sprockets Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose Break Room
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,248
  • Joined

  • Last visited

  • Days Won

    399

Everything posted by robcat2075

  1. That looks wonderful! My one suggestion would be to bevel the edges of the 90° corners. There's a few shapes that look like they have bare corners.
  2. That's a cool looking world you're making.
  3. There's also a vid in the tuts link in my sig , "Making bones stay in place" that walks you thru this stuff.
  4. I'll be curious to see what the whole story is about! I think the book should plop off that stool faster. Unless the Devil is in some sort of low-gravity world. I suppose if he lived at the center of the earth there would be no gravity at all.
  5. When you can reproduce something like that exactly, make an A:M Report of it. If you haven't already.
  6. No. That's the copy protection. The CD needs to be in when you start A:M. Once A:M is running you can take it out. I have two CD drives so I leave it in. Definitely download and install the v15e version from the update page
  7. AFAIK, Sweeper makes one model, in the model window, where animation doesn't happen. At all. Sweeper wouldn't be the tool for that MMoP creates one keyframe per model. After that... you're up to your own wits. Did I mention you can Shift select a whole bunch of those cards to move them all at once?
  8. -Are you able to see even a one-frame targa that you import? -What is the res of your video? -Try switching OpenGL
  9. Probably your first step is to get some reference pictures of a real landscape like the one you want to make. Study those to see what the significant details are.
  10. The MMoP plugin places the cards along the path, no path constraint is needed I got stuck on that one too, so I retraced it in the chor using the path tool. There must be a way though.
  11. I'm eager to see it!
  12. one correction... I should have appended after...
  13. First visit the New User page The starter manual every new user should work thru is The Art of Animation:Master (TAoA:M) available to download in pdf form. Doing TAoA:M will get you past all the usual new user questions. There are more people here. you mean the community window? Close it and ask questions on the forum here. note also that almost all of the TAoA:M exercises have a video walk-thru available
  14. That worked well! Is the mouth rigged with smartskin poses or bones?
  15. While researching another issue I found that Steffen Gross's Multiple Models on Path plugin does report the length of a spline path. However it only works in the chor so I guess you'd have to put model in the chor and get the plugin to think the spline is a path.
  16. That would be a great character in the land of Oz.
  17. I don't know why it isn't there, but you could try copying the folder from your previous version.
  18. The balance and balance rigid poses should always be set to 0. They're more trouble than they are worth.
  19. I haven't tried yet but I think a 3rd action would be the most likely.
  20. Welcome to A:M! Looks like a promising project. Those toon-rendered better than I thought they would. I strongly recommend you upgrade to the current version. More powers, stability problems gone and the interface is much improved. Upgrade sooner rather than later so any hiccups on the transition won't be last minute surprises. Also, there are lots of users here who can answer questions about A:M but very few of them will recall details of v9.5.
  21. Welcome to A:M! Page Up and Page Down will also do that
  22. before and after PRJs Thom__IKtoFK.zip
  23. step by step. This worked better than I expected. ThomIKtoFKMP4.mov
  24. Welcome back to A:M! vine tut: http://www.hash.com/forums/index.php?s=&am...st&p=292370
  25. is your track at any of the usual sample rates? Try resampling it to a different one?
×
×
  • Create New...