sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Yes, use the forum to expedite learning...encourage your students to do the same. If you tell us generally where you are located, perhaps one of us is nearby and could attend a class...
  2. Great stuff, Cronos!
  3. It's ALL looking good! Can't wait to see it in sequence. Was the bald man with lightning in the screen done in A:M???
  4. HEY NOW! 2 weeks ago I was driving home from work in my 2000 Ford Focus (167,000 miles, running great) and smelled smoke. 3 minutes later, the car was engulfed in flames... police, fire dept, crowd of gawkers etc. it was not the motor...it was a dash-wire short that...caught on fire! The entire car was totalled...windshield burst...airbags deployed...seats and dash/interior looked like a bomb had gone off, I stood by and watched helplessly. I just happened to like the car so much... I bought another one! (I do not drive imported automobiles...) Now, I keep a fire extinguisher and a bag of marshmallows on hand...
  5. I believe A:M looks at the spline #'s and uses the lower # as the start point.
  6. Once again, Stian...you amaze! I'd like to know your method for making that time-lapse. Very cool! I think I just watched it about 12 times... then paused and stared. TOO BAD though---it is missing the final step... ANIMATION!!! (I bet the render times would kill you.) I LOVE IT!
  7. Yes, food is difficult. It is hard to photograph too... one thing amiss and it looks 'icky'. I'm diggin your burger tho!
  8. looks really-really good! Using displacments ay? GREAT!
  9. Great effect, Spleenster! Today I check into the forum...lightning threads strike twice!
  10. I'm digging it...an endearing little character...I dig the long form dialogue-rich cartoons.
  11. NOW THAT's COOL!
  12. It looks like some of those intersections are 'peaked'. Sometimes you need to unjoin (shiftK) the troubled cps and take them all apart to make sure your continuity is right, the flow thru the intersecting splines...
  13. Yeah! Great model! I remember once when I was young I cut me chin wide open and when I looked in the mirror (before help came) I was amazed at how white my chin bone was...
  14. WoW! Great example in 'minimal-splinesmanship' by Rodney!
  15. HEY! Thats MY old illustration...I remember doing that as a test and then having Yves 'chew me out' for some reason or another...good times.
  16. I've seen that movie before somewhere...oh-yeah, in my rear-view mirror! cops.mov
  17. Happy birthday from 'up-over'.
  18. Very cool! Looks like it was field-rendered as well... way before it's time!
  19. Did...I miss the wedding?
  20. There's some good-looking mechanical modeling going on there...you should do it a favor and render with ambient occlusion.
  21. Your welcome. I've always wanted to do a hamburger ,never did though.
  22. PIZZA! PIZZA_little_caesars.mdl
  23. Color me impressed! MOST impressive about this is the highly accurate way it is animated, with the underlying mesh static. It begs to question, are the two treads independant of each other? Meaning, if you were to animate your tank going around a corner, could one tread spin faster than the other? Great work Robcat, you've opened many an eye to the power of procedural materials, Brian Prince would be proud.
  24. Looks like Hisako was asking about the 'Translate To' and 'Orient Like' constraints- which are the most common ways of constraining a prop like a hammer to a character's hand.
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