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robcat2075

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Everything posted by robcat2075

  1. If you hold down the CTRL key whil you drag the root of your structure up to the Bones folder it will duplicate the tree. They get numerals appended to them to prevent name duplication, whish may or may not aid in renaming. If you do Ken's Idea you could take the new 1 leg model into a text editor and do a search and replace to change the whole tree from "front left..." to "rear left..." or "front right" or "rear right", then taek it back to your original model. edit: oh , i see ken mentioned notepad. normally you'd do your constraints in a "pose" so they will live in the same file as your model.
  2. you've got an extra "http://" in your link. Good luck. I think that's a do-able scope for a first project.
  3. give it time. Really, i made that so I wouldn't have to explain it from scratch every time it came up. And I don't remember exactly what I said.
  4. Assuming your model is a typical biped, my Simplest IK Leg Tutorial (DL it to your hard drive) will introduce you to some of the why's and how's of IK legs. QT7 needed to view. But if you just want to get animating, TSM2 is the fastest way to install a rig. There's a link to it in the Rigging forum.
  5. Great shot Rodger! You must tell us more about the grass.
  6. An update of Direct X for the end user probably doesn't have "SDK" in it. Does OpenGL not work? That works best for most people.
  7. look into your monitor gamma setting. You want some setting that makes what you see look like what we see. Most of the world's monitors aren't gamma calibrated, so if you work on a monitor that is, most of the world will see your pictures way darker than you made them.
  8. Is there an easy way to move the "All" tab that show up in my poses window so that it is the leftmost tab rather than showing up in alphabetical order? I could rename the tabs that precede it (because they have initial numerals in their name) but I'm wondering if I could just move that "All" tab.
  9. except for the lights these pics look almost entirely black.
  10. Do a simple test first. You'er trying to extract a model from a game? Extract something really, really small first. See if that works. And if it comes in with all triangles, you'll know not to bother with anything bigger because that will have all triangles too, and models made of all triangels are not salvageable. If it's quads, then maybe, but you'll have to do a lot of thinning.
  11. OBJ is a common format. There are free open source apps that use it. But you'd have to learn how to model in that other app to edit a model. If the OBJ is made of triangles it will be a bad candidate for use in AM.
  12. it may be just taking a lonnnnggggg time. I've had OBJ imports that looked frozen but eventually finished. like an hour. Try one over night to give it a chance. A very dense OBJ may be hopeless.
  13. I'd think so too, but there is an offset value in the roll like constraint properties and I have a set of bones now that I had to go and poke in numbers for that offset to get the bones back to where they were before the contraint was turned on.
  14. Apparently when TSM2 was written it was not possible via the SDK to directly create an offset constraint. So, TSM2 does a clever trick when it needs to make one. If it needs to offset constrain Bone A to Bone B, TSM2 creates an exact duplicate of Bone A that is a child of Bone B. It then can exactly constrain original Bone A to duplicate Bone A and the effect is the same as an offset constraint to Bone B. However, I've found that it doesn't do this when I try to script a "compensated roll like" constraint. I just get a "roll like" constraint with no offset. It makes sense considering the unique nature of "roll like" but I'm wondering if there's way script around this. hmmm....
  15. I will say that you have certainly jumped in the deep end here. This dialog stuff is the most complicated thing to try to do well in animation. Dialog is quite an awkward starting point for learning to animate because the subtle body motions that people do when they are talking are really an advanced topic. There are too many issues to handle at once. And then trying to come up with something new that hasn't been done to death already... well, it's a daunting task. But... you've started this so let's presume you're going do this one the best you can... There's still too much going on without much meaning being conveyed. You want to thin this down to about two or three key poses that the audience can grab onto and that show real change in appearance. Right now almost everything is happening in his hands and chin and the body is contributing very little. His posture is very straight and rigid thru the whole clip. That's working against you. It's almost unnatural to see the hands doing so much with no participation by the torso. Less hand, more definite body pose. I'd rewind and just come up with 3 poses that convey this guy's key emotions. Starting pose --> first emotion --> finishing emotion. If he's standing absolutely straight upright in each one, he's not doing his job. When I was supervising animators for TWO movie i made some videos about how to block out the first pass of an animation. I think these might help you organize your work and distill it down to the essentials. http://www.hash.com/two/RCHolmen/PoseToPoseH.mov http://www.hash.com/two/RCHolmen/BreakdownMP4.mov When you finish this 11 second club entry you'll really want to go and get your animation fundamentals working because that's what is tripping you up here. LEarn to do a great bouncing ball, learn to do a great jump, learn to do a great side step... those are the sort of building blocks of good timing and weight and body mechanics you'll want to have mastered to make complex shots like this do-able.
  16. If you do a search on "The advantages of patches" in your A:M "Help" there is a page that explains the issues.
  17. v15 has a new particle "fluid" you might try. Expect to do much trial and error as you experiment with settings. http://www.hash.com/forums/index.php?s=&am...st&p=244207
  18. Microsoft is not selling old versions of Windows for $10. Show me a link on their site where they do that? They don't even support anything before W2000. On ebay you can buy old versions of windows for $10 but you can buy old versions of A:M on ebay for $10 too. But I wouldn't buy a $10 A:M because the features in new A:M are far better and the stability is way better too. You're just won't get much mileage out of complaining you can't get V8 around here because 1) nobody here is shocked that you need the CD to run A:M. It's been that way forever. and 2) nobody here is shocked that Hash doesn't have a stockpile of seven-year-old CDs.
  19. First, I'm still not convinced the person picking the clips for 11 sec club is doing it right. The character doesn't reveal any "change" which is what to look for in audio clips with potential. But you're stuck with it. Maybe you can extract some change from it. ok... Too many hand/arm poses. It's almost like he's "signing" every word. On a clip like this you try to look for maybe two main ideas that are going thru the character's mind. I see them as -"My son is great" -"You too dumb to see it" maybe that's the change! He starts out awed (by his son) and ends up dismissive (of the other guy). It's not much but it's something. Conveying that in pose will be tough without resorting to melodrama. Use his posture to help convey his emotion. He sounds impatient to me. Leaning forward might help. or walking away. Choose that camera angle early. Your poses depend on the camera angle. Eliminating the view of the 2nd character will simplify things
  20. You didn't make a back-up copy of your V8 CD? Doh! Back then you could make a personal backup with a regular CD burner. Legal, but I imagine many people were not just making backup copies for themselves; the non-copyable CD came in soon after that. I can't imagine any consumer situation where if you buy something and it's stolen 7 years later, the company will send you another one. $50 is really pretty good to get into 3D. Get the new version, it's fabulous.
  21. ok... i'm going to say the barrels of the cannons are too long. The cannons can't roll back any further so the crew would have to hang over the edge to reload.
  22. if you want easy to install... TSM2
  23. That's a fine looking ship. I look forward to seeing more of it.
  24. I just clicked on the link for TAoA:M #14 (Materials) and it played fine. It doesn't need fixing. It works already. If it isn't playing, there's a problem on your end.
  25. Hey, that's a cool symphony for the eyes. I like that you wrote all the music yourself. There's too much animation out there borrowing someone else's music. I'd recommend people click on the "watch in high quality" link for each segment as the regular Youtube compression takes out too many details.
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