sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Great work, Jason!
  2. I saw Greg give his demo at Siggraph in 1997 3X an hour 14 hours a day. My most memorable part was Greg saying to the crowd... "A:M has inverse kinematics...A:M has this...A:M has that... I beg you, go over to the Alias/Messiah/Lightwave/Caligari booth and ask them if their product has these features... THEN ask them their PRICE!!!" He was/is a born 'pitchman' and wherever he is today I wish him well!
  3. Sweet! Can't wait to try that out Rodger! Good trick, Looks like a fast render too...
  4. Very, very cool Robcat! AND, lest we forget...very, very cool---A:M! I would second the request for a 'show-n-tell' on that. I ALSO REMEMBER when the TV would go 'on the fritz' taking all the tubes out, marking them so you remember where they go, and taking them up to the Drug Store where they would have a vacuum tube testing station. You would test them one by one, and if they all tested OK...then it was something else and you needed a new TV.
  5. I think I've seen that before...on a 'Yes' album or painted on John Lennon's Rolls Royce or sumthin... COOL!
  6. Try more IOR...like 1.5 or 2!
  7. I voted for the currently most popular option...but I really saw all 3 as 'from the same mill' or very, very similar. I guess I was expecting more variance. All in all, I think you nailed the 'hand-held' llok and feel- it is very 'human'.
  8. I think you need to rethink your camera's constraints... instead of using an Orient Like to one of the wavy bones...use a translate to- to one of the up-down bones, and then set the enforcement much lower, like maybe at 7% or so...
  9. Looking good Eric! Lately, I've been rendering sequences to a 'best' JPEG sequence, unless I need the alpha. JPEGS look just fine and use up SO much less disc space. My Ocean renders have averaged about 3-4 minutes per frame at a 9 multipass.
  10. Try...saving your character as a new name.
  11. Reminds me of a time an irate art-director who sent me out at noon for some house pictures, he needed a.s.a.p. I had them developed 1 hr, scanned them as this was 'pre-digital camera' days, and sent them to him. A couple minutes later I get a call and he's furious... 'I wanted night pictures!"
  12. That's golden info Detbear! I wonder, in them 'big apps', when you render a shadow pass do you get the shadows that happen on your objects as well???
  13. Nancy- If you keep making jokes like that... I'm staying! As a Campbell meself... I want you to listen to this song about a Campbell- Steve_Earle___the_V_Roys___In_The_Jailhouse_Now.mp3
  14. You will need to experiment on short clips first. Most modern day HD TVs have the 'aspect' button- usually with 'zoom', full', and 'normal' settings... IF you have no post app like AE, then you will render out of A:M at either 720X480 or 864X486... depending on if your DVD software automatically letterboxes 16 X 9 clips or not. Experiment.
  15. I want that in my driveway! MD2020! LOL!
  16. What kind of TV...HD or tube?
  17. Good lookin stuff! The guy with the hammer... it would be cool if in your animation you treated that hammer with more weight... like it is REALLY heavy. Right now he is snapping it back really quickly like it is feather-lite.
  18. Lookin good! Have you seen the 'Ocean Generator'? http://www.hash.com/forums/index.php?showtopic=35624
  19. Looks great! That may be a good place to try volumetric lighting out. Makes me want to play piano...
  20. Another reason why we recommend rendering to an image sequence. You can look at the render readout to see what it is currently working on and that may give a clue to the bottleneck. If you don't really-really need full 1920X1080 HD you could use 1280X720 or even 864X486... and you might want to employ a 2nd render-instance...one on evens and one on odds, maybe even a third.
  21. I had been thinking for years that it would be great to collectively build a model of my nearby Detroit, MI/Windsor, ONT area. Recently, I saw a TV show, the Red Bull Airplane Races which took place last summer over the Detroit River, and they had an INCREDIBLY accurate animation(s) of the entire area...you could see buildings way off on the horizon as well as minute details such as cars and trees, lots of trees. I guess I would check TurboSquid, they are out there...be ready to pay and convert.
  22. I have not looked at your project...so I don't know what you are trying to accomplish... here is a 'slither' I did in 15 min using a 'path' constraint instead of trying to rig and animate a snake. Maybe this helps. snakey.mov AM_snakerigg.zip
  23. Coming along nicely...GREAT NAME!
  24. Hey-cool tree! I don't see the top being any lighter...what do you mean? For an alpha channel, render to TGA format with alpha buffer ON...or try a PNG file, I haven't used PNG yet tho but I know it supports alpha/transparency.
  25. We care! I am a big fan of 'art for commerce'... great work! Made in China, modeled in A:M
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