sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. If you weren't here three four years five years ago this will seem brand new! Just change the 05 at the end to an 08 an 09 a brand, spanking new 10. Those Holiday Memories
  2. Hey, that was charming! Nothing says "Christmas" like a pirate with a missing eye.
  3. Teh intrnts r well roon speln,
  4. That's a disadvantageous angle to see them in that last pose. I'd show that "leaning over the edge" pose in profile or 3/4 to make it clearer. edit: now that I look at it closely I see they're not looking over the edge. So something needs to be clearer there.
  5. The "Timeline" (the window actually called the "Timeline") usually shows only what is currently selected, which may be why it looks like it's changing. But there's another timeline that shows everything all the time even if it's not selected. This timeline is visible on the right side of the "Project Workspace". Stretch your "Project Workspace" window out to see it. You'll see all your bone keyframes and everything else in the project listed there.
  6. If you rendered that movie a 2x the res would the dots be the same relative size or the same absolute size (the same number of pixels across)?
  7. Showing things that cycle faster than the camera can capture them is a classic animation problem. The sharpness of the white section is working agains the impression of speed, I think. I suppose that white part is a patch, but you might consider applying a decal that has been pre-blurred in a circular fashion to build some "motion" into each frame.
  8. I guess by day 200 Shaggy and Thom had already been eaten. The classic cannibalism on a lifeboat story: The Wreck of the Whaleship Essex I'm surprised that sort of mishap didn't happen more often.
  9. This movie (Which it turns out is in the Ensharpen codec) does show how to make a keyframe without moving a anything watch it again.
  10. Are the dots lined up with a spline?
  11. Great looking model! Are there patches disappearing from under the wing?
  12. Have some foot bones accidentally been made children of the hips?
  13. Those look promising. Wecome to A:M!
  14. btw, I think that may be in H.264 rather than techsmith in which case only QT 7 is needed. QT 6 doesn't have it.
  15. The gloves? The vest? the head? I presume that's a game character? I bet there are other pics on the web to be found.
  16. Welcome back! You should get a look at the things Nancy Gormezzano has done combining traditional art and CG. Definitely download the last verison of 8.5 to use with your 8.5 CD. ftp://ftp.hash.com/pub/updates/ 8.5 may have trouble with newer OS's since it was released, not sure.
  17. a lot of copy-paste-mirror has to do with what filters you have on and off.
  18. That's a trick question. An "alpha channel" is really just one channel that has no "color" of its own. It's just transparency information. A:M will render the color black around an object in an image that has an alpha channel, but that black is really in the color channels just like the image of the object. you could load your targa into Photoshop, load the alpha channel as a "selection", invert the selection, and fill the selection with whatever color you need. I don't know if this will creat a halo problem or not. If you need it to be black, why do you want to change it from black? If you just need the object rendered on some solid color, turn the Alpha buffer OFF and set the camera background color to whateveryou want.
  19. Hey that's a charmer! Schlomo the Hannuka Snail saves Christmas again! I bet the .H264 codec is what's tripping up people who are still on QT6.
  20. Welcome back to A:M! Glad you bounced back.
  21. I think they just removed the duplicate. You only need to post an item once.
  22. can you describe the problem a bit more, or show a bad render?
  23. particle "streaks" can work well too. http://www.hash.com/forums/index.php?showt...amp;#entry71545 Use a force from the side with turbulence added to make the flutter onthe way down.
  24. Based on Martin's comments, yes. It didnt' get much for PC users and the programming roadblocks for Mac were substantial. In other graphic apps a 40% gain from a second processor is about tops. I haven't been a mac user for a long while, but I presume they can still do the trick where you run two instances of A:M and divide the frames (evens, odds) between them. That gets more throughput than real multi-processing would.
  25. change to one of the non-camera views (front or side) and you can move the object up or down. Or turn on the translate tool (n onthe keyboard) and you can drag it in any X Y or Z direction.
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