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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. How about if we wait until we can find a few more heads than just the three of us? I'm not interesting enough on my own for anyone to spend an hour eating lunch with. I think there are some other A:M users in the area.
  2. It could be fun, but my car is rather non-mobile now so it would be difficult for me to attend.
  3. yup, way too fast! In the PWS window you can drag select all the keyframes and stretch them out over a longer time. Select that light "bone" and you can set the "intensity" in the properties window (ALT-3). 0% would be off. use an "aim at constraint". Homeslice has a good tut on constraints somewhere. I depends... are they actual lights or brightly colored patches? would have to know more about how that is all built in the model
  4. bones are required
  5. in the tuts link in my sig, there are two vids, "Keyframe Options" and "Making bones stay still" that go into this.
  6. Those are left over from an old plan for teaching A:M that didn't catch on. The TAoA:M booklet supercedes that. The only item in the advanced tutorial folder seems to have been "Create your own HTML tutorials" which wouldn't be a good use of your time. TAoA:M has the better tutorials. And this forum. Most tutorials are good old text or Screencam movies. Also... get the 15.0e update Welcome to A:M!
  7. the HTML tuts I'm not sure about but it's probably best to follow the tutorials in "The art of Animation:Master". They cover more ground.
  8. IIRC, you can right click inthe model window and do new>light to add a light to a model. It's like a bone, so be in bones mode to see it. keyframe it on/off in its properties when you need it on/off. make it a kleig light with volumetric ON to make a visible light beam. you could put a patch with decal on it near the end of the beam so it looked like it was being projected by the light. Make it semi-transparent
  9. That looks wonderful! My one suggestion would be to bevel the edges of the 90° corners. There's a few shapes that look like they have bare corners.
  10. That's a cool looking world you're making.
  11. There's also a vid in the tuts link in my sig , "Making bones stay in place" that walks you thru this stuff.
  12. I'll be curious to see what the whole story is about! I think the book should plop off that stool faster. Unless the Devil is in some sort of low-gravity world. I suppose if he lived at the center of the earth there would be no gravity at all.
  13. When you can reproduce something like that exactly, make an A:M Report of it. If you haven't already.
  14. No. That's the copy protection. The CD needs to be in when you start A:M. Once A:M is running you can take it out. I have two CD drives so I leave it in. Definitely download and install the v15e version from the update page
  15. AFAIK, Sweeper makes one model, in the model window, where animation doesn't happen. At all. Sweeper wouldn't be the tool for that MMoP creates one keyframe per model. After that... you're up to your own wits. Did I mention you can Shift select a whole bunch of those cards to move them all at once?
  16. -Are you able to see even a one-frame targa that you import? -What is the res of your video? -Try switching OpenGL
  17. Probably your first step is to get some reference pictures of a real landscape like the one you want to make. Study those to see what the significant details are.
  18. The MMoP plugin places the cards along the path, no path constraint is needed I got stuck on that one too, so I retraced it in the chor using the path tool. There must be a way though.
  19. I'm eager to see it!
  20. one correction... I should have appended after...
  21. First visit the New User page The starter manual every new user should work thru is The Art of Animation:Master (TAoA:M) available to download in pdf form. Doing TAoA:M will get you past all the usual new user questions. There are more people here. you mean the community window? Close it and ask questions on the forum here. note also that almost all of the TAoA:M exercises have a video walk-thru available
  22. That worked well! Is the mouth rigged with smartskin poses or bones?
  23. While researching another issue I found that Steffen Gross's Multiple Models on Path plugin does report the length of a spline path. However it only works in the chor so I guess you'd have to put model in the chor and get the plugin to think the spline is a path.
  24. That would be a great character in the land of Oz.
  25. I don't know why it isn't there, but you could try copying the folder from your previous version.
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