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robcat2075

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Everything posted by robcat2075

  1. The path constraint has a item in its properties called "ease". Set it to 0 a the time you want the action to start at the beginning of the path and 100 at the time you want it reach the end. you can also set values in between to slow down or speed up.
  2. Maybe what you're looking for is "IBL"... Image Based Lighting. Sometimes mistakenly called HDRI. Haven't ventured into it myself yet.
  3. Suppose I told you I could pretty much do that with TSM2?
  4. I can't even get a message like that. If I leave a field incomplete the "Next" button stays greyed out and if I type in a wrong value it says the information is incorrect. But I can't get a "missing field" message. What OS are you on?
  5. Possibly it needs my name in the top field? "Robert Holmen" although for me, any text in that field will do.
  6. That looks real good. I suppose the Maya guys are still figuring out how many weeks it will take them to do it.
  7. I dunno... could be an imposter. I better take that link down again.... BTW, I did suggest that Anzovin just continue to keep TSM2 for sale as a download item with a caveat that they couldn't support it anymore, but they went the extra mile and made it free. Thanks again to all the Anzovins!
  8. OK, i put the link back up. But I'm warnin' ya, Vern... it's a link to something on the intertubes... this whole "net" thing is just a Pandora's box of malware and demons and stuff that god-knows-where it came from. I have a free lance project (which led to all this) I have to finish up and then all my TWO stuff to get back to and get out the door so it will be weeks before I can do a proper presentation. In the meantime, TSM2 works just fine like it always did and nothing I'm doing is going invalidate the way TSM2 is used now.
  9. Yes, it is possible that some one might use Google to find something on the web. I recall reading something about how people did that. A "search engine" they call it. How modern! Dang, I am so backwards. Big business apparently. So they say.
  10. what that is is a wave motion distorting a drawing of a wave this can be done in A:M make a long wide grid with numerous vertical splines scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves) apply drawing to grid add 4 identical bones group every fourth spline to bone0 group every fourth+1 spline to bone1 group every fourth+2 spline to bone2 group every fourth+3 bone to spline3 keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3 offset the channels so the bones peak one after the other instead of together
  11. Welcome to A:M! If you get stuck, ask a question onthe forum and soem one will pop in with an answer.
  12. I believe there was a mac version for TSM2, I don't know if it survived the transistion to OSX. A TSM2 Mac user will have to pop in here.
  13. I've added a link to a zip with the installer in the first post.
  14. Looks deadly! If you post a wireframe some one will maybe have some tips on undoing a couple of creases Welcome to A:M!
  15. If Joan Crawfrod were alive I bet she'd be doing a live action movie like this. Big shoulder pads and thin waist. That looks like a good start. Making the petticoat (?) look ruffly wil be tough. The shoulder pads look a bit lumpy. But I don't know the character well.
  16. post a targa with alpha channel showing the problem. You might have to render the streaks and wall separately.
  17. Wouldn't it be cool if there were a plug-in that could create any rig? TSM2, Squetch, COGS, AM2001... whatever? And face rigs too? And you could even mix parts from different rigs? Like the spine from TSM2 and the arms from Squetch? And you'd never have to reset a compensate? That would be cool, wouldn't it?
  18. Dragging the tip will scale the bone without scaling it's children, however it's easy to get the bone off perfect XYZ alignment that way. In the Model bone's Properties you can change its "Length" which will scale it safely and retain its original orientation.
  19. I got this e-mail today from Anzovin Studio This is wonderful news. Thank you Anzovins! Installation package with kee Code TSM2W_107.zip The manual is in your AM/hxt/TSM folder Tutorial video: Live Answer Time for September 5, 2020 is a beginning-to-end demonstration of the TSM2 rigging process AM version downdate: TSM2 still works in AM v15 which you can install and run with your current subscription license. The models you rig in v15 can still be loaded and used in any later version of A:M Get the v15 installer from thread v15.0j+ (For Use with The Setup Machine 2) Run the v15 installer. Accept its default install location which should look like C:\Program Files (x86)\Hash Inc\V15.0 Copy the master0.lic file from the install folder of your current A:M version to the V15.0 folder. V15 should run now without further key codes. Run the TSM2 installer. Change its default install location to your v15 folder Neck Update: Recently (2019) I have found that, when the TSM Rigger plugin is run, TSM2 no longer recognizes the default neck and head bones as the "neck" system it can rig and list among the other systems listed in the Rigger dialog box. I don't know why that is. TSM2 hasn't changed in 2019 and neither has AM v15. This happens on my computer but not everyone's. If "neck" doesn't appear in TSM Rigger you can use this work-around. If "neck" does appear in TSM Rigger you don't need this work-around. Update Update: on my new computer, the above neck problem no longer occurs and the workaround below is not necessary Workaround: Download this new script spine_and_neck.txt In the folder V15.0>HXT>TSM2>scripts rename neck.txt to neck_orig.txt In the folder V15.0>HXT>TSM2>scripts rename spine.txt to spine_orig.txt Copy spine_and_neck.txt to V15.0>HXT>TSM2>scripts Rename spine_and_neck.txt to spine.txt This replacement spine.txt script now includes tasks that the neck.txt script used to do. This is for default necks only. If you have used one of the other TSM2 neck options you will need to restore the original spine.txt Anzovin Studio is releasing TSM2 as freeware since they are no longer able to devote time and resources to supporting or maintaining it. Send them your thanks, but please don't send them questions or bug reports. Remember that the Mac version was not updated to the latest OSX so it may not work for many Mac users. "Panther" is the last OSX version that TSM2 works on
  20. Hoo-ray! That's a decent looking fish.
  21. Looks cool! I like #2 best. I like the darker toon-lines. You might even make them thicker. That looks best in the still. I dont' know if that would hold true in animation, but based on what I see... #2 I dont think the "hair" beard in #4 fits the graphic look of the rest of his body. edit: I guess the lines look a little too thin in the #2 closeup, but maybe too thick in the #2 long shot.
  22. You won't catch me on on one of those crazy things. My diving is limited to having to take one leap off the 10-meter platform to fulfill a graduation requirement in college. Here's a dive I did 4 years ago. Now that i look at it again it's a bit light on the feet. http://www.brilliantisland.com/am/dive20.mov
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