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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. A:M has a camera post effect that will "burn" the current frame timecode into the rendered image, but on Mac you can't set the size of the effect. Here is a simple integer image sequence of 000-719 that may be added to a camera as a rotoscope if frame numbering other than what the "burn" effect can do is needed. It can be resized and moved to anywhere in the frame. I'll note that having an animated rotoscope in the frame seems to slow down real-time performance so you may want to turn it off until you render. counterTGAs.zip
  2. There should be a properties setting to adjust the size of the time code.
  3. Will he have a tux sort of costume?
  4. Hey, I enjoyed watching that! I think the guitar player with the tree growing out of his head is my favorite. And that's your band and your song! i like that too. Welcome to A:M!
  5. Here is my 15 minute simple version with a sprite. The color of the sprite is animated in the channels in the material. You can load this and play it. KellSquiggles03.prj Edit: you'll need to download this PNG for the sprite...
  6. Here's some cloth that pretty darn near settles as much as you'd need. If you needed absolute motionlessness an attach group could be turned on after it mostly stopped moving. Settles000.mov Here's the PRJ you can look at and run the simulation on. Note that the special cloth settings are made in the Group in the Chor and not in the materials folder. ClothSettles.prj Also, Shaggy's Bus Stop Rope Trick uses cloth that spend a lot of time on the ground needing to be motionless. It can be done!
  7. Yes, you can make cloth stop. Higher damping settings will make the cloth settle. If it needs to be absolutely frozen an "attachment group" can be made to completely stop it.
  8. I've been testing cloth settings. These flags have the same settings except for "Stretch Stiffness" From left to right they are set to 0.1, 1, 10, 100 FlagTest.mov
  9. Unfortunately i couldn't play the SWF.
  10. hmmm... First, try turning off all the things that are ON on the Options tab and render one frame. If that works then turn the first one ON and render. Keep turning things ON one at a time until you get a crash. Then we'll have at least a clue about what the problem might be.
  11. Cute characters! (Why is that warning in Greek? What does it say?) When you render does it always crash on the same frame?
  12. Microsoft To Abandon Windows 7 Mainstream Support. Pressure Builds On Windows 9
  13. I'm not sure how an unofficial OS update works. i thought they had to have some super secret digital something or other. None-the-less... 'Unofficial' Windows XP SP4 Launched. Microsoft OS Lives On
  14. On S3... I think if you used a z-buffered Kleig instead of a raytraced light you couldget a softer appearance on the shadows. On Opening... I don't know if i mentioned this before but I think it really needs to have some simple detail or pattern on the floor so we can see where it is moving or not moving in relation to the camera. It's not clear that they are moonwalking backwards without some reference on the floor to see them moving in relation to. I hadn't noticed his shoes before... are those race cars?
  15. I wondered if re-orienting the mesh by 45° might reduce the parallel artifacts. NOPE! Back to the drawing board. cloth19W_000.mov
  16. Have you tried saving the PRJ and reloading it?
  17. I shall be curious to see whatyou get with that. I don't think anyone on the forum has shown any Kinect motion capture yet.
  18. And try switching OpenGLOpenGL3?
  19. It would have to be the "or someone" Tricky to do in a bathtub situation, in any event.
  20. New clip with double the shark action added to first post.
  21. Thanks, everyone! I'm not sure what the upper limits are. It's mostly about how long you want to wait to simulate something, knowing that you'll need to revise and retry several times to get what you want but that's true of "real" water simulations also. This shark thing with 2cm patches only takes a few minutes to sim, but one of my previous ripple tests with 0.5cm patches took several hours. I'm sure there's a way to put this cloth water in the relevant part of a larger scene. I don't know what that is yet but it's probably out there. I'll note that Charles Babbage (?) has a tut out there for creating nice looking boat wakes using particles to generate a displacement map. You might look at that technique also.
  22. Ideas... - on "Largent, Mark, R." is there a way to make the L and M justify better? Perhaps a custom designed M with a vertical side. - will the three descriptive lines beside your name be active links that go somewhere? Or perhaps mousing over them would highlight relevant portions of your cityscape? If mousing over "3D animation" highlighted the theater somehow, that would help quickly convey the idea that The Paunk Show is examples of your 3D animation. - The guy at the bottom looks like his pants are falling down.
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