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Everything posted by John Bigboote
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Great anime animation... I hope you will continue to produce with us!
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It's usually good... crafty! The only 'bad' time to be using hooks is if you know you are going to be exporting your model to a polygonal file format- then don't use them...or 5 siders.
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SWEET! Thank-You! for the walk-thru!
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Don't know... maybe only works with .exr WHICH brings up the question... can we render FakeAO out to a exr sequence as well as png?
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This Year's Thanksgiving Video
John Bigboote replied to totlover's topic in Work In Progress / Sweatbox
Looking good...interested to see the rest. Loks like it could benefit from some Global Ambiance and a little FAKE-AO! -
Make a Phenakistoscope with Animation:Master!
John Bigboote replied to robcat2075's topic in Animation
COOL! I'd like to try it... but I haven't seen MegaMind yet... I don't know how it would work without a shutter, seems the images would just blur together. I saw a GREAT thing on a subway going from Brooklyn to NYC just before you go over the East River. A graffiti artist had done an animated graffiti-graphic on the wall of an tunnel/overpass. The combination of the speed of the Subway(about 35mph) the window on the car and the passing support-columns made a perfect 'shutter' effect... the art was perfectly placed on a wall further back from the columns and lit by the sun above. It lasted maybe 5 seconds and was truly heartwarming. There should be that kind of stuff everywhere (not necessarily graffiti) My first thought was... there should be a Coke Logo on that or something...shame on me. EDIT: OH I SEE... the cut notches act as a shutter, genius! -
Fantastic! You need to enter that into animation festivals... I would hope that would help you get a job... great layouts!
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Yeah... I am diggin that 'Annie Maye' look... one thing to remember, when you use elongated spheres for eyeballs you limit the ability for your character to look up or down.
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No... I considered making a chain using Newton Dynamics, but not the Dynamic Constraint... hmm. Now I am wondering how I would go about such an undertaking. Just make a bone at the top of the chain and weight the CP's between the bone and the model bone...? I'd like the chain to eventually 'drape' over other objects, which i am hoping the cloth will do for me...
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There you are! Scene 34 Gerry Mooney...how COOL! Now I get the 'Cricket in the Head' thing... this is going to be great! (PS- I know that dog...I hate that dog...)
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Inspired by Rob's test, I applied SimCloth to a chain I am making for an animated title... and it worked pretty good! I don't know how rob was able to 'lead' the rope around like that...mine is a simple cloth simulation on a 4 sided lathed 4 CP circle... and then using that as a path to apply all the little beads (done in an action) Needs work- but a great test I am happy with. armytest2.mov
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Fantastic! I like the lights that move...the ones that just sit there need a little motion as well. Great graphic!
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Day late... coupla buxoms short. We are truly blessed with you, Stefan- you are highly appreciated. Happy Day!
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2011/v16.0 Mascot Contest
John Bigboote replied to Jason Simonds's topic in Work In Progress / Sweatbox
Yeah... 18,090 years isn't enough time? Jason sure knows how to pack a paragraph with typos! I love it! -
Quicktime Pro to the rescue... My audios may be a little loud... feel free to mix their volumes down if needed. BUSSTOP_Matt_Campbell_2_small.wav
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I can do one or 2... tell me which one needs it and where to find it.
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The links are live now...as of 2:00P THU 11/11 EDT. I had filled up my DropBox account because I have switched from rendering to PNG from JPG because of the new 'FastAO'... which, by the by- I used on my 2nd Bus Stop movie and it worked wonderfully... 5 passes at 1280X720 res... 1 minute per frame and looking great!
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Robcat- Here are links to my 2 Bus Stop animations in Quicktime format with sound effects embedded. http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_1_small.mov http://dl.dropbox.com/u/5257446/BUSSTOP_Ma...ell_2_small.mov The one I had posted previously was WAY uncompressed, and very large- sorry about that... these two are 8 and 12 mbs. Thanks! (Note: Posted to Dropbox at 11:00 Thursday EDT, may take an hour or so for Dropbox to process...until then you get a 'woops...404' screen)
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I was thinking about your question #1... Rob outlines some very good tried and true methods... here is one I envision but have not tested: Your camera 1 is the one that will render, all others can be placed where needed. Toggle thru the 1 key to see and adjust the various cameras. Apply an 'orient like' and 'translate to' constraint to camera 1... initially with target to camera 2 and enforcement to zero, for the first shot. Then, adjust enforcement to 100% for cut to second camera. Then, change the target to camera 3 for shot 3...and so on. Q2... render overnight and weekends. Use lower settings for tests. Version 16 will have some render speed improvements. Q3... you can use the page up/down keys to adjust your realtime subdivision levels, OR you can set these per model by toggling on the keys that appear by each model in the choreography...(See image) bound or vector settings will be easier on your realtime processor and should play smoother. More RAM and staying up to date on video card drivers helps too, natch. Welcome Wermus!
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Rob--- if not too late... I have another entry...
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Anyone want to do Sound FX for Gerry's segment?
John Bigboote replied to robcat2075's topic in BUS STOP!
Whoops! nevermindy. -
Anyone want to do Sound FX for Gerry's segment?
John Bigboote replied to robcat2075's topic in BUS STOP!
Where can it be found? (the imagery?) -