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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. quick example wave.mov wave.zip
  2. what that is is a wave motion distorting a drawing of a wave this can be done in A:M make a long wide grid with numerous vertical splines scale it so 4 vertical splines cover 1 wavelength of the moving wave. (this looks to be about 2x the drawn waves) apply drawing to grid add 4 identical bones group every fourth spline to bone0 group every fourth+1 spline to bone1 group every fourth+2 spline to bone2 group every fourth+3 bone to spline3 keyframe the bones so that they are going up-down-up-down at about one cycle per two seconds, maybe 3 offset the channels so the bones peak one after the other instead of together
  3. Ok, I'll take my link down.
  4. Welcome to A:M! If you get stuck, ask a question onthe forum and soem one will pop in with an answer.
  5. I believe there was a mac version for TSM2, I don't know if it survived the transistion to OSX. A TSM2 Mac user will have to pop in here.
  6. I've added a link to a zip with the installer in the first post.
  7. Looks deadly! If you post a wireframe some one will maybe have some tips on undoing a couple of creases Welcome to A:M!
  8. If Joan Crawfrod were alive I bet she'd be doing a live action movie like this. Big shoulder pads and thin waist. That looks like a good start. Making the petticoat (?) look ruffly wil be tough. The shoulder pads look a bit lumpy. But I don't know the character well.
  9. post a targa with alpha channel showing the problem. You might have to render the streaks and wall separately.
  10. Wouldn't it be cool if there were a plug-in that could create any rig? TSM2, Squetch, COGS, AM2001... whatever? And face rigs too? And you could even mix parts from different rigs? Like the spine from TSM2 and the arms from Squetch? And you'd never have to reset a compensate? That would be cool, wouldn't it?
  11. Dragging the tip will scale the bone without scaling it's children, however it's easy to get the bone off perfect XYZ alignment that way. In the Model bone's Properties you can change its "Length" which will scale it safely and retain its original orientation.
  12. I got this e-mail today from Anzovin Studio This is wonderful news. Thank you Anzovins! Installation package with kee Code TSM2W_107.zip AM version downdate: TSM2 still works in AM v15 which you can install and run with your current subscription license. The models you rig in v15 can still be loaded and used in any later version of A:M Get the v15 installer from thread v15.0j+ (For Use with The Setup Machine 2) Run the v15 installer. Accept its default install location which should look like C:\Program Files (x86)\Hash Inc\V15.0 Copy the master0.lic file from the install folder of your current A:M version to the V15.0 folder. V15 should run now without further key codes. Run the TSM2 installer. Change its default install location to your v15 folder The manual is found in your AM/hxt/TSM folder Tutorial video: Live Answer Time for September 5, 2020 is a beginning-to-end demonstration of the TSM2 rigging process The September 12, 2020 LAT video (same page) discusses CP weighting solutions for common rig problems using TSM2 as the example. Anzovin Studio is releasing TSM2 as freeware since they are no longer able to devote time and resources to supporting or maintaining it. Send them your thanks, but please don't send them questions or bug reports. Remember that the Mac version was not updated to the latest OSX so it may not work for many Mac users. "Panther" is the last OSX version that TSM2 works on
  13. Send him a PM, he still visits the forum.
  14. Hoo-ray! That's a decent looking fish.
  15. Looks cool! I like #2 best. I like the darker toon-lines. You might even make them thicker. That looks best in the still. I dont' know if that would hold true in animation, but based on what I see... #2 I dont think the "hair" beard in #4 fits the graphic look of the rest of his body. edit: I guess the lines look a little too thin in the #2 closeup, but maybe too thick in the #2 long shot.
  16. You won't catch me on on one of those crazy things. My diving is limited to having to take one leap off the 10-meter platform to fulfill a graduation requirement in college. Here's a dive I did 4 years ago. Now that i look at it again it's a bit light on the feet. http://www.brilliantisland.com/am/dive20.mov
  17. Save the chor, delete it and re-load it.
  18. reading your new description I still don't think an expression is needed. Basically, you want to keyframe the position of some materials over time. I'm not sure you even need a pose slider. "Show more than drivers" for your model in the chor and you can set keyframes for any XYZ value for any material applied to your model. I ain't saying it's immediately intuitive and obvious... but it can be done
  19. here's a vase with a 0-100 pose slider that changes the color from 255,0,0 to 0,255,0 colorshifting_vase.zip -i made a vase - i made a group for the top -i made a new percentage pose for the model - in the temporary "action" that shows up in the PWS while I'm editing the pose I enabled "show more than drivers" and selected the group to make it's properties show up inthe prop window - now i can set particular RBG values (or any other property)for any position of the pose slider doing "Show more than drivers" in that phantom Action is the key to making these non-obvious, non-bone related sliders
  20. Wait a sec, I might be wrong about that "any other property" stuff.... I'm testing it ...
  21. Without fully understanding what your desired result is , I'll just say that you shouldn't have to use an "expression" to make a pose slider control a color value. the +-100% settings on a pose slider can represent/control any value on another property. btw, +-100% aren't the limits of pose slider values. the right-click "Settings" allow you to enter any number for the limits.
  22. It's a promising start. As you refine the character's rig you will find it easier to get good results. Jack-knife dives are very difficult to animate because the body's center of gravity changes quite a bit as it bends and a CG character is not rigged to automatically simulate that. Two things to look out for as you go forward... once he jumps, he can't stop suddenly and pause in mid-air... he should make a continuous smooth arc, and once he starts falling he will accelerate rather than move down at a constant speed. your daughter pulled the plug?
  23. all you have to do is rename ____.txt to ____.mdl In IE (and maybe other browsers) you can change the save as file type drop down menu from "text files" to "all Files" and it will save as what ever it was supposed to be.
  24. YOu'll want to show a wire frame too, but i see spots where you've got more than 2 splines goin thru a CP. There are keyboard shortcuts to restrict Bezier handle motion, Someone will pop in with a link. I find it easier to click-drag the gamma and magna values in the properties window.
  25. They do quite a bit the same thing, however, the PWS shows all items you have revealed by expanding their folder. The "Timeline" only shows what you have clicked on and selected. This is useful when you want to work with a few bones that are not near each other on the PWS. For example "left hand", "right hand" and "torso" might have many bones between them inthe PWS, but if you shift-select them they will show up in the Timeline without other distractions and making it easy to see the relative position of keyframes they have. Hit the Tack button and they will stay in the TImeline even if you should temporarily select some other bone. Timeline can even selectively show the x.rotate channel from one bone and the z.translate from another. Yes, I've actually had a reason to do that once. I'll repeat something I've said before... the PWS needs lots of space to be useful. Scrolling around a PWS the only gets a sliver of the screen just about hopeless. getting a second monitor to put the PWS on was the single most productivity enhancing thing I ever got for A:M. Used monitors are cheap these days. Graphics cards that drive two monitors are cheap too. Even some laptops can drive an extra screen now. If you absolutely can't get a second monitor, undock PWS, stretch it to full screen and use the keyboard shortcut to toggle it on and off when you need it.
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