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Everything posted by robcat2075
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Have you tried saving the PRJ and reloading it?
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I shall be curious to see whatyou get with that. I don't think anyone on the forum has shown any Kinect motion capture yet.
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And try switching OpenGLOpenGL3?
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It would have to be the "or someone" Tricky to do in a bathtub situation, in any event.
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New clip with double the shark action added to first post.
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Thanks, everyone! I'm not sure what the upper limits are. It's mostly about how long you want to wait to simulate something, knowing that you'll need to revise and retry several times to get what you want but that's true of "real" water simulations also. This shark thing with 2cm patches only takes a few minutes to sim, but one of my previous ripple tests with 0.5cm patches took several hours. I'm sure there's a way to put this cloth water in the relevant part of a larger scene. I don't know what that is yet but it's probably out there. I'll note that Charles Babbage (?) has a tut out there for creating nice looking boat wakes using particles to generate a displacement map. You might look at that technique also.
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Ideas... - on "Largent, Mark, R." is there a way to make the L and M justify better? Perhaps a custom designed M with a vertical side. - will the three descriptive lines beside your name be active links that go somewhere? Or perhaps mousing over them would highlight relevant portions of your cityscape? If mousing over "3D animation" highlighted the theater somehow, that would help quickly convey the idea that The Paunk Show is examples of your 3D animation. - The guy at the bottom looks like his pants are falling down.
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The first take is just cloth, the second is with a procedural noise material on top of it for additional ambient water activity. cloth16_000.mov Update: here's some extra shark action... SHARK! SHARK! cloth18W_000.mov
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of the four, the third one had 0.5cm patches, the rest had 1cm patches. The denser mesh took many times longer to simulate. I found that the general movement of the waves wasn't radically different/better for the denser mesh, the cloth settings make the most change, so I'm less inclined to pursue very dense setups.
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Here is a composite of four other tests with different settings. None of these are highly successful but they will inform future experimenting.. clothripplesTests.mov
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Here's a different test. This uses cloth as a water surface for rippling. Notice that that waves even bounce off the edges of the container which is cool. ripplesA.mov
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Probably good for today's attention spans, too.
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I like the Hall of Fame!
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Tired of animating? Or anything else? Scientists agree: Coffee naps are better than coffee or naps alone
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I'm reminded of Rodney's avatar. It worked better on the old forum but he made it look like his fingers were reaching outside the frame.
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I think the colon is an essential element that helps distinguish "A:M" from any other "AM" no matter what font it's typed in.
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Yuk...
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That Shapeways preview looks like it has worse faceting than the Sculpteo result.
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No single-click solution but here is the thread where we discussed various other solutions http://www.hash.com/forums/index.php?showtopic=46405&hl=spline+ring
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For this to be very useful I think it will need preserve the old decal on the new patches. .
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If it was something you needed to do a lot you wouldn't want to have to keep doing >Wizards>plugin every time.
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It's faster than mine, either way!
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I will be curious to hear how that goes.