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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. One problem I notice now is that the waves fade almost to zero but they vanish suddenly before they fade out completely.
  2. I like the larger eyes of the new version.
  3. The pinch behind the nose seems odd
  4. Initial test of pond ripple strategy... bobber000.mov
  5. Let us know when you have more cool "run through A:M" to show!
  6. That's a very successful conversion. WebGL is what makes that site possible.
  7. Thanks for finding that!
  8. Thanks, Nancy! Here is something I got going in v8 with the materials in the PRJ Nancy provided. This is something like the "wave" effect i remember from long ago. rippleframes.mov To get that i had to render every 15th frame out of 2 minutes of Chor time and then speed them up to 30fps in Quitcktime. It should be faster than that so there's still something about the settings I need to understand better.
  9. Nancy can you post the original version of that PRJ, not resaved in v17?
  10. Thanks for finding that Nancy. I guess I'll have to find my v5 CD to test that PRJ, the current versions aren't doing it right. Those patterns should be moving outward and a new wave should be formed in the center to replace the one that just left and it all should be moving a whole lot faster.
  11. I just tried v9.5 That's like A:M after a transporter malfunction.
  12. there was a time when this material would produce smooth ripples (not bands) radiating from the center, with new ripples forming in the center as the old ones moved outward. I've tried it back to v10.5 and i can't get that effect which is THE effect it is intended for.
  13. I'm afraid neither of those is behaving properly. The ring pattern in those is scaling, which is incorrect. In true waves the distance between wave crests will not change as they move outward.
  14. Do you have a PRJ that makes ripples radiate out from the center in motion?
  15. Can anyone point me to a PRJ from any version of A:M that shows the Wave material behaving as expected?
  16. Beautiful!
  17. Looks like you need a hazmat room to have that printer.
  18. With the Form1+ printer that works by curing a resin... if you had an enclosed hollow space in your model it would end up filled with liquid?
  19. You could print the base with a hollow space for a lead weight.
  20. Nancy does a lot of cool non-conventional renders! A lot of the look of the samples in that video at the top could be had if one was willing to do a bit of compositing with buffers that A:M can generate. I'm thinking of doing my next "It can't be done" on getting non-CG looks with extended render techniques.
  21. $149 per liter for the Form1+ printer still sounds very expensive.
  22. I do like the multiple color printing that Matt got. I guess printing her a new car wont' work.
  23. Looks like some old-style Youtube URLS didn't convert.
  24. one advantage of the material effector approach might be that you could have a fuzzy edge. I'm not sure if that's true but possibly it is.
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