I haven'[ watched the video yet... however... there are tools to make "spring" systems (add spring) which I've never used. Are we talking about those or are we talking about dynamic constraints on bones?
Damn, I thought I posted a reply but it's not here.
I get the same results as you, Nancy.
I'll note that The see-through effect occurs for me in shaded mode, but not in wireframe or shaded wireframe modes.
How interesting. I'll note that I was an early tester of v18g and did all my waving grass experiments with it and it all sailed right through.
I wonder how Tor is doing?
IIRC, Steffen reverted to an Intel compiler for this version and an Intel-compiled version was the last one that Tor had usable graphics on.
Looks cool!
My crit would be that the fingers are bending in the wrong place. The separation of the fingers should not extend up to the first knuckle. It actually only goes about halfway up from the second knuckle.
Yes, you can re-order them by dragging poses to the top of the User properties folder. Drag the little cross-hair button at the far left of the pose name.
I wish we could have particles as a part of a combiner, then I could have little sand bits blowing off the top ridges. I suppose I could do that with a map...