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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. I loved the new sign but...I liked it with black letters... the red one seems too hard
  2. What strikes me is the pole without texture ( that green is bothering me ), while all other objects have a very nice one. Try to apply the trash´s texture on it ( with a rusty base ). I agree with Robert.... about over-bright sidewalk.
  3. Dusan ....considering your talent, no matter the version used, I'm sure will be a masterpiece.
  4. perfect Mark ... now the pole isn't fit in the scene Is it a layer ??? it seems too flat and I can't see its shadow on the grass
  5. Mark ... Do we use the real set or just a rotoscope ? in the image above I adjusted the edge using clone tool ... if we use the real set you must create a gradient mask to the plant... Can you send me the set ? xtaz at r7 dot com
  6. Mark ... great set .... Maybe if you smooth the edge between sky and plant .....
  7. Hi .. Very nice project..... I noticed that you are using a soccer ball modeled by Yves. Recently I modeled one too, more accurated.. feel free to use it. Download it here
  8. Final? Final is great Robert !!!! I would like to know if each user will use his own render ( radiosity, AO, IBL ) or is there a specific render for all shots ?
  9. I'm IN ... what kind of render will we use ?
  10. The simplest way to do it is to put a decentralized ground above the object ( project attached ) ... the result is this .. ao.zip
  11. remember.... darksim is there to help you with nice metalic texture
  12. Happy Birthday boss ....
  13. Nice project ....Did you try radiosity ?
  14. Xtaz

    3_03_01 Draft

    very very good .... Congratulation A:mers
  15. Hi Chris .... some advices .... - Try to animate each part of the model independently... I notice clearly that the hand´s keys ( right/left ) are in the same frame.. and the same occurs with the feet - In this context there are two situations in which the knee bends : -------1) to generate energy to take of ...or... -------2) to absorb the impact in the land note that your character comes down until the frame 38, then it goes up a little , stabilizes the y-axis for 10 frames, then lands flexing legs. if we consider the second item mentioned above, your character should not bend his legs, because, as you have stabilized the Y axis, there isn't impact to absorbing. To solve this problem, I suggest you to keep the curve of the Y axis always descending until the absorption of the weight through the legs. Pay close attention to the curves of the axes in the timeline. analyze and understand it .. this is a key to a good animation
  16. ...you already know it .... I presented it in this post.... feel free to download and use it
  17. Web based here ( V15j ) using Windows 7 ... A:M is working smooth and fast ...
  18. Hi Chris ... nice start ... I guess that more antecipation would be great ... flight.mov
  19. Nice effect and camera position Robert... I used your project and increased reflection adding a new gradient decal.... in my shot I used Depth of field and caustic too bottle_2.zip
  20. Where do I find "AMXtext" ? [2]
  21. just beautiful ....the music .. the spirit ..... nonsense .. retro .... amazing
  22. I found the animation that demonstrates the effect using the mufoof It uses ON2 VP3 Video codec ( Quicktime ) match2.mov
  23. amazing Stian .... very very good
  24. minor updates - basic structure. - proportions changed here is how it will move ..... atom_move.mov
  25. Hey Matt !!!! the crocs option is great ... I would never consider this possibility .... and you got it ... it is a vehicle that I am modeling to participate in the CG Society contest ( Robert's post )
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