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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. For this to be very useful I think it will need preserve the old decal on the new patches. .
  2. If it was something you needed to do a lot you wouldn't want to have to keep doing >Wizards>plugin every time.
  3. It's faster than mine, either way!
  4. I will be curious to hear how that goes.
  5. Welcome back, Walter!
  6. There should be a way to save what was on the four old patches and slap that onto the four new patches since the general arrangement of them is the same and and the outer boundaries are the same.
  7. There must be some judgement at work in the current OBJ importer because it does make the correct connection at each junction most of the time. I wonder what's different about the times it makes the wrong connection.
  8. I haven't had as much trouble with v18 but it does need some more work to get back to the v17 level.
  9. Were you using MacOS or Windows?
  10. I don't know if the MS Surface qualifies as a form-factor success yet, but Apple is making an iPad in that size next... The Giant iPad That Apple Is Working On Could Be A Dream Device I think it's getting too big for something that only does what an iPad does?
  11. You can run v17 with your current license. Copy the master0.lic file from the v18 folder to the v17 folder.
  12. Here are my two entries in the manual rerouting derby... clip3560ReroutingBadSplineIntersection.mov
  13. What size did you render at?
  14. I salute your early-adopter-ivity! I shall be eager to hear of your experiences with it.
  15. I can tell you why it's not a common request... if you want to know.
  16. That would have to fail, wouldn't it? I don't think there's a way to print something that is infinitely thin.
  17. Show the one with you in it!
  18. My suggestion is to start with one shape that works and add others in until you find one that causes a problem. Then you know where to begin problem solving. Is that clothing really single thickness?
  19. A useful option might a "peak" button that preserves the orientation and magnitude of the bias handles.
  20. What is Spiffy? The links I find don't seem to be relevant to what you are doing.
  21. Shift-clicking when adding a CP will "maintain curvature" in the original spline. I haven't seen a spline environment that can maintain curvature when removing a CP.
  22. I'll note that the A:M "push" plugin can work both inwards and outwards and could be used to build a model with inner thickness.
  23. One problem I notice now is that the waves fade almost to zero but they vanish suddenly before they fade out completely.
  24. I like the larger eyes of the new version.
  25. The pinch behind the nose seems odd
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