sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. those are wonderful images. You should make some sort of a 1 minute short with this kind of artwork. I bet you could get it on a festival. Filling in the solid shapes sounds like a hassle, that's where I'd be tempted to start with a 2D app and import from there.
  2. Those are wonderful looking characters! The legs on the wolf bother me. The addition of a human heel to a dog leg is too many bends.
  3. You know... you can modify materials to make them do what you want to do. Show us a render with a material.
  4. Looks like a promising project! I hope you have fun working on it. I really think you should make a horse in the same style as your hero character. That A:M horse looks like he's a visitor from another painting.
  5. If you used a material you could get the grain to relate properly on all sides of a piece of wood.
  6. Charming models! Is the wood grain from decals or a material?
  7. I guess I thought there was some sort of parent child thing involved. maybe not.
  8. Or possibly a material effector could be used for irregular area blending.
  9. those look like effective poses
  10. Just looking at that I'm wondering if his thigh bone originates too low in the hip area? maybe it's just the shadow.
  11. pink with bunnies.
  12. That's a very odd problem. I'd suggest posting a test PRJ with every essential element embedded that exhibits the problem and also state exactly what version you are using.
  13. If you'd like a more classic B&W lighting appearance put a light behind and somewhat above him to light his top edges. This is sometimes called a "rim light". The "rim light" in the default A:M lighting is completely misplaced.
  14. Hey I think I voted for that guy! You're B&W model would be more B&W if you didn't hit him with colored lights. Sure looks like he's got the default brown light on him.
  15. example bubble tga with alpha channel bubble.zip
  16. alpha channels. add an alpha channel in phtoshop to your decal to make the background transparent;
  17. for swirls you'd have to engineer something with a particle effect and maybe forces to mess it around a little. I think you can squash the dust effect but it's basically a semi-transparent ball.
  18. since the rooms don't affect each other you could make a decal that puts that lighting pattern on the floor and walls of each room. might have to leave lights on the ground floor for the spill, but the rest of them could be ambience map decals
  19. well, anyway.... I don't think there's a way for A:M to identify and store non-changing image elements from one frame to the next. I'm not aware of any compositing program that would. I don't think After effects even works that way. After effects will quickly skip thru frames if nothing has changed from one frame to the next, but if anything changes, even in a small corner of the screen, it rerenders the whole frame.
  20. That worked pretty well. He even makes a reflection in the picture behind him. I notice the shadow on the floor and the shadow on the wall don't quite connect. Are there different lights for each surface?
  21. I haven't looked at the PRJ but in a typical "hands on a table" situation you would use translate-to and orient-like constraints to fix the hands to the table. then animate the table to move as if it were being pushed and the hands will follow along. unconstrain the hands when you are done pushing.
  22. post some pics.
  23. I like the montage with sound. That could be very trippy.
  24. Send the head in to www.hash.com/reports with an explanation of the problem and pics to illustrate it. Does the problem persist if you remove all the decals from the model? I recall having a similar problem where a part of a decal would show up on patches I had hidden to prevent them from getting stamped by the decal. Good looking character!
  25. Lot of great models there!
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