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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. I came in at #175. Yeesh! I got a lot of 'I don't get it' remarks too. They really beat you up over lip-synch... I'd hate to sit down and watch Saturday morning cartoons with these people. Good job Robert! (75) Good Job Nancy! (125) Going to enter Decembers Gene Wilder CNCF contest?
  2. Feed me, Seymore!
  3. Thanks for taking the time to point that out, Rodney. I did not know that trick.
  4. You can do it whichever way seems most automatic to you...I guess I am a 'build it all in the choreography' kinda guy...
  5. can you make a feature request? Not for me...I multitask while A:M is rendering. I don't care if it slows me down...I'm rendering right now as I surf the forum.
  6. HOW FUN! I spent last weekend under my sink fixing a leak...I think I like virtual plumbing better than the real thing. THANKYA
  7. Thanks for putting this together, Rob. Wow, Nancy's Dell blew my Boxx out of the water! This is my work machine, I did not reboot before. I will next test my new machine at home. ver 15g subscription 15:16 Boxx Dual Core AMD Opteron Processor 275 2.20 Ghz 1 core? 25%? 5GB Ram DDR2 I think XP 64 sp2
  8. Here's an excellent example of what FISHEYE offers. Samples from Tralfaz's Discovery Cockpit project. Thanks Al.
  9. Good suggestion, Al! I have now renamed it FISHEYE and made it available with tutorial via the Contributors Cue free model forum. Thanks for reminding me of this, look forward to more Discovery images.
  10. THIS model has been around for a few years now, and due to Tralfaz's recent usage and success with it, I have decided it should be available to all-with a tutorial! Formerly known as 'BensLens'...it was developed by Ben(BenToTheMax) and myself after we discovered that simply widening A:M's camera focal length did not get the effect of a true 'fisheye' lens. The main place you can see its effect is in the lines of your perspective. With the plain A:M camera at a wide focal length the lines will always be straight, whereas with 'fisheye' distortion you get natural lenticular curvature. NOTE: Because it uses refraction upon render...your render times will increase. ALSO--- there are some 'toys' in the pose sliders. 'Whiskey Glass' gives a wacky distortion effect, and 'Facet' should give an insect-eye look. I hope other people will experiment and implement other 'toys'. I am including a sample where I used the 'whiskey glass' gradually increasing it's effect over time. I hope Hashers will grab this simple model and keep it in their 'tool box' and use it when circumstances dictate...ENJOY! FISHEYE.mdl FISHEYE_tutorial.pdf 11_second_NOV2009_fisheye.mov
  11. Good test. What kind of compression are you using?
  12. You mean Quick Time Pro...right?
  13. If anyone is wondering (prolly not...) the skin on the old man is just the 'Plush' darktree sim with the colors altered to skin tones...works quite well for a quick 'rimlit' look that renders FAST.
  14. So Jake- you are saying... you made a new klieg light...turned it to volumetric... dragged it into the bones-mode of the model where it appears as a bone that you placed... and then back in modeling mode the car renders as all-black now?
  15. Cool image...but it begs the question: What has this to do with the Edmund Fitzgerald?
  16. That will stand-out as unique. Everyone seems to use the same character in the contest. I'll keep an eye out for it. I, also, slapped together an entry yesterday using one of my old TSM1 rigged characters (weird old man) Keep an eye out for this too: 11_second_NOV2009sm.mov
  17. Looks good Rob! 3 hours left...are you gonna MAKE it?
  18. I like your Vette model...it has a cool 'matchbox' quality to it that speaks to my 'inner child'.
  19. A:M... with some help from Adobe Photoshop and After Effects.
  20. SWEET! You are using my fisheye lens! I love it!
  21. Mighty cool. On one of my recent models I applied a 'wrinkle' displacement map to the knee, crotch, belly and areas where clothes will 'bunch-up' when the joint is flexed. I set the displace value at 0% and made a smartskin for each bone so that as the joint closes to a lesser angle the displacement value increases- automatic wrinkles!
  22. A:M has a lot of strengths in the motion graphics department... like anything else, it's all 'practice and experience'. I recently cut a reel of some of my A:M 'flying logo' stuff, to show you where I am at: http://www.youtube.com/user/campydoodles#p...B/2/Cxo8WzhWQTU
  23. After our hockey game last night- two of my beer-drinking teammates got into an arguement/bet over who could skate faster...so they laced up and raced to settle the bet. It reminded me that I had made a scoreboard animation for Belle Tire that shows on the Grand Rapids Griffons scoreboard between periods. Some Hasher's may have already seen this: http://www.campbellanimation.com/MC_mov07_BTpuckrace.mov Yes- that's TOM and his family in the stands. I had an assistant last summer and assigned him with that animation...and then I showed him how to rubber-stamp it into a crowd...
  24. I am now uploading my Hash Basketball (see image) into the contributors cue for one and all. You might notice it is unconventionally made... I would probably go about this totally different (procedural textures) today...but dang if it does not look good. You can alter the maps in Photoshop to put a logo on it.
  25. That's 'one small step for A:M- one giant leap for A:Mkind'...
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