sprockets frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
  • Posts

    6,562
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by John Bigboote

  1. I'm digging it...an endearing little character...I dig the long form dialogue-rich cartoons.
  2. NOW THAT's COOL!
  3. It looks like some of those intersections are 'peaked'. Sometimes you need to unjoin (shiftK) the troubled cps and take them all apart to make sure your continuity is right, the flow thru the intersecting splines...
  4. Yeah! Great model! I remember once when I was young I cut me chin wide open and when I looked in the mirror (before help came) I was amazed at how white my chin bone was...
  5. WoW! Great example in 'minimal-splinesmanship' by Rodney!
  6. HEY! Thats MY old illustration...I remember doing that as a test and then having Yves 'chew me out' for some reason or another...good times.
  7. Congrats! An award is an award. I'd be interested in learning more about your A:M to Dark Basic Pro pipe-line...
  8. I've seen that movie before somewhere...oh-yeah, in my rear-view mirror! cops.mov
  9. Happy birthday from 'up-over'.
  10. Very cool! Looks like it was field-rendered as well... way before it's time!
  11. Did...I miss the wedding?
  12. There's some good-looking mechanical modeling going on there...you should do it a favor and render with ambient occlusion.
  13. Your welcome. I've always wanted to do a hamburger ,never did though.
  14. PIZZA! PIZZA_little_caesars.mdl
  15. Color me impressed! MOST impressive about this is the highly accurate way it is animated, with the underlying mesh static. It begs to question, are the two treads independant of each other? Meaning, if you were to animate your tank going around a corner, could one tread spin faster than the other? Great work Robcat, you've opened many an eye to the power of procedural materials, Brian Prince would be proud.
  16. Looks like Hisako was asking about the 'Translate To' and 'Orient Like' constraints- which are the most common ways of constraining a prop like a hammer to a character's hand.
  17. Great work, Jason!
  18. I saw Greg give his demo at Siggraph in 1997 3X an hour 14 hours a day. My most memorable part was Greg saying to the crowd... "A:M has inverse kinematics...A:M has this...A:M has that... I beg you, go over to the Alias/Messiah/Lightwave/Caligari booth and ask them if their product has these features... THEN ask them their PRICE!!!" He was/is a born 'pitchman' and wherever he is today I wish him well!
  19. Sweet! Can't wait to try that out Rodger! Good trick, Looks like a fast render too...
  20. Very, very cool Robcat! AND, lest we forget...very, very cool---A:M! I would second the request for a 'show-n-tell' on that. I ALSO REMEMBER when the TV would go 'on the fritz' taking all the tubes out, marking them so you remember where they go, and taking them up to the Drug Store where they would have a vacuum tube testing station. You would test them one by one, and if they all tested OK...then it was something else and you needed a new TV.
  21. I think I've seen that before...on a 'Yes' album or painted on John Lennon's Rolls Royce or sumthin... COOL!
  22. Try more IOR...like 1.5 or 2!
  23. I voted for the currently most popular option...but I really saw all 3 as 'from the same mill' or very, very similar. I guess I was expecting more variance. All in all, I think you nailed the 'hand-held' llok and feel- it is very 'human'.
  24. I think you need to rethink your camera's constraints... instead of using an Orient Like to one of the wavy bones...use a translate to- to one of the up-down bones, and then set the enforcement much lower, like maybe at 7% or so...
  25. Looking good Eric! Lately, I've been rendering sequences to a 'best' JPEG sequence, unless I need the alpha. JPEGS look just fine and use up SO much less disc space. My Ocean renders have averaged about 3-4 minutes per frame at a 9 multipass.
×
×
  • Create New...