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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I haven'[ watched the video yet... however... there are tools to make "spring" systems (add spring) which I've never used. Are we talking about those or are we talking about dynamic constraints on bones?
  2. Thanks for trying. And I believe you have an ATI card? or Nvidia? Nvidia here. Definitely do a bug report of what you have found, Nancy.
  3. i couldn't reproduce it but maybe it is the non-standard patches around the eye? Maybe better to stick in a sphere for the eye.
  4. Have you actually made a spring system? I've never done one.
  5. Damn, I thought I posted a reply but it's not here. I get the same results as you, Nancy. I'll note that The see-through effect occurs for me in shaded mode, but not in wireframe or shaded wireframe modes.
  6. Yes, that is definitely something to note in a bug report
  7. A quick test in v18g... i was able to place decals on a vase with both OpenGL and OpenGL3.
  8. I think the bottom one is a bit over-gelatinous.
  9. Tom, have decals never worked before? Is this your first try at them? What happens if you in the model window and add the decal that way?
  10. How interesting. I'll note that I was an early tester of v18g and did all my waving grass experiments with it and it all sailed right through. I wonder how Tor is doing? IIRC, Steffen reverted to an Intel compiler for this version and an Intel-compiled version was the last one that Tor had usable graphics on.
  11. Also to try... same image in different format.
  12. Does it fail with any image or just one? Also... have you tried v18g that is now available?
  13. If one of these programs had an After Effects project importer, they'd have my attention.
  14. They sure do make "free" complicated.
  15. Good lookin' bus!
  16. The 1940's hi-rise underwear does look odd today.
  17. First, make sure "alpha" is OFF in Render to File Settings>Output>Buffers
  18. Looks cool! My crit would be that the fingers are bending in the wrong place. The separation of the fingers should not extend up to the first knuckle. It actually only goes about halfway up from the second knuckle.
  19. Yes, you can re-order them by dragging poses to the top of the User properties folder. Drag the little cross-hair button at the far left of the pose name.
  20. I recall a long time ago Rafael Anzovin was on a Siggraph panel showing how he used A:M's non-linear animation to vary the breathing of a character.
  21. i dunno but I bet some of them are putting this gig on their resume.
  22. I wish we could have particles as a part of a combiner, then I could have little sand bits blowing off the top ridges. I suppose I could do that with a map...
  23. I shall be curious to hear how they do.
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