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Everything posted by John Bigboote
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Character Designs:Tar of Zandoria
John Bigboote replied to zandoriastudios's topic in Tar of Zandoria
Lookin good! Great jiggle action! -
Character Designs:Tar of Zandoria
John Bigboote replied to zandoriastudios's topic in Tar of Zandoria
A great look, with the 'paintey' feeling and washes... sets a good atmosphere and look how your great character POPS off that background. Are you using FastAO? -
60K... 80K... 100K views for my Heavy Push!
John Bigboote replied to robcat2075's topic in Animation:Master
HUZZAH! When do the checks start appearing from Youtube? -
HAPPY-HAPPY BIRTHDAY HOLMES! Hope all is well and healthy out there in the Pac-West. And remember- if an apple a day keeps the doctor away, eat 2 to keep his nurse at bay as well...
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If that is the default choreography, it looks like you may be rendering from an alternate viewpoint other than thru the camera (1) that changes a lot of settings.
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VERY COOL! and I was the 1st to use your comment PHP thingy...
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Character Designs:Tar of Zandoria
John Bigboote replied to zandoriastudios's topic in Tar of Zandoria
Great. Did you enter him in the mascot contest? I hope so... WOULDN"T IT BE GREAT IF- the mascot could be an animated loop like this? With the new animated png file format, it might be highly possible, altho it would enlarge the overall file size of the entire A:M installer download- and possibly slow down boot time, which is pretty swift these days... so, good idea but, bad idea... I like the walk--- it gives him an air of 'intellectual snobbery'. Perhaps you meant that. -
Very cool! Looks very 'sports center-y'... I still need to show the forum the Soccer Stadium, I'll put that on the list for this week. Hope you are busy.
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Radiosity will make for an extra long render too... how long was your render?
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Yeah, weird. Maybe delete that klieg altogether from the chor and drag a new instance of it back in...'afresh'. Of course, you will need to re-aim it and set all it's particulars.
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Here is that model, enjoy! SHOES_yellow_with_feet.mdl
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2011/v16.0 Mascot Contest
John Bigboote replied to Jason Simonds's topic in Work In Progress / Sweatbox
Maybe Jason gave it to Rob... he's very quick with these things... -
elusive Bone Position Beast
John Bigboote replied to robcat2075's topic in Work In Progress / Sweatbox
Wow, that's a GLITCH! So, you are speaking German to demonstrate to Stefan the dilemma? Cool! At least we get to see a little of your Bus Stop animation... -
Did he see his shadow? Where was Bill Murray?
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Well, yes...and NO! The 2003 version may be outdated- but if you are in the early stages of learning or reaquainting... it is still very pertinent. So with THAT said... your 2003 $300 is still very much money well spent. HOWEVER, if you know enough about the software to know it is outdated... then perhaps you will benefit from the 2011 V16 of A:M. You can now buy a 1 year subscription to the latest-greatest for only $79.99 @ hash.com Includes 1 year of 'hot off the press' monthly/bimonthly updates. A true bargain. WELCOME BACK!
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She's wonderful! Something about that spline that runs under her nose and up to her ears... maybe if you can eliminate it...? Some things to try: -Sub Surface Scattering would be cool. -Maybe try Rob's Simcloth/Softbody trick on her hair to give it a little dynamic action. -TSM2 rig? In my little creepy mind... if you are going to make her 'that' voluptuos... you might as well give her some high-heels... need a model, choose from the attachment- I'll donate them to you(her)? Keep up the fun stuff! AM_high_heels.zip
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No, I don't think you can apply your script toward the CD... use the script for a year, then make a more informed and accurate decision whether to own the CD or not. Remember, the CD may be permanent and non-expiring- but for the current version only- so when 17 comes along with all it's juicy new improvements and additions- it will be decision time again for the CD owners...
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Great stuff! I really like the wrinkles in the PB Stand Leap movie around his upper legs... is that smartskinned, or perhaps a relationship set on a bump map....?
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trying to model a cartoon monkey
John Bigboote replied to johnl3d's topic in Tinkering Gnome's Workshop
Very good, John... I would recommend throwing a TSM2 rig into him... it will even add an intuitive boning structure to the tail... -
An entertaining 'watch'.
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2011/v16.0 Mascot Contest
John Bigboote replied to Jason Simonds's topic in Work In Progress / Sweatbox
I have 2 in now... you guys are dead! -
Happy Birthday, Largento...fellow aquarii!
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You said CnC are welcome... after a second look, I think your 'paint' is really-really good, but would like to see a little more 'action' in it. I had good (in my opinion) results with a car recently when I pushed THIS image (attached) thru an ambient MatCap on the paint group... gave it a nice horizon/reflection so it's not so flat.
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Aww MAN!!! I'm tickled. You all are the BEST! I celebrated my birthday by going to work for 9 hours... I pretend to work- they pretend to pay me. Came home to a wonderful surprise... Dawn got me a nice new recliner (Lazy-Boy-ish) a bottle of Jack- a pair of tickets to see the Wings play the Oilers at the Joe in March... THEN- I went to my adult ice-hockey game, scored a goal as our team won 9-2... drank a bunch of beer in the locker room after... THEN off to my neighborhood bar for some pub-n-grub... THEN- I come home and pull up the forum and see this thread... THIS makes my day- having a group of people FROM AROUND THE GLOBE cheering me on. THEN- tomorrow morning I am in the dentist chair at 8 am... THEN- back to work where I GET THE PLEASURE of seeing my overnight render for a project I am working on where I used the new Fast AO (free version... still need to buy...but I am SOLD) Then--- home to sleep in my new recliner! THANK-YOU!
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Sh*t- the- bed. That car is AWESOME!!! and... GREAT renderings! Will watch the tutorial