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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. This movie (Which it turns out is in the Ensharpen codec) does show how to make a keyframe without moving a anything watch it again.
  2. Are the dots lined up with a spline?
  3. Great looking model! Are there patches disappearing from under the wing?
  4. Have some foot bones accidentally been made children of the hips?
  5. Those look promising. Wecome to A:M!
  6. btw, I think that may be in H.264 rather than techsmith in which case only QT 7 is needed. QT 6 doesn't have it.
  7. The gloves? The vest? the head? I presume that's a game character? I bet there are other pics on the web to be found.
  8. Welcome back! You should get a look at the things Nancy Gormezzano has done combining traditional art and CG. Definitely download the last verison of 8.5 to use with your 8.5 CD. ftp://ftp.hash.com/pub/updates/ 8.5 may have trouble with newer OS's since it was released, not sure.
  9. a lot of copy-paste-mirror has to do with what filters you have on and off.
  10. That's a trick question. An "alpha channel" is really just one channel that has no "color" of its own. It's just transparency information. A:M will render the color black around an object in an image that has an alpha channel, but that black is really in the color channels just like the image of the object. you could load your targa into Photoshop, load the alpha channel as a "selection", invert the selection, and fill the selection with whatever color you need. I don't know if this will creat a halo problem or not. If you need it to be black, why do you want to change it from black? If you just need the object rendered on some solid color, turn the Alpha buffer OFF and set the camera background color to whateveryou want.
  11. Hey that's a charmer! Schlomo the Hannuka Snail saves Christmas again! I bet the .H264 codec is what's tripping up people who are still on QT6.
  12. Welcome back to A:M! Glad you bounced back.
  13. I think they just removed the duplicate. You only need to post an item once.
  14. can you describe the problem a bit more, or show a bad render?
  15. particle "streaks" can work well too. http://www.hash.com/forums/index.php?showt...amp;#entry71545 Use a force from the side with turbulence added to make the flutter onthe way down.
  16. Based on Martin's comments, yes. It didnt' get much for PC users and the programming roadblocks for Mac were substantial. In other graphic apps a 40% gain from a second processor is about tops. I haven't been a mac user for a long while, but I presume they can still do the trick where you run two instances of A:M and divide the frames (evens, odds) between them. That gets more throughput than real multi-processing would.
  17. change to one of the non-camera views (front or side) and you can move the object up or down. Or turn on the translate tool (n onthe keyboard) and you can drag it in any X Y or Z direction.
  18. Mmakeing 3D models is a lot like sculpting. You can use a photo as a reference but there is no automatic computer tool to do that except for on very simple geometric objects (not part of A:M , BTW). if the object is very flat, and you have a straight on pic of it you can import that as a rotoscope and use it as a guide for splining. But I most reccommend learning the essential modeling princples in TAOA:M and then you can make any shape you want. There area a couple of tuts there on working from photos. Start small and simple, grow from there.
  19. The multi-processing hasn't turned out to be much of a factor in PC rendering, so comparitively, the lack of it on Macs isn't much of a factor either.
  20. Aha. So that's what that multiple path stuff was about. They'll love it. Congratulations! Here's what I noticed about the posing... When he's carrying the heavy object, you can make it look heavier by posing him with his arms pulled straight down from his shoulders and the object close against his chest. He'll have to lean back a bit too to balance( edit: I notice you do have him leaning back some already). Holding it out in front and away from him suggests it is a very light object.
  21. Welcome to A:M! May all your splines be of good continuity..
  22. That's interesting. I think it needs some way to diminish the visual presence of the larger, less populated, areas because even a flat disk still commands quite a bit of attention. How about a circle that is not filled in? It would still cover the needed area but also indicate the "emptyness" of it.
  23. Hey, that looks very convincing!
  24. just to amplify on Mike's comments... you could have your jet emit particles, render those as a separate pass with everything else black and use that pass to controll bluriness/distortion created in a compositing program like after effects and applied to your main image pass. Particles because those would have a changing nature to them that a solid shape would not. if you could make fuzzy edged, clear, refracting particles (the new V15 water?) you might be able to do it in all A:M. Not sure how to make fuzzy edged water tho.
  25. Have you viewed the rendered file in another program? Is it still black? What do you get in the file when you render parallel ro cross eye format?
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