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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. There's a setting for toon rendering properties called "bias". If it is too low it can cause that faceting appearance. High setting create very uniform lines. Low settings cause the line to vary with the severity of the surface curve it is perpendicular to. ( my observation, not a technical explanation) Remember that toon rendering can be affected by either toon materials or general render settings
  2. Generally, very expensive graphics cards are not a big advantage for A:M as it doesn't delegate large amounts of work to the card. A faster card wont' hurt but a 2x expensive card probably wont' get 2x the frame rate. If you have a hairy creature on screen, turn the hair OFF while you're animating.
  3. A:M tries to guess which way to go with an extrude. If it guesses wrong, just grab that new spline and move it to where you expected it to go.
  4. Without knowing more.... I'm gonna guess the blend method of one of the actions needs to be changed from "replace" to "add" or "blend". It's in the properties for the action.
  5. by default the characters path constraint will try to run as long as your chor runs. adding the camera motion lengthens your chor. In the properties for the character's path constraint you can set "ease". 0% at the time you want him to start on the path. 100% at the time you want him to reach the end. You can key him at any % at any time to make him slow down or reverse even.
  6. If you wait a while I might have a larger bluescreen set up and that might be fun for people to try.
  7. How about if we wait until we can find a few more heads than just the three of us? I'm not interesting enough on my own for anyone to spend an hour eating lunch with. I think there are some other A:M users in the area.
  8. It could be fun, but my car is rather non-mobile now so it would be difficult for me to attend.
  9. yup, way too fast! In the PWS window you can drag select all the keyframes and stretch them out over a longer time. Select that light "bone" and you can set the "intensity" in the properties window (ALT-3). 0% would be off. use an "aim at constraint". Homeslice has a good tut on constraints somewhere. I depends... are they actual lights or brightly colored patches? would have to know more about how that is all built in the model
  10. bones are required
  11. in the tuts link in my sig, there are two vids, "Keyframe Options" and "Making bones stay still" that go into this.
  12. Those are left over from an old plan for teaching A:M that didn't catch on. The TAoA:M booklet supercedes that. The only item in the advanced tutorial folder seems to have been "Create your own HTML tutorials" which wouldn't be a good use of your time. TAoA:M has the better tutorials. And this forum. Most tutorials are good old text or Screencam movies. Also... get the 15.0e update Welcome to A:M!
  13. the HTML tuts I'm not sure about but it's probably best to follow the tutorials in "The art of Animation:Master". They cover more ground.
  14. IIRC, you can right click inthe model window and do new>light to add a light to a model. It's like a bone, so be in bones mode to see it. keyframe it on/off in its properties when you need it on/off. make it a kleig light with volumetric ON to make a visible light beam. you could put a patch with decal on it near the end of the beam so it looked like it was being projected by the light. Make it semi-transparent
  15. That looks wonderful! My one suggestion would be to bevel the edges of the 90° corners. There's a few shapes that look like they have bare corners.
  16. That's a cool looking world you're making.
  17. There's also a vid in the tuts link in my sig , "Making bones stay in place" that walks you thru this stuff.
  18. I'll be curious to see what the whole story is about! I think the book should plop off that stool faster. Unless the Devil is in some sort of low-gravity world. I suppose if he lived at the center of the earth there would be no gravity at all.
  19. When you can reproduce something like that exactly, make an A:M Report of it. If you haven't already.
  20. No. That's the copy protection. The CD needs to be in when you start A:M. Once A:M is running you can take it out. I have two CD drives so I leave it in. Definitely download and install the v15e version from the update page
  21. AFAIK, Sweeper makes one model, in the model window, where animation doesn't happen. At all. Sweeper wouldn't be the tool for that MMoP creates one keyframe per model. After that... you're up to your own wits. Did I mention you can Shift select a whole bunch of those cards to move them all at once?
  22. -Are you able to see even a one-frame targa that you import? -What is the res of your video? -Try switching OpenGL
  23. Probably your first step is to get some reference pictures of a real landscape like the one you want to make. Study those to see what the significant details are.
  24. The MMoP plugin places the cards along the path, no path constraint is needed I got stuck on that one too, so I retraced it in the chor using the path tool. There must be a way though.
  25. I'm eager to see it!
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