's some more bump/texture detail--the displacement maps are a little out of control in this one. And I think I need to fix the star stretches Here's a close up of the texture on the legs and blue part And for those that enjoy that sort of thing, here's a back view If I show you'll more, you'll really see how sloppy and lazy my stuff is Lee Quote
Hash Fellow robcat2075 Posted March 17, 2010 Hash Fellow Posted March 17, 2010 How does he get into that? I don't see any zippers. Quote
pixelplucker Posted March 17, 2010 Posted March 17, 2010 Fantastic textures.... that the new leatherette/spandex? Quote
LeeAnderson Posted March 17, 2010 Author Posted March 17, 2010 How does he get into that? I don't see any zippers. Body paint. It's amazing what you can do with a can of spray-paint can these days. Fantastic textures.... that the new leatherette/spandex? Thanks...it's called "Leatherdex" Here's a small update. I only had a half hour. My girlfriend was a little worried when she asked what I was doing and I said "unwrapping a model" Updated the color map (added dust to the thighs), and painted some wrinkles on. A little worried about the lines showing up on him--I'll just have to erase them in post. The last two in the modelin window were 4 x4 multipass. He looks bow-legged in this picture. Yee-haw! Close-up! EDIT--for some reason specular lights got turned off in my test scene--here it is updated: Thanks! Lee Quote
*A:M User* Shelton Posted March 18, 2010 *A:M User* Posted March 18, 2010 Hi Lee Good to see you back and hope your time spent on the mission was Fruitful. Excellent work as always. Steve Quote
LeeAnderson Posted March 18, 2010 Author Posted March 18, 2010 Thanks Steve, it was fruitful, and I loved it. I didn't have time to work on this today--but I just wanted to fool around with it...thought this was pretty funny: Thought I'd take this in a whole new direction Lee Quote
HomeSlice Posted March 19, 2010 Posted March 19, 2010 Can you package up some of your modeling and texturing talent and share it with the rest of us? My girlfriend was a little worried when she asked what I was doing and I said "unwrapping a model" It's a good thing you weren't boning it. You might have caused a heart attack Quote
LeeAnderson Posted March 19, 2010 Author Posted March 19, 2010 Too true Holmes! Well, I decided to do a quick face test--the real work here was finding face reference, I just wanted to do a quick test to see how it would turn out--clearly, you can see it's not done from the "A". I'll give a pat on the back for anyone who recognizes the actor the references are taken from Thanks for looking! Quote
mtpeak2 Posted March 19, 2010 Posted March 19, 2010 Looks great Lee. I have an idea on who it is, but I'm sure I'm totally wrong. Quote
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