noober Posted April 28, 2008 Share Posted April 28, 2008 Heres where I'm at now. I hope to get on surfacing by Tuesday. I still need to build the bathroom first though... Quote Link to comment Share on other sites More sharing options...
largento Posted April 28, 2008 Share Posted April 28, 2008 Nice! Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted April 28, 2008 Share Posted April 28, 2008 ha! i´m making a kitchen by myself right now, and i noticed you did the sink exactly the same way i did it..... and you also have the problem that the normals of the five-point-patches at the top of the sink flip randomly without no reason... i figured out that i just have to correct them every time you add some splines to the model, even it´s not connected to the sink... but very nicely done, your kitchen is a bit more complex than mine, more a reduced 70´s-design kitchen. i´ll show it when it´s done... Quote Link to comment Share on other sites More sharing options...
Jeetman Posted April 28, 2008 Share Posted April 28, 2008 When you do mechanical modeling like this, do you peak all the lines and tweak the bias handles? If so.... Is there a way to set peak on all the time for mechanical modeling? George Quote Link to comment Share on other sites More sharing options...
GAngus Posted April 28, 2008 Share Posted April 28, 2008 Yes, very nice start there. I started a while ago doing my whole ground floor and found this to be inspirational and will dig out those files and get going again on it. Looking forward to seeing some textures indeed. Quote Link to comment Share on other sites More sharing options...
noober Posted April 28, 2008 Author Share Posted April 28, 2008 Nice! Thanks. and you also have the problem that the normals of the five-point-patches at the top of the sink flip randomly without no reason... It renders fine so i'm not worried about it. When you do mechanical modeling like this, do you peak all the lines and tweak the bias handles? If so.... Is there a way to set peak on all the time for mechanical modeling? George Not really sure. I adjust peaks and opens splines as I build. Yes, very nice start there. I started a while ago doing my whole ground floor and found this to be inspirational and will dig out those files and get going again on it. Looking forward to seeing some textures indeed. Thanks, and I am starting on the bathroom now. So as soon as its done I will post again. Quote Link to comment Share on other sites More sharing options...
noober Posted April 29, 2008 Author Share Posted April 29, 2008 Heres another update. This is the bath so far. Quote Link to comment Share on other sites More sharing options...
noober Posted May 2, 2008 Author Share Posted May 2, 2008 Hers another update. Should be starting surfacing soon. Just have some minor details to work out first. Quote Link to comment Share on other sites More sharing options...
Masna Posted May 4, 2008 Share Posted May 4, 2008 Very cool! Quote Link to comment Share on other sites More sharing options...
noober Posted May 6, 2008 Author Share Posted May 6, 2008 Heres one of the first render test now that its almost done being surfaced. Enjoy. Quote Link to comment Share on other sites More sharing options...
noober Posted May 12, 2008 Author Share Posted May 12, 2008 Heres an update... as you can see im still fighting with the AO. I also have some things that need tuning that i saw in this render... anyway, I'm tired, its late... enjoy. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 12, 2008 Hash Fellow Share Posted May 12, 2008 I think a radiosity render rather than an AO render would be your better bet for an indoor scene. AO is more about outdoorsy looks. Looking good tho. Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 13, 2008 Share Posted May 13, 2008 Nice modeling! you just need to get that lighting right, which I'm sure you will. We're working on a project at my day job that required hiring an outside 3D guy to do a kitchen and conference room. unfortunately they didn't ask for my input and hired a 3DSmax guy. It's coming out fine, but if we ever get another project like this I'm recommending AM so I can post a job offer here. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted May 13, 2008 Share Posted May 13, 2008 Very nice. This model is just begging for the HAMR treatment! Using WebHAMR, you could have a real-time walkthrough. Quote Link to comment Share on other sites More sharing options...
noober Posted May 14, 2008 Author Share Posted May 14, 2008 Very nice. This model is just begging for the HAMR treatment! Using WebHAMR, you could have a real-time walkthrough. I think when its done we are doing a walk through. For now its for selecting different wood grains, marbles and trim choices. Quote Link to comment Share on other sites More sharing options...
Jeetman Posted May 14, 2008 Share Posted May 14, 2008 Your kitchen looks incredible!!! However the lighting does not do it justice so I took the liberties to lighten the pic up to really see what your kitchen design looks like. All I did was add some brightness and contrast in Paintshop Pro 9. Here's a brighter look at your outstanding work!! George Quote Link to comment Share on other sites More sharing options...
noober Posted May 16, 2008 Author Share Posted May 16, 2008 Heres a shaded wire frame of the stairs. In the background is the living room. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted May 17, 2008 Share Posted May 17, 2008 Excellent work! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 17, 2008 Admin Share Posted May 17, 2008 Very nice! I love your economy of spline. I'm sure that helped bring the patch count considerably. The only place that looks a bit odd to my eye is around the windows which I assume you carefully planned. The wireframes aren't zoomed in enough to reveal your method there. I agree with Holmes that this project would work really well as a HAMR walkthrough. Quote Link to comment Share on other sites More sharing options...
noober Posted May 18, 2008 Author Share Posted May 18, 2008 Heres another update. I think the more i finish, the more i notice it needs. Still need to start decorating after i finish the models. Here is a closer look at the window. And your right, I have a way to create walls so no matter what I need, doors or windows, the are just a click away. If your interested I'll show you how. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 19, 2008 Admin Share Posted May 19, 2008 If your interested I'll show you how. Heck yeah I'm interested! I'm sure others will be interested as well. Quote Link to comment Share on other sites More sharing options...
noober Posted May 19, 2008 Author Share Posted May 19, 2008 1. Start with a 2 point spline. 2. Extrude it down four times. 3. Extrude across 3 times. 4. Scale the center 2 splines outward. 5. Extrude the right side out 4 more times. 6. Select the pline i have highlighted and press "k" to break the spline. 7. Do the same to the door space. 8. In top view select it all then extrude. 9. This is what you should have so far. 10. Select the inside of the window. Extrude it 1 time. Then position it on top of the original selected points. 11. With out releasing the selection. Scale it inwards like shown. Remember to scale in all 3 axis. 12. This is a top shot of the window now. 13. After using this technique on the door you should have the pic shown. Quote Link to comment Share on other sites More sharing options...
noober Posted May 20, 2008 Author Share Posted May 20, 2008 Update... Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 20, 2008 Admin Share Posted May 20, 2008 Thanks for posting that mini-tutorial. I reminds me of the ol' classic 'make a window' tutorial by Jeff Cantin. Okay... correct me where I'm wrong here... It appears for the staggered windows along the stairwell you continued with this idea but adjusted the adjacent windows vertically. I'm sure I'm oversimplifying that a bit... I'm not trying to distract you from your work but I'm always interested in the process. You have a pretty good level of detail for the simplicity in splines. Do you have a current patch count you can share with us? Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted May 20, 2008 Share Posted May 20, 2008 that´s simply amazing... i guess i could never bring up the patience for this kind of extensive and detailed work... looking forward to the final renders... Quote Link to comment Share on other sites More sharing options...
noober Posted May 27, 2008 Author Share Posted May 27, 2008 Once again... another update. Heres the front shot. The model is still in progress... but I'm getting there. Quote Link to comment Share on other sites More sharing options...
agep Posted May 27, 2008 Share Posted May 27, 2008 Wow! I really like the exterior! Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted May 27, 2008 Share Posted May 27, 2008 that is a great looking home! I think it needs a 2nd floor terrace:) Quote Link to comment Share on other sites More sharing options...
noober Posted May 28, 2008 Author Share Posted May 28, 2008 Wow! I really like the exterior! Thanks man, that means a lot coming from you. Quote Link to comment Share on other sites More sharing options...
Masna Posted May 28, 2008 Share Posted May 28, 2008 Oh, wow! Maybe you could add some foliage and grass around the exterioir, or maybe your going for simplicity. Either way it looks amazing! Maybe you could have a whole finished movie where the camera goes through the whole house. ^^ Quote Link to comment Share on other sites More sharing options...
noober Posted July 10, 2008 Author Share Posted July 10, 2008 Here is an update for the house i was building. Its an early radiosity render but it gets the point across. When its done I'll post it. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted July 10, 2008 Share Posted July 10, 2008 Wow - that is really impressive. Excellent. EDIT: Wow! I just re-read the thread - looks like lots of Wows coming from lots of people. Wow. Quote Link to comment Share on other sites More sharing options...
adam&oliver Posted July 10, 2008 Share Posted July 10, 2008 This looks amazing. Great modeling. A walk-through of the house when your done would be so cool. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted July 11, 2008 Share Posted July 11, 2008 Knowing absolutely nothing about radiosity, I'd love to hear how you did that fantastic bathroom render. Really great stuff you've got going here! Oh, Wow! Quote Link to comment Share on other sites More sharing options...
nimblepix Posted July 11, 2008 Share Posted July 11, 2008 Just went in to this post for the first time. What an amazing example of dedication to a large and intricate project. Wow10 You are an inspiration! Quote Link to comment Share on other sites More sharing options...
noober Posted July 11, 2008 Author Share Posted July 11, 2008 Wow thanks guys. That realy makes me feel good. Its nice to know people like my work. It makes all the hours into this project well worth it. Thanks, Shane Quote Link to comment Share on other sites More sharing options...
ypoissant Posted July 12, 2008 Share Posted July 12, 2008 OK. Here is a WOW from me too The radiosity still does not do justice though. You need to gamma correct the final render. See attachment and see my tutorial on Tone Correction. Quote Link to comment Share on other sites More sharing options...
Tai Shan Posted July 12, 2008 Share Posted July 12, 2008 I'd like a large "Wow!" to go please, with a side order of "holy frijoles, that looks awesome!!!!" Great work in this thread! Quote Link to comment Share on other sites More sharing options...
noober Posted July 13, 2008 Author Share Posted July 13, 2008 OK. Here is a WOW from me too The radiosity still does not do justice though. You need to gamma correct the final render. See attachment and see my tutorial on Tone Correction. That will definitely help a ton. I printed out the tutorial and am starting to experiment. I'll repost as soon as I get somewhere. Thanks Shane Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted July 13, 2008 Share Posted July 13, 2008 One more Big WOW coming up! One little thing that bothers me slightly is the wood grain on the vanity units. Normally the drawer fronts would have the grain running horizontally and the the grain on the framework would run in the direction of the longest span. It is a matter of economy and strength mostly but also takes into account the tendency of wood to warp. Like I said, it is a minor point at the moment. I love the glass wall and the radiosity! So here is that wow: WOW! Oh! One more thing bothers me. Your name. Noober? I don't think so. Well done, Shane! Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted July 13, 2008 Share Posted July 13, 2008 Shane, would you make a small tutorial for us real 'Noobs" on a radiosity primer please. I know there are posts on the forum about Rad, but a specific example like your bathroom scene would rock n' roll. Oh god, I feel it coming...I can't seem to stop it....she's gonna blow........ WOW! Whew! Thanks Eric Quote Link to comment Share on other sites More sharing options...
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