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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. And here's another...my 'girlie-girl' in cheerleader form...Pom-Poms and hair all with V11. I had to turn-off collision detection because it was causing cofusion amongst the models, the hair was going everywhere. This was to test action-blending and how hair reacted (very well) and how multiple hair instances work on the same model (short hair on head...long hair on head...and pompom hair) as well as on 3 instances of the model. I rendered this at 30fps at D1 res...looks GREAT! cheerleaders.mov
  2. Posted these yesterday but they got bumped so I am reposting today... Some characters we are working on, my friend John Aretekis had A:M for about a year and then sort of gave it up. When I asked what kind of work he had accomplished he said he had modelled some characters, so I asked to see them and they were WONDERFUL! He has this wolf, 3 male fat hiphop piggies and 3 female fat hiphop piggies, all decalled and modelled. So I borrowed them and rigged them and now we are trying to conjure-up a '3 lil pigs/ goldilocks' modern day takeoff. This is a quick animation test with minimal lip poses for tracking to a clip I nabbed off TV... In this re-post I am using the clip that rendered overnight WITH reflections. Notice how the floor reflects fine (except it pops) for the character without hair but will NOT reflect for the girl with hair...this is a problem I can't get around and need to know if its just me or is anyone else having trouble with hair in reflections... BigED.mov
  3. Yes, good eyes. Some elements WERE 2D, as I didn't have the time to model characters for limited use. They were implemented in hash in some instances, in others it was all AE. One big trick I did was to put a 2D element in the AM chor with an 'aim at' constraint set to 'camera', I could then place it within a 3D scene with little worry. I have always been a big fan of Disneys and Fleishers Bro's multiplane techniques and A:M's chor is a NATURAL environment to practice what you've learned. Thank-you for all the feedback! Matt Campbell (aka) John Big Boote
  4. http://amfilms.hash.com/search/entry.php?entry=754 HI EVERYONE! Ken helped me post an animation I made last year for Chrysler's Auto Show AV support. I really like the way that AM Films is coming along. I work for a video post-production house in Detroit, so we do LOTS of automotive and nuts and bolts stuff. Every once in a while someone will want some cool character stuff instead of charts and graphs. A:M has been an incredible addition to my graphics capabilities and has elavated my portfolio and workload. This video (Jeep TREO Unveilling) was used to build anticipation for the 'magic moment' when a tarp is whisked off of a car at an autoshow. After the video finished, a real-life Janna (the main char) emerged from the car in the bright costume I designed in Hash and posed beside the car for press pictures. The TREO is a hybrid/prototype that most likely will never see mass production but is loaded with many of Chryslers forward/thinking innovations in the works for the future (fuel cell, slideable steering wheel...etc) I had 5 weeks to complete over 2 minutes of character animation following a very tight, dry, corporate script. Initially they wanted hand drawn animation, but I showed them what A:M could do with it's toon-shader, and lots of drawing became lots of modelling. So here I am. I grabbed an identity from Bucaroo Banzai, and now hope to be more visible within the A:M community. Thanks for having a look-see. Matt Campbell
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