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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. wonderful model...... very smooth !!! kudos
  2. maybe they are in the old server .... contact jason at hash dot com.
  3. Nice character .... I liked it ... How do you intend animate his eyes ??? if interest you, I did a tutorial showing how to animate decals ...
  4. Xtaz

    JD rigged

    almost there ... JD_2008rig.mov
  5. Xtaz

    JD rigged

    Should I use weights in the fan bones ?
  6. Xtaz

    JD rigged

    Thanks Mark ...fixed ..... I was using lowercase in the mirror plugin ( right / left ) and I fixed the bicep fan bone too... - Should I assign cp´s to fan bones ?
  7. Xtaz

    JD rigged

    mark... not yet. i'll back to jd tonight
  8. Xtaz

    JD rigged

    Mark....Mirror Bones plugin isn't creating any fan bones in the left side...
  9. Xtaz

    JD rigged

    Mark...your instructions showing how to install 2008 rig are amazing.... I'm working in assignments and weighting cp's
  10. Xtaz

    JD rigged

    thanks Mark ... I begun to rerig him using the last 2008 rig. what about the face setup ?
  11. Xtaz

    JD rigged

    Is there a full rigged JD ( Jeffrey/Mark ) available for download? I love this character and I would like to use him in some animations... if not, I intend to do it.... thanks
  12. Xtaz

    NEW 2 HASH

    Hi Oliver .. welcome to the Forum !!!! where did you learn to handle the A:M? How long do you use the A:M? Is there some work on line ???
  13. Xtaz

    boxes

    Thanks Steve, Rodney ... I used Camtasia too.. then I choose save as AVI... then in Quicktime Pro I exported AVI to MOV ( H.264 )
  14. Xtaz

    boxes

    Hi .. I did a quick tutorial showing how to model a generic beveled cube .... Beveled Cube Video Tutorial
  15. Robert ... I think you are using the same principle of MUFOOF .. aren't you???
  16. Xtaz

    boxes

    welcome on board Dennis.... ...you chose a powerful modeling tool. With patience and dedication you will be able to model complex engines. Modeling with splines, as well as the figure drawing is also an art.
  17. Xtaz

    NEW TWO HASH

    I have so much to learn .... Thank God ... now I know who to ask for help
  18. same here...waiting confirmation mail ( 2 days ) post #1000 niiiiice
  19. you are doing something wrong .....is impossible to archieve an animation using a size and quality reasonable in only 4K.. post the original one ...
  20. DONE ... Muybridge rotoscope´s rule !!!!
  21. Steve... the thigh should run like a pendulum on this occasion. it must always be moving.. In the mov #5 in the frames 5/6/7/8/9/10 the right thigh and in frames 18/19/20/21/22/23 the left thigh are almost stopped.... theoretically you should use 3 keys for each thigh ( frames 0/12/24 ) Ideally, in a test like this, is to animate the run moving the character forward, planting her feet in the ground on each step and not sliding them ( like I did with strawbear ). This way you can get a more realistic movements, especially in the X axis.
  22. LOL !!!! nice one .... LOL ........................................................... I animated a fast cycle here using SAM to demonstrate some important aspects.. - Watch the position of the leg when the foot touches the ground, it is straight forward - Time with the foot on the ground - Balance ( Y axis ) of the waist... it rises with the impulse of the foot .... if I'm being annoying let me know please run.mov slow_notes.mov
  23. Hi Steve.. the cycle is becoming better and better. Note in the example I posted earlier, when the heel touches the ground, the leg is fully extended... I'm late for an appointment .. I comment more later... keep posting ....
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