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Everything posted by John Bigboote
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A reference image. Apologies in advance to those who offend easily. The body splines courtesy of Serg2, the head/face mine. Nipples are simple decals with a color map for color and a displacement map for further anotomical accuracy and/or embellishment for visual appeal.
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YES! I could look at this stuff all day... there's something really wrong with me... but I'm not in a real hurry to change, just yet. Serg2 did a most 'illuminating' female body and gave the model away here on the forum some 4-5 years ago... something to search for and study. Brilliant minimal splinesmanship. Looking at your splines, I can see you are on the right track... nice minimal splineage...perhaps almost too minimal. The 1st thing I would look at is the cross-section that goes horizontally thru the breasts... click on that so you see the bias handles and hit the 'comma' key so that all the CPs on that spline are highlighted... then hide everything else. Now, from a top view (5) grab those bias handles...especially in betwixt the 'mounds' and shape them the way they should form. ALSO I would look to add one more round spline to each 'puppy' to help with the roundness that make them so... y'know. THEN--- start thinking about nipples! Displacement or geometric... both have merits, LIFE IS GOOD! Undo those hooks and bring them lower so you can use their splines to define a ribcage... bellybuttons are fun to model too.
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Lookin good! Lotta copy-paste? "My uncle is doing nine-to-ten at Levenworth"... an old 3 stooges line...
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Wow. Back of the envelope calculations... awesome. Beats my 'eyeball and fudge' approach.
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Beam me up! Looking fantastic... love to see you try animating this. I forgot to tell you if you go to NASA they have some fantastic backdrops for you.
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Wow. Great modelling! LOVE the blue green wash from the tree shadow... how did you get that? Who are all the people posting the comments on your Youtube video? Are you showing it to fans of the show? You sure get a lot of viewings. I'm curious also as to what your plans are with all this, are you going to go after the job? Do you take these models thru to the rigging stage? I'd love to see some animation... especially on the faces... YOU THE BEST!
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Dang! Slick lookin ship! I'd like to see you pout it over a starfield or spacey background to help it 'pop'...
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Rob- I added sound... looking for my mikeyphone to do a narration track... where is it? http://dl.dropbox.com/u/5257446/BUSSTOP_Matt%20Campbell1.mov I just replaced the old file on Dropbox and it takes a while before it 'registers'... so if there is no audio now, retry in about an hour.
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New work I've been crying over...
John Bigboote replied to new guy's topic in Work In Progress / Sweatbox
That really has the 'sportscenter' look and feel... GREAT stuff, Shawn! You should'nt be called 'new guy' anymore... -
Thanks guys! I took Rob's advice and tried the new FakeAO on my dude... also reworked his mouth a bit. I am in awe of what the FakeAO did for the look... defined the edges... gave a great albeit 'fake' AO look to him in NO TIME at all... yesterday I used real AO in V16/64 and took 1.5 mins per frame... this is 16/32 at 6 sec (2 sec per pass) which is zippity-doo-dah-FAST! You can REALLY see the FakeAO effect around his eyes and nose... it pops them right out! Here's the link to it in the FakeAO forum: http://www.hash.com/forums/index.php?act=a...st&id=53090
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I took a week away last week... but came back and did a little more weighting on this guy... next, I want to rework the mouth, I think. This is a loop. CartoonHeadHatTrick.mov
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44 is the new 33... Jesus died at 33. Just sayin... HAPPYHAPPY!
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Yeah! looking good! There was a thread where I had used a path to rig a snake body...check it out! (in post #7 of that thread...) http://www.hash.com/forums/index.php?showt...98&hl=snake
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"Unacceptable" patch layout
John Bigboote replied to R Reynolds's topic in Work In Progress / Sweatbox
Rodger- NYC was a great visit for me and Dawn, recently. I recommend seeing it. You can grab an AmTrak from Toledo which will zip you right into Penn Station, and Grand Central is not too far a walk from there... hotels can be had for around $200 a night. The food is a little expensive but quality makes up for it. Subways are confusing but get you where you want to go...cheep. There's SO much to see and do. I think you would LOVE it. -
AWESOME! Take your time, Rob- let me know if I can help... (I can make a soundtrack for mine tomorrow)
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The bus was generated by A:M... right? I'd hate to see a googled jpeg image over and over.
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Father "Someday son, this will be all yours..." gestures out window. Son "What, the CURTAINS?!" Don't know why, it reminded me of that...
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Awesome Robcat! I am very interested... how well would this integrate with A:MTrack?
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I wish I knew what you are doing... I've rigged using TSM2 and never ran acrosst any of this tom-foolery. Does this have something to do with your 'Cool Tricks you can do with TSM2...coming soon' from the TSM2 now free thread of 2007?
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Which version of A:M are you using?
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The link to my .mov was found on page 10 of this very thread... I am testing it right now... it is...taking... a coupla....minutes. Okay... I see it only works if you have QTPro... I am trying a different way. Here's how to get mine via DropBox: With QTPro... click the link...let movie load...rightclick on movie and save as... WithOUT QTPro...rightclick on LINK...choose save link as... http://dl.dropbox.com/u/5257446/BUSSTOP_Matt%20Campbell1.mov I never got around to doing sound for mine. THANKS!
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The link to my .mov was found on page 10 of this very thread... I am testing it right now... it is...taking... a coupla....minutes. Okay... I see it only works if you have QTPro... I am trying a different way. Here's how to get mine via DropBox: With QTPro... click the link...let movie load...rightclick on movie and save as... WithOUT QTPro...rightclick on LINK...choose save link as... http://dl.dropbox.com/u/5257446/BUSSTOP_Matt%20Campbell1.mov I never got around to doing sound for mine. THANKS!
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If you turn ON fog an adjust it... turn IGNORE FOG on for your character... you will lose that horizon line and get a nice 'limbo' feeling.
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like him a lot.
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Progress... you give a character some bones and some color... and next thing you know he's off CLUBBIN!