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Everything posted by John Bigboote
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The woman who lived on her roof.
John Bigboote replied to KenH's topic in Work In Progress / Sweatbox
This all sounds like a great project, Ken. I'm gonna take a look at CreatSpace... NOT that I am any expert on sentence structuring... this one seems off: And when we go to play in parks. Our Mums get cross if our clothes get dirty marks. The period should maybe be a hyphen? And when we go to play in parks- Our Mums get cross if our clothes get dirty marks. -
Here is a clip from a spot where I used a 'sprite' for 3D snow with forces blowing it about. I originally tried a cheezy snow generator in After Effects but because of the camera move it looked quite 2-dimensional. I was very pleased with the 3D results I got in A:M http://www.youtube.com/watch?v=Yhv88Vakq6Y
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I'd say slim chance. Hash has always supported the 'Hash' rig. Plus- the manpower of programmers at Hash inc might not be where you envision it... AND--- what is it about TSM2 that needs work or needs to be implemented? It's a miraculous mechanism at an unbelievable price...how could it get any better?
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FUN! and as always- modeling perfection.
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BACK FROM VACATION! Hey Bene! Great car choice! We had a Hasher here several years ago named Greg Schumski who donated his VW Microbus model for use on the old Hash discs... I look forward to seeing your progress! What was the guys name who envisioned that car again....? My Dad brought a Beetle home from Germany in the 1950's when he was in the service there... said he loved it...before my time.
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AND- Look to see if he has any 'toon' settings set and disable them.
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A valuable lesson...well asked and well learned. We have all been there...I remember thinking muscle mode was all I'd ever need.
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864 X 486 for YouTube HD... thats the resolution I had everyone make their 'Pass The Ball' entries at, and it worked quite well and looked good. PASS THE BALL 2009
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FIRSTLY- That animation is pretty DANGED sweet! I like it alot! SECONDLY- I'd like to hear more about this 'new and different paradigm' that Apple's Motion uses in it's approach to animation. ( I hope it's not nodes...) What you've thus described sounds like After Effects 'smoother' or 'wiggler' feature... which is nothing new. Apple has a way of 'borrowing' existing features, giving them a high design interface and a snappy new name- marketing the piss out of them with words like 'new' or 'better'...marketing 101, consider yourself 'sold'. THIRDLY- You can always drag a lassoo around the keyframes for the head bones BVH parent (in the part that's giving the trouble) and scale (s-key)them vertically so there is less activity about them...I would also do as you mentioned and delete many of them. BVH is by no means a perfected science... you will get unwanted artifacts...especially if you look really closely. You got WAY more than you paid for on the BVH... you got WAY more than you paid for with A:M... but it all evened out when you bought Apple's Motion. (Just giving you a hard time... I'll probably be using Apple products soon too... they are very aggressive in the graphics computing department and Final Cut Pro is THE standard video editor today. I recently filled in for a fellow graphics animator on his mac...that machine proceeded to make a danged FOOL out of this PC user. Please don't take offense.) AND- It's not 'all or nothing' with a BVH... you can always add your own animation into the mix... don't like how the head moves? Animate it yourself at the point you want to. Then let BVH take back over... FOURTHLY- That animation is pretty DANGED sweet! I like it alot!
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Thanks Holmes! I've worked as an independent animator for many years with literally no training or any outside influences...so over the years I have taught myself innumerable 'bad habits' that I just cant break... but my style is sort of unique and I can get stuff done rather quickly.
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Did a little more finish to my 11 second 'Frankenstien' entry. Still need to ink-n-paint the last frame...next week. I know they will beat me up on the lipsynch...they always do...it should be called the '11 seconds of lipsynch club'. Let me know what you think--- still plenty of time to dink on it... (as if!) 11sec_OCT2009.mov
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Quite cool...PIMP ASS! Yeah- she needs some joints in her knees...
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I am going to upload my 'retroTV.mdl' to the CONTRIBUTERS CUE forum... I also will provide a staticy indian head test pattern you can apply to your screen if you want it...
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Recent jobs done with A:M
John Bigboote replied to John Bigboote's topic in Work In Progress / Sweatbox
Thanks JimD and KenH... I just provided the animation, the edit was done in Flame (discreet) by a colleague of mine. Any water with the pitcher was done in A:M, there are some live-action shots of water we did in a fishbowl on a tabletop using a RedCam in slo-motion(HD) There is also a shot of the cupboard doors opening... they had just shot stills of them open and closed, and dissolved between them... the client said he wanted to see the doors open even if we had to reshoot... so I took the 2 plates and did that scene in about an hour, real easy in A:M/After Effects and they loved it. -
Recent jobs done with A:M
John Bigboote replied to John Bigboote's topic in Work In Progress / Sweatbox
Took awhile- but the entire Homedics water pitcher animation is now live on the Homedics webpage in entirety. http://homedics.com/restore CLICK THE 'SEE IT IN ACTION' BUTTON -
Looking better... are you thinking of adding maybe a TV set as a prop? I have an old retro 50's model if you need it. I think that most the REALLY talented 2D animators on the 11 second club animate the 'old-fashioned' way...pencil on paper. Then they'd scan it in fRAMExFRAME and make a movie of it in After Effects/Premiere/FinalCut/Vegas... Last month's winner was really powerful, it looks like pencil/paper to me. http://www.11secondclub.com/competitions/september09/winner/
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HERE is my WIP... since it's Halloween. I am going with a 'Frankenstien' theme...and using the dialogue to lampoon the cable companies. (I know- I know... OVERKILL for the 11 sec 'a-hoes') The first part is mostly done, the 2nd part is really roughed in for now...that's a fistfull of cash at the end... it was gonna be a TVremote control...but I read the 11 sec forum and they are all talkin about the fist/remote idea- so it's not very original. This has been ALL done in Flash so far, that is my goal...to learn how to use Flash as a 2D cartoon app better. EDIT: I reworked the 'Cable Company' sign at the front... the gate was too detracting from the castle... 11sec_OCT2009.mov
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Hey lookin good! That's a tough crowd...those 11 seconders! You'll get people who nit-pik you to death but can't animate a damn themselves...I entered last month...came in 120-ish out of 140! BAD! It's fun though! I know you are going to add more mouth motion... I want to see the mouth become more pronouncedly 'OPEN' for this dialogue...even if you have to alter the model. I am entering again this month---I hope...and am taking it as an opportunity to try out my long-rusted 2D chops -doing it ALL in Flash...
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Woo-Hoo! Is she using SSS? Are you thinking of giving her particle hair?
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Very professional and appreciated!
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Yup- I am with Rob---BOOLEANS are the way to accomplish this task.
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I started-out in this direction... but I know what I need to do to get it smoother... time! Maybe later...NO BOOLEANS though...or alpha image trickery. gunbarrel.mdl
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Firstly--- I always turn ON TSM2's knee-controllers... I find them very useful in properly posing the legs. 2ndly- when trying to copy/paste mirror... make sure you have no neutral/unmirrorable keyframes selected- like for the torso, body, hips or head.
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I voted 'FUNNY' because it is...not because you asked me to.---- I think it looks for original IPs.
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Wow! Leave it to Rodney to find quotes from two legeonds! I hope Raf and Greg are doing well these-here-days.