sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Cupid's Sick Day


Shelton

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I just tried (I just put some red pants on my nude lion) - and got funny results in 16rc1/32 pc. But after I closed A:M and restarted - I got results same as 16beta5, and what I would expect. Try closing and restart 16rc1

 

I have been noticing similar funny inconsistent renders with hair & groups with bitmap plus material on the hair groups - these problems might be related, or maybe not.

16rc1ssswithredpants.jpg

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  • *A:M User*

Holmes I have done exactly what you have described. Started new prj then set a sphere and applied SSS and got sss render. If I remove the group and try to render the sphere it is black.

 

Steve

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Holmes I have done exactly what you have described. Started new prj then set a sphere and applied SSS and got sss render. If I remove the group and try to render the sphere it is black.

Steve

What about if you remove the group, then restart A:M, then try to render the sphere?

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Hi Nancy,

 

To my taste the SSS doesn`t add anything good.

The skin looks like from Madame Tussauds cabinet. (waxy)

(That also goes for the Forwood chara.)

 

 

Sorry, but am I alone with my opinion?

(Maybe the AM SSS is not really at the breakingpoint yet?)

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Well here is the character I have been working on just at the beginning.

 

Is this the one that fails? Or has the problem gone away? Are you wanting both skin shader & sss on the skin?

 

 

Sorry, but am I alone with my opinion.

 

I think the use of sss is a matter of taste, and finding the right RGB extinction values for each character. I have not used sss on any of my characters. I put it on the lion for testing purposes only.

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  • 1 month later...
  • *A:M User*

Well the knee is allowing me to work and get back to things. I decided that Cupid will be more of a child. Since the knee prevented me from a tv commercial, I will use the characters from it in Cupid. So here is a revision of Cupid with the old wing. I will redo the wing tonight and upload some new shots later.

 

Steve

testcupid0.jpg

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I will feather these wings as well. That being said, I am having trouble getting the material to look like feathers. Is there a tutorial floating out there on how to make feathers. I pulled up the tech reference and found one but it did not turn out.

 

Steve

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  • 5 months later...
  • *A:M User*

It has been awhile since I posted anything. Mainly I have been on the road and away from the computer.

 

Here is a shot of the group of characters that I have received the body rig, thanks to Mark.

 

Steve

group0.png

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  • *A:M User*

Rendering my first walk cycle of 8 seconds with net render in vga resolution. It has hair and sss. Rendering on a quad core I7 960 3.2 with 12 gigs of Ram. So far each frame is rendering at 46 seconds. Working like a charm.

 

Steve

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