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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Great looking images Darkwing! I don't know if the far off stars would be out of focus... would'nt everything in the scene sort of fall into any cameras 'infinity' focal-range?
  2. I enjoyed that!
  3. We had a thread on this about 2-3 months ago...started by me. I don't remember the trick offhand but will look for the thread!
  4. Anyone tried Adobe Captivate 4? I just DL'd the trial version and tried doing screen captures...it works pretty well but I could not get audio...after reading the help files I learned that you need to record your audio separately in an audio recording app (the Windows utility only records 1 minute) and then marry it up in Captivates editor. Not a good way to do this. I tried CamStudio and was not too happy with what I got. Maybe I need to try Super or reread all your findings... EDIT: Now Captivate is taking FOREVER to uninstall!
  5. Both are now showing...VERY informative and simple to accomplish, we just needed to be shown. Thanks Jason! (H264 did the trick, right?)
  6. Hi Jake. You can see bones in a render if you use SHADED mode (as opposed to FINAL) and have the object selected before render. I don't know how to make a slider that will control the speed...that is a good question for our rigging gurus. To get an animated speed-up I would animate the bone directly in the choreography- or I suppose...it could be done in an action too, that would make it reusable. Select the prop bone and change it's property to EULER first. Then go to your end frame and grab the roll handle and give it a twirl in the direction you want it to spin. Now, you will take over animating in your channels editor. Find the channel for that bone, and in particular- the roll handles axis (Z). Adjust the bias as I have in the attached image for ease in and out. You can also easily control the actions length and overall rotations from the channel window. Happy flying.
  7. This is what I get: Are you using H264?
  8. Alluring. There's a lot of leg-lift in the walk...it seems.
  9. I'm unable to see the movies either...I get the Quicktime 'Q' with a question-mark over it.
  10. Yeah! Great work? Are you using muscle-motion in the face...or is it rigged to bones...?
  11. John Bigboote

    Beechcrash

    Glad to see...had me worried for a sec...
  12. John Bigboote

    Beechcrash

    HEY... where has Stian been...? His last post was Nov 11. STIAN! Check in! I hope he has not gone 'Vern' on us...
  13. Thats a pretty obscure lil feature, amazing the tricks packed into this software...we'll never stop discovering them all. SO- Quicktime Pro on a Mac does nifty screen recordings...can the PC version of QTP???
  14. Sir Fen... your getting there- listen to Rob. Rob- great examples, thx for the prj!!!
  15. VERY COOL! All done in A:M...right? I was watching a DVD I got for Christmas with my 14 year old nephew who has a new found fascination for hippies. It was the new Rolling Stones Get Your Ya Yas Out DVD... at one point there was Mick Jagger and Jerry Garcia on the screen and he asked 'are those hippies?' I hadda laugh!
  16. This is something we all need to make a resolution to do in 2010...your tut was very helpful to show how easy it is.
  17. Yes, that is some impeccable modelling Javier! Can you get an image in for the mascot? He's got Mascot written all over him.
  18. NEVERMIND--- I found the repeat values... I was diggin in the wrong places.
  19. Pearls. What do you mean by 'don't move right or left of set'? Do you mean don't move the CPs off the decal? AND- You mentioned(and I notice) that the cylindrical method of decalling seems to have a repeat value of 3. Can I change that to 1? And where would I do that...? (It's messin me up...) I AM PAINTING DISPLACEMENTS IN AMPaint and IT'S KINDA COOL!
  20. Hey Rob- Great work here- I am trying your cylindrical method. 1 question...back in post #70 of this thread you have an image that I need to know how to make... you said "The resulting UV's look like this:" and there was your checkerboard art with the flattened lines of the face mapped upon it... HOW YOU DO DAT???
  21. Great! Love the AO...how much of that detail is splines and how much distortion mapping?
  22. Very cool. DIG the meteor-or sun...like the moving shadow idea. Was the sun a johnl3d experiment?
  23. Very cool! Yup- no eggnog for Santa
  24. Cool Rocks! So, you are using ZBrush to A:M... and the mapping (distortion) is all transferring over no prob? I like the dolly shot too... the trees could benefit from 1 more layer of just a few leaves scattered here and there in Z space.
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