sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hey Everybody,

 

This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress.

 

It'll be slower than it use to be.

 

captest.jpg

 

Thanks for Looking!

 

Lee

  • Replies 22
  • Created
  • Last Reply

Top Posters In This Topic

Posted

very nice model Lee...... wireframe is apreciated as always :)

  • Admin
Posted

Looking good!

 

Cap has been one of my favorite characters over the years.

I liked him even more when Roger Stern and John Byrne revealed in one storyline that when he wasn't out saving the world he was making a living as an artist.

 

I assume this guy is the Captain's partner from WWII (Bucky) who is currently filling the star spangled hero's boots?

Posted

I'm so excited for the Captain America movie, Cap's been one of my favourites too. The model looks terrific already, and knowing the quality of Iron Man, this should turn out spectacular!

Posted

WOW!Amazing so far! I can't wait to see the finished model. I just started reading the Captain America Reborn series. They are drawing him with a little bigger chest than what you have, but not much bigger. Keep up the great work!

Posted

Hey everyone,

 

Thanks for the encouragement so far. The hands do look a little small, and the arms a little short. This was starting as an older model as a base, and the UV's aren't perfect either--so I might be screwed from the beginning (that's looking on the bright side,huh?) :) I think that for the illustration I have in mind, though, it the textures will help it turn out ok.

 

Here's the update--displacement lines, and the famous "leather scales" (just for you Mark!) No specular yet...the maps are still in their early stage.

 

captest2.jpg

 

Thanks!

 

Lee

Posted

Obviously, excellent work. What sort of maps are you using to get these textures? Or are you using materials? All of them are spectacular!

Posted
Obviously, excellent work. What sort of maps are you using to get these textures? Or are you using materials? All of them are spectacular!

 

Thanks Myron! They're really in their early stage. Here's a low-res version of them.

 

number4maps.jpg

 

I found one more hour to work on him. Here's some more bump/texture detail--the displacement maps are a little out of control in this one. And I think I need to fix the star stretches

 

captest3.jpg

 

Here's a close up of the texture on the legs and blue part

 

number4more.jpg

 

And for those that enjoy that sort of thing, here's a back view ;) If I show you'll more, you'll really see how sloppy and lazy my stuff is

 

number4back.jpg

 

Lee

Posted
How does he get into that? I don't see any zippers. :D

 

Body paint. It's amazing what you can do with a can of spray-paint can these days.

 

 

Fantastic textures.... that the new leatherette/spandex?

 

Thanks...it's called "Leatherdex"

 

Here's a small update. I only had a half hour. My girlfriend was a little worried when she asked what I was doing and I said "unwrapping a model" :)

 

Updated the color map (added dust to the thighs), and painted some wrinkles on. A little worried about the lines showing up on him--I'll just have to erase them in post. The last two in the modelin window were 4 x4 multipass.

 

cap4.jpg

 

He looks bow-legged in this picture. Yee-haw!

 

cap4medium.jpg

 

Close-up!

 

cap4closeup.jpg

 

EDIT--for some reason specular lights got turned off in my test scene--here it is updated:

 

cap4coolrender.jpg

 

Thanks!

 

Lee

  • *A:M User*
Posted

Hi Lee

 

Good to see you back and hope your time spent on the mission was Fruitful.

 

Excellent work as always.

 

Steve

Posted

Thanks Steve, it was fruitful, and I loved it.

 

I didn't have time to work on this today--but I just wanted to fool around with it...thought this was pretty funny:

 

Thought I'd take this in a whole new direction :)

 

forfun.jpg

 

Lee

Posted

Can you package up some of your modeling and texturing talent and share it with the rest of us?

My girlfriend was a little worried when she asked what I was doing and I said "unwrapping a model"

It's a good thing you weren't boning it. You might have caused a heart attack :)

Posted

Too true Holmes! :)

 

Well, I decided to do a quick face test--the real work here was finding face reference, I just wanted to do a quick test to see how it would turn out--clearly, you can see it's not done from the "A".

 

I'll give a pat on the back for anyone who recognizes the actor the references are taken from

 

capfacetest.jpg

 

facetest.jpg

 

 

 

Thanks for looking!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...