sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Very good, Gerald! and funny! Your 'Plomper' character would be a great candidate for some 'soft body dynamics' using cloth, like I did on my 'Bull'... his big round belly could get some great 'jiggle'....
  2. A little better... gives him some 'flab'. bull_dynamic.mov
  3. Okay- the dynamic constraint worked well on the tail... deleting the keyframe animation that was there before... the SOFTBODY (cloth) on the belly 'sorta' works... it's something I'd like to play with more and more... 3D characters are always so 'rigid'- I'd like to see a little flesh rolling around somehow. I probably would need to dink it a while more... but this is the idea... bull_dynamic.mov
  4. Is... that a green banana in your pocket- or are you just happy to see us...? Seriously tho--- cool test... BOTH objects are cloth, right?
  5. Yeah... I should try a dynamic constraint on the tail... right now I am trying some 'soft body' cloth (inspired by Rob) on the bull's belly... working pretty cool!
  6. Bones and wireframe. bull_bones.mov
  7. Did my first 'quadruped' using TSM2 in Version 16... what a great utility that TSM2 still is... to rig something that complicated that quickly... come on! ONE THING TO REMEMBER, TSM2 will not show-up in the 64 bit version of A:M... so it will behoove users to keep both the 32 and 64 bit versions around. THANKS to Shawn Rogers aka 'newguy' for letting me share this work. bull.mov
  8. I'll betcha the Spleen has a 'Regal Beagle' set somewhere...
  9. How much fun is that??? Has a great 'Schoolhouse Rock' kinda feel! Way to go...SPLEEN!
  10. Awesome! Wow... $100 for a Photoshop based DOF generator... is it fast? I know DOF in A:M -and using a depth map in After Effects with the 'Lens Blur' filter is VERY slow, so for the money I hope it is fast... Yes, Photoshop has inherited the timeline feature from Adobe ImageReady... which was primarily used for making animated gifs and webpages.
  11. I'll ditto that, it's like testing it as your SSing it... the only way to go.
  12. OW! Right in me eye!
  13. Looking good! Is that Serg2's female body?
  14. Very voluptuous !
  15. I see you have collision-detection ON... don't know if you need that in this instance.
  16. It looks like the Hash home... minus the model railway.
  17. Your experiments are always so 'off the cuff'... we appreciate all you do- Merry Christmas, John!
  18. DON'T forget to show us a picture of you in your shirt!
  19. Happiness to my fellow spliners!
  20. DIGGIN THE BIRDS! I'd like to see you do a more 'stylish' cloud... I did a job recently for a lawncare company called LUSHLAWN and did some cool 'fun' unconventional clouds... here's the link: http://www.youtube.com/watch?v=YClk843Dt18...player_embedded
  21. There is a setting you can fix for that... go to your choreography properties... twirl-down the dynamics triangle... and set the 'Reduction Error Tolerance' to zero (it's default is .01) this will allow the dynamic constraint to simulate properly and set a key frame on every frame.
  22. You have it ALL going on there... Paul, GREAT character!
  23. This would be a good fit for the MatCap shader... if it still 'was'...
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