sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Hash Fellow
Posted

Strange result!

 

I'd start removing material or groups one at time until something changes, then you know what might be doing it.

Posted

I just tried (I just put some red pants on my nude lion) - and got funny results in 16rc1/32 pc. But after I closed A:M and restarted - I got results same as 16beta5, and what I would expect. Try closing and restart 16rc1

 

I have been noticing similar funny inconsistent renders with hair & groups with bitmap plus material on the hair groups - these problems might be related, or maybe not.

16rc1ssswithredpants.jpg

Posted

Have you removed the SSS group?

Have you tried making a simple sphere with SSS applied to one half of it? If you can get a very simple project to consistently display the error, it will be much easier to fix.

  • *A:M User*
Posted

Holmes I have done exactly what you have described. Started new prj then set a sphere and applied SSS and got sss render. If I remove the group and try to render the sphere it is black.

 

Steve

Posted
Holmes I have done exactly what you have described. Started new prj then set a sphere and applied SSS and got sss render. If I remove the group and try to render the sphere it is black.

Steve

What about if you remove the group, then restart A:M, then try to render the sphere?

  • *A:M User*
Posted

Just did it it renders black with no groups applied or any properties

 

Steve

 

does anybody still have 16 beta 5

  • *A:M User*
Posted

Went through all the options and the plug in shaders were selected. Deselected and viola. So is there a problem with the shadres?

 

Steve

  • *A:M User*
Posted

I had skin turned on. Then tried SSS and left skin on. When I started new prj sharada were still on?

 

Steve

Posted

I have sss, and skin shader on the skin, matcap on the pants, and fakeao all going. Perhaps upload your simple model that fails in 16rc1. Hard to figure out what lighting should be for sss & matcap & fakeao all together.

2ssswithSkinMatcapredpantallon50aionlyambmat0.png

Posted

Hi Nancy,

 

To my taste the SSS doesn`t add anything good.

The skin looks like from Madame Tussauds cabinet. (waxy)

(That also goes for the Forwood chara.)

 

 

Sorry, but am I alone with my opinion?

(Maybe the AM SSS is not really at the breakingpoint yet?)

Posted
Well here is the character I have been working on just at the beginning.

 

Is this the one that fails? Or has the problem gone away? Are you wanting both skin shader & sss on the skin?

 

 

Sorry, but am I alone with my opinion.

 

I think the use of sss is a matter of taste, and finding the right RGB extinction values for each character. I have not used sss on any of my characters. I put it on the lion for testing purposes only.

  • 1 month later...
  • *A:M User*
Posted

Well the knee is allowing me to work and get back to things. I decided that Cupid will be more of a child. Since the knee prevented me from a tv commercial, I will use the characters from it in Cupid. So here is a revision of Cupid with the old wing. I will redo the wing tonight and upload some new shots later.

 

Steve

testcupid0.jpg

  • *A:M User*
Posted

Here is the second wing. I found on an old cd extra a demon. Borrowed from that idea and will put feathers on the wing.

 

Steve

test2cupid0.jpg

  • *A:M User*
Posted

I will feather these wings as well. That being said, I am having trouble getting the material to look like feathers. Is there a tutorial floating out there on how to make feathers. I pulled up the tech reference and found one but it did not turn out.

 

Steve

Posted
I will have feathers again. just want to start the rigging process

 

When you do get back to it - I like both this style and this with longer feathers coming down similar to the first example.

 

Nice start on the crib for the Cupidman (cute character)!

  • Hash Fellow
Posted
Here is Cupid with his body. working on Clothing.

 

A small tunic or toga might be a propo, rather than full naked. :)

  • *A:M User*
Posted

Thanks Nancy and Robert.

 

Nancy I used a cookie cutter on that wing

 

Robert got some clothes on Cupid as well

 

Steve

  • 5 months later...
  • *A:M User*
Posted

It has been awhile since I posted anything. Mainly I have been on the road and away from the computer.

 

Here is a shot of the group of characters that I have received the body rig, thanks to Mark.

 

Steve

group0.png

  • *A:M User*
Posted

Thanks everyone. They are finally coming alive!

 

I used FastAO on the render and I noticed some issues with transperency. Is this a problem that anyone else has noted?

 

Steve

  • *A:M User*
Posted

Thanks Myron

 

Here is a shot with cupid showing he is sick. But notice using fastao with 5 point patches and transperancy is causing an issue

 

Will look at the settings.

 

AO

group0.png

groupthree0.png

  • *A:M User*
Posted

Ok last post until I get other things completed. I took down transperancy and added one klieg light. No more smudges.

 

Steve

group0.png

  • *A:M User*
Posted

Rendering my first walk cycle of 8 seconds with net render in vga resolution. It has hair and sss. Rendering on a quad core I7 960 3.2 with 12 gigs of Ram. So far each frame is rendering at 46 seconds. Working like a charm.

 

Steve

  • *A:M User*
Posted

It has been too long since I played with after effects. Converted the pngs to mov and here is the first run of rendering with netrender 16

 

Steve

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...