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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think the minimum AO setting is 10% and that's worked well sometimes for animation. The flickering grain kind of cancels itself out and then compression smooths things over too.
  2. Here is a somewhat more windswept appearance....
  3. It is all the hard-working material doing all the work.
  4. Quick attempt to imitate the Mars surface seen in a recent Curiosity photo...
  5. I won't be much help on programming advice, I'm afraid. There was a time when I knew Flash Actionscript but that was 10 years ago. Composite projects are something you make in the images folder. They let you combine and layer different pieces of footage in different manners, different than just varying transparency. Adobe After Effects is a more capable version of that compositing power but, A:M's composite projects are useful sometimes.
  6. I just looked at how CP weighting is stored and it is a bit involved. Better to backtrack and re-do your work.
  7. It may be possible with text editing to take the CP weighting from one file and insert it into another.
  8. Simplest solution is to reload the version you saved before you made this inadvertent change and try again. I'm guessing you don't have that, however? It is possible to readjust anything at anytime but someone who knows the rig would have to see it to know what exactly has gone wrong.
  9. What other treasures are we overlooking?
  10. Good find! I see it's already included in v18, it's probably ignoring the v15 version if you installed that.
  11. The one thing I know is lacking in the chor environment when doing "modeling" is the simple right-click and drag bounding box selection method. Other than that, is there any other drawback to the chor environment?
  12. you can also >Measure Spline on any selected spline. There is no tool for measuring the straight line distance between any arbitrary two CPs, I'm afraid. Yes, there is! See pixelplucker's post below.
  13. Fog has been around forever. It's in your camera properties. You'll need set start and end distances to accommodate your particular scene.
  14. That's looking good! I think your scene would benefit from using camera fog so that distant objects are less strongly colored, as in real life. Example:
  15. I'll note that you can't call a car a "Corvette" just because you don't call it a "Chevrolet Corvette" or sell it at a different location. I think Martin D. Hash, attorney, should send them a cease and desist letter.
  16. Grass gently wafted by a passing breeze.... WavingGrass.mov Here's the PRJ. It plays in real time fairly well and only take a few seconds to render each frame so... it can be done! waving grass02.prj Take a careful look at the settings for the Grass in the Material and the settings and animation of the Force in the Chor.
  17. First... I think you could get the same look with a much lower density of hair. Second... tuning that with a density map might help. Would real weeds be that dense right at the border of the patch-of-weeds? Wouldn't they be thinner at the edges and get denser in the middle? Third... alternatively, you could use a density map to make the front row of weeds dense and the interior less dense with just enough hairs to appear over the top. That's what i did with my Al Capone head. I made the hair denser at the hair lines and thinner in the inner areas.
  18. I saw the clip from Letterman. It seemed like random syllables with random body actions. The band all had that "I hope no one recognizes me" look on them. I admire their restraint in not putting huge cat ears and the naughty school-girl uniform on her but I'm still doubtful it's going to be big here.
  19. I'm surprised that "Animation:Master" is not trademarked. Or is it?
  20. Let's be adult about it... 21! Then I won't feel guilty looking at it so much.all night Steffen has just gotten back from an extended recuperation so, yeah... it's early.
  21. hmmm. This seems like another "imagine a place where" trailer.
  22. I recall there was a sitcom, "Inside Herman's Head" back in the 80' or 90s that had the same premise. That's what i thought of when I heard about this one.
  23. Richard can you show a screen shot of what the scene looks like with hair?
  24. The only way I can immediately think of to manipulate a specific hair is have some object "collide" with it. It could be a transparent object. Hair guides are only available at patch corners. I believe those can be animated. While testing, you can set the realtime density to something less than 100% and still get a flavor of how the whole hairpiece is reacting to forces.
  25. I've been thinking there's way to do color keying in A:M composite projects but since just about every video editing app now has some color keying feature I've not pursued it.
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