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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. ifyou just hook three splines end to end, they will form one spline. the CPs athe corners of a patch really should be made from the intersection of two splines. Does anyone know where the pic Colin Freeman made of good and band spline continuity is? That would make it very clear.
  2. patches must be made from more than one spline. A single spline looping around 3 or four points will not fill in. in complex models an opening may appear to be made of two different splines, but it's really one long spline doubling back on itself. That won't fill in either. The patches you are making there will probably get creases but that's another issue.
  3. A:M files are XML formatted text files, so presuming you made keyframes of your camera positions, you could look at a saved chor file and discern some numbers if there was a reason to do so. Much easier to just reload the chor, however.
  4. it may be in a codec that A:M doesn't work with. Use an NLE or Quicktime Pro to convert it to a targa series. THose work much better.
  5. I'm looking forward to it too. I recall Martin mentioning a while ago that Peter had moved to take a new job. Maybe that has sidelined this.
  6. Sounds great. I presume that character is a Hasbro product?
  7. "Basic" turns onthe rigs constraints. you want that on. btw... turn off the "balance rigid" and "balance" and "Steady" stuff before you animate anything. They are more hassle than they are worth.
  8. one odd thing i notice about the walk is that the hips stop moving forward and drop straight down on the contact poses (when the heel first contacts the ground). Also the swinging of the arm carrying the radio is very erratic. An arm carrying a heavy weight like that would only move a little as the person was walking.
  9. Good start. Move the camera to show him in a 3/4 pose and it will read better, especially with his long beak.
  10. I believe you can right click in the model window and do New>light. I think you'll need to be in bones mode to see it.
  11. Hey that looks promising. What will it take to track the eyelids and eye direction?
  12. in the project workspace>your model>bones you can drag the listing for one bone onto another bone to make it a child of the other bone.
  13. If it's a shiny metal object I think it will need more of an environment to reflect in its surface. But that will be tough in a very dark scene.
  14. That's a fine looking character. When you animate him you may find something that's awkward. save versions so you can retrace your steps and change things easily.
  15. have other (smaller) decals worked? It's possible your graphics card doesn't have enough memory. try rebooting to clear it up. Also try switching OpenGL
  16. hey, don't miss the Stereoscopic AniJam (anaglyphic version)
  17. It also occurs to me that V11 had a somewhat confusing way of choosing between the render settings you made in the preferences tab and the render settings you made on the camera. It's possible you are setting one and unknowingly rendering with the other.
  18. The deeply colored version is what "Pure" is supposed to be, but if "gray" isn't getting you a more conventionally colored anaglyph something is wrong. V11 wasn't written for vista but I doubt that's the trouble. V11.0 was dropped pretty quickly for V11.1, but I'm not sure either one ran on the Yeti disk. My 11.1 runs on the Orangutang disk. different thing to try: -help>reset all -uninstalling and reinstalling. -try v11.1, available on upgrade server. as a workaround you could render to "cross-eye" and combine the separate images in Photoshop as you are accustomed to.
  19. those are wonderful images. You should make some sort of a 1 minute short with this kind of artwork. I bet you could get it on a festival. Filling in the solid shapes sounds like a hassle, that's where I'd be tempted to start with a 2D app and import from there.
  20. Those are wonderful looking characters! The legs on the wolf bother me. The addition of a human heel to a dog leg is too many bends.
  21. You know... you can modify materials to make them do what you want to do. Show us a render with a material.
  22. Looks like a promising project! I hope you have fun working on it. I really think you should make a horse in the same style as your hero character. That A:M horse looks like he's a visitor from another painting.
  23. If you used a material you could get the grain to relate properly on all sides of a piece of wood.
  24. Charming models! Is the wood grain from decals or a material?
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